new dockyard

  • To be very honest: I don't even get the issue. So what if you can't build it in your capital? Apparently you can build it in every other city. Then do that? ;)

    I really don't get the issue, if I'm perfectly honest and blunt.

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    Am Anfang wurde das Universum erschaffen.

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  • Apparently the complaining players that can't build the Dockyard in the capital have so many resources they need so many dockyards even in their capital. Which means, they have zillions o resources. But... somehow, they don't afford to increase the TownHall to level 35 in their capital.

    I produce more than 1M resources per day from mines and (sometimes) about 700K of resources from looting.

    Still, most of the times, my 320 boats and 8 freighters just stay in port. I could say that I need more only if I produce a lot more.

    So, question for the complaining guys: how many resources do you produce daily, that the inability of building the dockyard in capital is so crucial?

    DIAS likes this.
  • People have different playstyles and different schedules.

    Some people have a lot of free time to transport their resources between towns all day, while others are busy and can only log in few times a day, which causes overproduction of resources, due to the low capacity of their transport ships. Now with the freighters it's easier for busy people to transport millions of resources once a day without worrying about overproduction or pillages.


    Another advantage with freighters is when you are pillaging inactives, your transport ships are busy, but your freighters are not, so if you reach the max capacity of your warehouse, you can use the freighters to transport resources to other towns while pillaging inactives at the same time.


    Not being able to build Dockyard in the capital forces us to upgrade additional levels of the Dockyards in other towns to reach a satisfied number of freighters, which is more expensive than building a brand new Dockyard in the capital where the first few levels are cheaper than the late levels in other towns.


    Some people consider the Town Hall an important building and already fulfill the requirement while others are happy with a lower level of their Town Hall as they consider it a low priority building, but disappointed to see a such requirement for the Dockyard.


    Anyway, it depends on your playstyle whether you think the Dockyard is an useless or useful building.

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  • Apparently the complaining players that can't build the Dockyard in the capital have so many resources they need so many dockyards even in their capital. Which means, they have zillions o resources. But... somehow, they don't afford to increase the TownHall to level 35 in their capital.

    I produce more than 1M resources per day from mines and (sometimes) about 700K of resources from looting.

    Still, most of the times, my 320 boats and 8 freighters just stay in port. I could say that I need more only if I produce a lot more.

    So, question for the complaining guys: how many resources do you produce daily, that the inability of building the dockyard in capital is so crucial?

    whoa.. that's impressive my towns only produce about 40-50k per day in any particular resource.


    You must be an exception to the rule, I don't think the avg player is producing that much in any given town on a given day.

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • If I self-impose restrictions for some masochistic pleasure, that's my choice, noone else's.

    Fair enough.

    Also fair enough: it is then also YOUR responsibility to deal with whatever may result from this own choice :)

    Absolutely! I've made hundreds of mistakes in my main account's lifetime, so what further punishment to my progress would a few more make?:D

  • Actually, if you have 12 towns, that's about what you produce. Mine is 50-70k in any particular town+mine combo, so I doubt it's exceptional (I sure am not!) But there's intra-town shipping for wine, say, that could be used; or any other shipping of resources to towns where the overall distance to sell via trading post would be thus reduced. My ships are rarely idle, though I have nothing like as many as 320+8... wow!

  • oh.. ok I thought you meant you produced 1m a day per town.. you can't go by total produce per day.. that doesn't really mean anything.


    if you're running full tilt half of that will be wood, depending on the server you're on if you want forge you're going to have a lot of sulfur towns..on the older servers forge is only found on Sulfur islands, so someone who has 5 or 6 sulfur forge.. aren't going to be producing as much as someone with 5 or 6 marble towns., and someone with 5 or 6 marble and sulfur towns, aren't going to have many wine towns to feed those towns (in house).


    So you see production numbers don't mean anything by them selves when countering the complaints about not having a high enough capital.


