Posts by Reaver

    It appears that the balloons need to have the armor at least 2 levels behind gyro attack, in order to survive, and they barely survive.

    So, L22 off gyro is 15.85M crystal while L20 def balloon is 17.1M crystal.

    So, yeah, seems about "right" to pay way more to have equal forces....


    To have quite real eaual forces, the balloon need to be actually 2 level above gyro attack, so we are comparing 15.8M or crystal just in one level invested with 44.4M.

    So, that 3x you just mentioned is actually the opposite way!

    They should reset the system, cap the levels and give players lots of ambrosia to offset this headache. Christmas is just around the corner, there's still time to undo this mess.


    If they want to make workshops useful, maybe they should apply to other things such as doctors, cooks, trade ships or even new fighters that contribute, but does not dictate the victory such as hoplites and swords. In fact, spearmen, slingers and archers would be nice to improve, that way players wouldn't avoid them like they always do.

    There's nothing wrong with the system in and of itself. Someone with 10x your score should only have 3 additional upgrades assuming you both prioritize upgrades the same. As upgrades get higher and higher, there's less and less of a difference between 3 levels, too.

    Someone with score 10x LOWER than yours, but with access to dozens of accounts providing him with resources and gold will have 10-20 additional upgrades above you.

    And it will smack you REALLY hard. How about this??? Is this okay?

    Quote from Flaze

    Incorrect. Before the update, balloons were mostly used when the opponent sent in mortars, to break down a wall, or against steam giants Using them to conserve gyro never made sense


    I don't know about before the update, but I know I've used balloons recently to conserve gyros. It made for some ugly rounds, but they helped me take down a level 48 wall in 4 rounds.

    I don't know how are you using ballons to take down a wall. For that, mortars are required.

    Balloons, in general, are used in defensive, to force the attacker to bring mortars in order to take down the wall, this way balloons kills mortars, hence better battle report. Exactly as Flaze mentioned above.


    That was PRIOR to this update. Now, balloons are effectively USELESS.

    And don't tell me that you are using them to preserve gyros, because that is bullshit: you mean you throw in more expensive units (balloons) just to preserve some cheaper units (gyros)??? WHAT?!?!?

    Hi,


    Using the new battle system, with infinite upgrades, seems like the balloons are now just worthless.

    With just 5 upgrade differences between enemy gyrocopters (17 attack) and ballons (12 deffensive), the balloons just ALL die without inflicting any damage to the enemy 3rd line.


    Is this REALLY intended? Because it crashed the entire battle system of this game....

    Now, the balloons are just WORTHLESS!!!

    Not saying that this is the right place for your type of complaint, since it is clear that it isn't, but, since we are here, you ignored the most important detail, like your username on Discord :)

    So... what is the bug?


    When using Premium Account, you can gather double favor, which means the max favor is 5000.

    If your Premium Account expires, your gathered favor above 2500 remains, but you cannot get anymore until you spend it and get it below 2500.

    With the latest update, the Buildings in the Help menu are now limited to a range (50 I guess), which depends on the maximum building that I have.

    For example, if a building max level goes to 61 (like Forester) and I have no warehouse, the Help menu for Forester will show only the first 50 levels.

    Now, the problem is that the Help menu differs from a city to another. For example, if in one city I have no Forester, the Help menu will show me up to L50, but on a city where I have L11 Forester it will show me from L8 up to L57.

    So, now the Help menu is dynamic depending on the selected city? Now I have to take care also to select the biggest city, if I want to see more levels in the menu?

    This does not seem right to me.

    Right, and exactly as I said, this is not fair. Before this update I was on #46. After the update I am on #48.

    For a fair scoring table, the high-score should be the same as before.

    If ALL the building costs are updated, then it's fair. If just some are updated, it's unfair.

    As construction costs change, the High Score will also change, right? :/

    Probably, but they should not.

    Since not all the building costs have changed, they should keep the score according to the invested resources.

    For example:

    Player A invested 100M resources in TownHall and he gets 1M score points from this (we exclude the reducers for the sake of simplicity).

    Player B invested 100M resources in other buildings and he also gets 1M score points.


    After the update, that TownHall would be worth ~35M resources (rough estimation). If the High Score will be updated to the new building costs, Player A will be downgraded in HighScore, while Player B will be not. Which is unfair, because they invested the same amount of resources into buildings.

    This is why they should not change the High Score.

    I wasn't talking about the time, I was talking about resources.

    In current form, we will have to spend 100x (at least) gold and crystal, just to get to the same level we are currently, with that "+3", on normal servers.

    Smaller impact???

    Have you seen the costs???? You pay 100x more to get what we are having right now, on normal servers!!!

    With respect to "1)": I don't even understand why you play Ikariam???

    There's a game called FarmVille, go play that, it offers you everything you demanded here!!!



    Pillaging can be easily manipulated by using alts. one can create farm accounts to pillage himslef

    I understand your concern here, but you want to kill the entire game just for this?

    Basically, you are proposing that a player should destroy his own resources (by training the army) just for the sake of destroying other player's resources? This is insane. It won't make any point in having the army, everyone would just farm resources and nobody will ever train troops.

    Even big wars are started from the desire of pillage, not from the desire of just having a fight.