that would be cool
Posts by Rastan
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They wanted 600 euros from us to leave us alone.
Just skimmed the last months worth of posts but if you have a message of them trying to extort you in game make a ticket I believe this would be against the games rules.
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I wanna be able to enslave a portion of my enemies population.. people are a resource.. out pillaging forget the case of wine.. get your ass on the ship you can saw wood for me back home.
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i've noticed a lot of bugs creeping into the game, I think the team needs to go on a bug hunt for a patch or two.. the travel times under the festivle of worlds is wild, not only inaccurate in the window before committing but I've also seen it fluctuate.. where I'll send multiple waves to the same target and and they all end up with different times.. it's absolutely nuts
I wouldn't be surprised if there are unrecorded exploits being used.
This freighter bug has been known for over a year now.
that's my point a lot of bugs have crept into the game with no apparent priority to fix.
they broke ingame profiles years ago, and they know about it.
just try to make one that uses things like periods or carriage returns (enter key)
it'll complain invalid input when you try to save it.
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I've long wanted them to privatize faith on a town by town basis but GF thinks it brings an element of cooperation.. sure.. but they don't give us tools for dealing with bad actors esp accounts that exist solely to nuke a wonder which no one plays and no one cares if you occupy.
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i've noticed a lot of bugs creeping into the game, I think the team needs to go on a bug hunt for a patch or two.. the travel times under the festivle of worlds is wild, not only inaccurate in the window before committing but I've also seen it fluctuate.. where I'll send multiple waves to the same target and and they all end up with different times.. it's absolutely nuts
I wouldn't be surprised if there are unrecorded exploits being used.
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I could be wrong, but I think it was more of a missionary type thing... Where you send an infiltrating priest (or several) in there, to do conversion in the other person's city. What would be more interesting, is to be able to actually force them to assign priests to their temple. As in convert citizens in their city to become priests.
That's the way I took the suggestion also.. that it would force the temple in that town to be assigned more priests, it wouldn't work though the owner could just go in there and change it.. or I guess you could lock them out of their own temple.. but what happens if the town has zero available citizens?
What happens if you use this multiple times to boost their faith beyond 100%? that would be funny if someone got forced into subsiding the islands faith.. the reverse of leeching.
then again if you're a leech you might only have a lv1 temple which ain't enough to do squat with as far as faith.
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Lili is correct! It is being diligent. Remember what the game says?
"A wise leader always has an eye on both his allies and his enemies"
"Knowledge is power. And more knowledge is more power. "
I have tried to teach my friends and Allies this and other intricacies of game mechanics.
Most people like surprises or would rather make cheating accusations.
Starman
That is beyond diligent that's the sort of things that gains you growing lists of mortal enemies, people who play the game solely for your demise.
but no skin off my nose
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ya that woudl work I do like the idea of being able to send troops at the same time when setting up a colony.
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In game real estate selling?
"This spot could be yours, inquire within"?
I can't decide if it's funny, depressing or stupid.
it's no joke heard of a few people paying for sought after spots like near center, and someone on here was complaining about it pre-merger how they had spent a lot of money for a spot and now will possibly lose it because it's first come first serve mega merger.
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This pirate season we had 1 kid changing their name so many times, you'd lose count.
We also had to kick out 2 spies who changed their names and infiltrated us.
But too bad, I had already registered the tops and will continue to register every single soul on the server I play on.
Both Individual players and whole Alliances, their hourly gold income, coordinates I locate where they trade troops with their multies, pictures of their towns and building locations after I block them/spy them.
Collecting the info takes time, but I assure you, it's required.
At first you collect major info every now and then, say every few days. But eventually, when you have the time, you find yourself cataloging EVERYBODY with a decent score! Only alts are skipped, unless they are meant to play a major role.
The most dangerous ones: I know all of their city coordinates, building levels and positions, where they buy troops from, which hour they are usually going to work, which hour they sleep (if they sleep, our current enemy uses remote desktop or household to share an account with a friend and had been 24/7 for the last 2 weeks), I know how much gold they make, who they trade army with, where and when. Who they sent as a spy in another alliance and attacked us from (took me 30min to dig out who exactly was his previous nick and alliance even tho they had used town relocations and changed nick).you might be sharing a bit to much info.. this is the kinda alliance that gains enough enemies to have the whole server turn on them.
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We keep tabs on server population in Excel.
Your fingerprint is your starting date.
Even if you change an account name, I'd know exactly who you are.
Unless you are outside the top 1000 players, I did record a lot of people already.who is "we" I've never heard of anyone being so anal as to do something like that.
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I suppose you could do a lot
faster loading
faster movement
faster troop/ship building
faster building construction
increased happiness and/or max population increase
boosts to wall defense and resource protection (although this might end up being over powered)
most of that would be situational though
population/happiness increase might be something useful long term.
and I would probably run the faster movement in at least 1 town 24/7 as posiden is my most useful wonder.
it does seem like there should be some more things that could be added though.
someone said increased spying or espionage defense that would be a good one also.
perhaps one that boosts research.. although that has a finite use because the futures do have a max level if im not mistaken.
maybe you could have one that causes increased morale drain on attacking armies, although that could be countered with more cooks.
but if you add a random chance for it to scare away 10% of the attacking army each round that would be interesting.
not enough to out right drive someone away but enough it would make a difference in longer battles.
you could have a god opposite of that which randomly increases the stats of your units by 10% for a round.
maybe it also has a chance to fully heal damaged units or refill their ammo.
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I like the idea although they would have to cap the freighter otherwise you'd easily over fill the new town with just 1 freighter.
I think they disabled troop movement with freighters because they didn't want them used for pillaging.but also you're eating upkeep for a lot longer so as a rule it's not a great idea to use them in that way.
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Good question, I'd assume against ToS, most games have a rule against selling in game assets for money, but I don't know that as a fact here.
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Plus, if they're chasing you around the map without GYing, you're making them burn ambro, so that's something, too.
MAYBE, this is why I always leave that last town slot open so I can plant a colony.
It only takes a couple days to develop a town well enough that it can function as a temporary HQ, and your target is funding future building with their resources.
If someone has it out for you to the point that they'll warp or follow you around the map I suggest an account name change to break the cycle.. GY, come back, change name, warp somewhere new. -
I started in 08.. so now that you mention it I do remember the no slider spy thing but I don't recall a mission for the wall.
Was likely not big enough to be out attacking people or maybe didn't know all the spy features then. -
seems like a quite high amount of theft but I like the idea.
There was a lot of stuff I think they should have done with the spies..
like one I idea I pitched was a mission that would negate the wall for 15mins
so you could have your spy unlock the gate for an attack window.. would add an extra dimension to combat.
I thought they used to do that, under the old spy system (pre 3.0 update).
that might be before my time or when I was too small to be attacking other people.
I don't recall that option though. -
seems like a quite high amount of theft but I like the idea.
There was a lot of stuff I think they should have done with the spies..
like one I idea I pitched was a mission that would negate the wall for 15mins
so you could have your spy unlock the gate for an attack window.. would add an extra dimension to combat.