    Im not the one complaining btw.. but I can see how some would be in a situation where they'd have a legit complaint.


    if they want this for established accounts they could have just added a "or" capital along with that gov res.. or just made it flat out town hall based.. or account total score, or they could have even have made it depend on the number of cargo's owned which might have been the best way to do this.. since that takes money to max out and deals with the exact things this is trying to elevate.. logistics.

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • Hey all,

    Just a small question. If I have 9 cities and in one of the cities I have Gov.residence lvl 10 as a requirement for docs, would I be able to build it only in the city where Gov.residence is lvl 10, or ir will allow to have it in all of the remaining cities even if they do not have lvl 10 gov.residence ?

    This was written in a somewhat confusing way, I read it thrice and I am still not sure, what the question really is ;)

    As clearly stated in the building's description in the Ikipedia, it's an OR condition and it counts per city. Meaning: you'll have to have town hall >= 35 OR (for the colonies) governor's residence >= 10.

    This is funny cause in spanish they don't use the word "OR" we read "AND". More confusing for us lol

  • so how would you ask a Yes "OR" No question?


    if I said do you want Wendy's "OR" Burger-King for dinner?


    that would be taken as "Do you want Wendy's AND Burger-king for dinner?"


    I cant' imagine "OR" not existing.

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • I was talking about my total production. That meaning: wood+wine+marble+crystal+sulphur, on all of my towns accumulated. If you produce 50K per resource type, per town, then your overall production is much higher than mine :)


    oh.. ok I thought you meant you produced 1m a day per town.. you can't go by total produce per day.. that doesn't really mean anything.

    Actually, it does, for me. I reached a point where I don't care about a specific resource production. I care about total production because every resource that is produced is moved to a specific town, where I plan to upgrade my Governor's Residence. When I reach the total resource requirement for that building, I just use Premium Trade and split all the resources into needed amounts.

    In my case, the GR13 needs 17M resources and GR14 needs 33M resources. This is why I think in global resource production per day. I know that I need about 17 days to increase one GR13, or about 1 month for one GR14.

    Edited 2 times, last by Reaver ().

    darvit likes this.

  • Actually, it does, for me. I reached a point where I don't care about a specific resource production. I care about total production because every resource that is produced is moved to a specific town, where I plan to upgrade my Governor's Residence. When I reach the total resource requirement for that building, I just use Premium Trade and split all the resources into needed amounts.

    that's right, eventually you'll get to the stage of the game where you won't care how much res you produce in which city or how much a given lvl building costs

    but

    you will be interested in how much res you produce in total per day-year and at what lvl you have to build a specific building to meet your requirements and how much it will cost (in all cities where you want to build it) and how long you will save on it


    e.g. I don't care how much a carpenter or an optician costs at lvl 50.

    My request is, everywhere every reducer lvl 50 = 205M+ I count six that the project will cost me over 200M res,

    I don't care how much a residence/palace costs for 13,14,15 cities, but the fact that the 13th costs +90M (+100M to build the necessary buildings to an operable level), the 14th 175M+100M, the 15th 340M+100M...

    = I know that I need over 1.1 billion just for these projects and that with my annual mining it is work for almost 2 years, so if I want to have 15 cities without corruption by the end of 2023, I have to try harder



    In my case, the GR13 needs 17M resources and GR14 needs 33M resources. This is why I think in global resource production per day. I know that I need about 17 days to increase one GR13, or about 1 month for one GR14.

    GR14 needs 14,6M (with 5x lvl 50)

    GR15 needs 28,2M (with 5x lvl 50)

    AJP likes this.
  • GR14 needs 14,6M (with 5x lvl 50)

    GR15 needs 28,2M (with 5x lvl 50)

    I think your levels are off with 1:

    GR14 needs 14,6M (with 5x lvl 50) - this is the actual requirement for GR13

    GR15 needs 28,2M (with 5x lvl 50) - this is the actual requirement for GR14

  • oh.. ok I thought you meant you produced 1m a day per town.. you can't go by total produce per day.. that doesn't really mean anything.

