Posts by Rastan

    I wanna be able to enslave a portion of my enemies population.. people are a resource.. out pillaging forget the case of wine.. get your ass on the ship you can saw wood for me back home.

    i've noticed a lot of bugs creeping into the game, I think the team needs to go on a bug hunt for a patch or two.. the travel times under the festivle of worlds is wild, not only inaccurate in the window before committing but I've also seen it fluctuate.. where I'll send multiple waves to the same target and and they all end up with different times.. it's absolutely nuts


    I wouldn't be surprised if there are unrecorded exploits being used.

    This freighter bug has been known for over a year now.

    that's my point a lot of bugs have crept into the game with no apparent priority to fix.


    they broke ingame profiles years ago, and they know about it.


    just try to make one that uses things like periods or carriage returns (enter key) :S


    it'll complain invalid input when you try to save it.

    I've long wanted them to privatize faith on a town by town basis but GF thinks it brings an element of cooperation.. sure.. but they don't give us tools for dealing with bad actors esp accounts that exist solely to nuke a wonder which no one plays and no one cares if you occupy.

    i've noticed a lot of bugs creeping into the game, I think the team needs to go on a bug hunt for a patch or two.. the travel times under the festivle of worlds is wild, not only inaccurate in the window before committing but I've also seen it fluctuate.. where I'll send multiple waves to the same target and and they all end up with different times.. it's absolutely nuts


    I wouldn't be surprised if there are unrecorded exploits being used.

    I could be wrong, but I think it was more of a missionary type thing... Where you send an infiltrating priest (or several) in there, to do conversion in the other person's city. What would be more interesting, is to be able to actually force them to assign priests to their temple. As in convert citizens in their city to become priests.

    That's the way I took the suggestion also.. that it would force the temple in that town to be assigned more priests, it wouldn't work though the owner could just go in there and change it.. or I guess you could lock them out of their own temple.. but what happens if the town has zero available citizens?


    What happens if you use this multiple times to boost their faith beyond 100%? that would be funny if someone got forced into subsiding the islands faith.. the reverse of leeching.


    then again if you're a leech you might only have a lv1 temple which ain't enough to do squat with as far as faith.

    That is beyond diligent that's the sort of things that gains you growing lists of mortal enemies, people who play the game solely for your demise.


    but no skin off my nose

    I love it and hate it.


    on one hand it means finding inactives would become very easy, on the other hand it would make finding inactives very easy :P


    I hate it when I find a juicy piece of food and then someone else discovers it also.

    In game real estate selling?


    "This spot could be yours, inquire within"?


    I can't decide if it's funny, depressing or stupid.

    it's no joke heard of a few people paying for sought after spots like near center, and someone on here was complaining about it pre-merger how they had spent a lot of money for a spot and now will possibly lose it because it's first come first serve mega merger.

    you might be sharing a bit to much info.. this is the kinda alliance that gains enough enemies to have the whole server turn on them.

    who is "we" I've never heard of anyone being so anal as to do something like that.

    I suppose you could do a lot


    faster loading

    faster movement

    faster troop/ship building

    faster building construction

    increased happiness and/or max population increase

    boosts to wall defense and resource protection (although this might end up being over powered)


    most of that would be situational though

    population/happiness increase might be something useful long term.

    and I would probably run the faster movement in at least 1 town 24/7 as posiden is my most useful wonder.


    it does seem like there should be some more things that could be added though.


    someone said increased spying or espionage defense that would be a good one also.


    perhaps one that boosts research.. although that has a finite use because the futures do have a max level if im not mistaken.


    maybe you could have one that causes increased morale drain on attacking armies, although that could be countered with more cooks.

    but if you add a random chance for it to scare away 10% of the attacking army each round that would be interesting.


    not enough to out right drive someone away but enough it would make a difference in longer battles.


    you could have a god opposite of that which randomly increases the stats of your units by 10% for a round.

    maybe it also has a chance to fully heal damaged units or refill their ammo.

    I like the idea although they would have to cap the freighter otherwise you'd easily over fill the new town with just 1 freighter.

    I think they disabled troop movement with freighters because they didn't want them used for pillaging.

    but also you're eating upkeep for a lot longer so as a rule it's not a great idea to use them in that way.


    Plus, if they're chasing you around the map without GYing, you're making them burn ambro, so that's something, too.

    MAYBE, this is why I always leave that last town slot open so I can plant a colony.

    It only takes a couple days to develop a town well enough that it can function as a temporary HQ, and your target is funding future building with their resources.

    If someone has it out for you to the point that they'll warp or follow you around the map I suggest an account name change to break the cycle.. GY, come back, change name, warp somewhere new.

    I started in 08.. so now that you mention it I do remember the no slider spy thing but I don't recall a mission for the wall.

    Was likely not big enough to be out attacking people or maybe didn't know all the spy features then.

    that might be before my time or when I was too small to be attacking other people.

    I don't recall that option though.

    seems like a quite high amount of theft but I like the idea.


    There was a lot of stuff I think they should have done with the spies..


    like one I idea I pitched was a mission that would negate the wall for 15mins

    so you could have your spy unlock the gate for an attack window.. would add an extra dimension to combat.