    Actually, it does, for me. I reached a point where I don't care about a specific resource production. I care about total production because every resource that is produced is moved to a specific town, where I plan to upgrade my Governor's Residence. When I reach the total resource requirement for that building, I just use Premium Trade and split all the resources into needed amounts.

    In my case, the GR13 needs 17M resources and GR14 needs 33M resources. This is why I think in global resource production per day. I know that I need about 17 days to increase one GR13, or about 1 month for one GR14.

    I see what you're saying, For heavy ambrosia users that's fine.. I don't think that's typical for every player..


    I was just saying for most players at least you can't just say well you produce X amount of goods so you should have this that and the other..

    For someone not spending money on ambrosia then resource production type counts, and was pointing out that depending on the server you're on resource mining might be in part dictated by the type of islands forge can be found


    You could of course go with the "well that's your problem" or "your choice" attitude.. but the reality is anyone who fights even occasionally needs forge cause everyone else uses it as well.

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • I am not a "heavy ambrosia" user. In order to use Premium Trades, you don't need colossal amounts of ambrosia.

    More than 6 yeas ago I bought the 50EUR Ambrosia package and activated the Ambrosia Fountain. Since then, I am using daily the Ambrosia fountain, which gives me, in return, an average of 5 ambrosia per day. One use of a Premium Trader is 15 ambrosia, which means that I could afford using this once every 3 days. But I am not. As you can see my numbers above, I am using it quite rarely. More to this: I am hunting discounts seasons, when I can buy Premium Trades with just 8 ambrosia, which is even better.

    I play Ikariam for 15 years on my server, and I invested just 50EUR in all these years. And I am doing just fine with this strategy.

    But, as you said, everyone has its play-style. Still, with any play-style, I don't think that the inability of building Dockyard in the capital is a crucial impediment. If you really need the freighters, you can just build it in colonies.

    I have 12 towns, I can build the Dockyard in my capital, but guess what: I will go only with 10 freighters for now, because I don't see the point in investing resources to buy more, for now. So, even if I, myself, could not build it in the capital, this won't be such a big deal!

    AJP likes this.
  • good strategy, I didn't think many people used the fountain because it's only a net gain if you're checking in every day.

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • good strategy, I didn't think many people used the fountain because it's only a net gain if you're checking in every day.

    I've done the same as Reaver. Its a great use of limited funds. With mobile phones nowadays, logging in once a day is pretty easy, giving effectively about 826 'free' ambrosia each year. Plenty for the Trader, especially with the huge boost in warehouse capacity allowing much bigger stockpiles of any resource to be gathered before using it.

    Reverence for life affords me my fundamental principle of morality.
    — Albert Schweitzer

  • Reaver: "I don't think that the inability of building Dockyard in the capital is a crucial impediment. If you really need the freighters, you can just build it in colonies."


    Tell that to my Godly Protection account...^^


    But otherwise, difficult to disagree with what you wrote, even though it's not my playing style in some respects.

  • No bro XD I was saying that developers put an "and" in the translation instead of putting an "or". Their mistake is generating so much confusion in Latin/Spanish community.

  • I really like this new cargoship specially since you can use it for trading. Many people are asking why they should buy or not buy them. That all depends on strategy's. For the future this will have some Interesting oppurtinity's. Depending on place and traders you can replace some city's further away from eachother. What makes longer distances to transport yes, but also makes more chances to trade with higher profits. I have also a overproduction in sulpher so now I can just sell more without even worrying about my daily shiproutines. I can also just save enough goods and just transport it without needing to wait for days because limited rescources on normal trading ships.


    So for me this is really good since trading goods is essential for paying my army's. Since I'm one of the rare people that is not closing their mines for gold in times of war. With this new ships I can trade and grow together and fighting without delays.