Posts by Reaver

    With the latest update, the Buildings in the Help menu are now limited to a range (50 I guess), which depends on the maximum building that I have.

    For example, if a building max level goes to 61 (like Forester) and I have no warehouse, the Help menu for Forester will show only the first 50 levels.

    Now, the problem is that the Help menu differs from a city to another. For example, if in one city I have no Forester, the Help menu will show me up to L50, but on a city where I have L11 Forester it will show me from L8 up to L57.

    So, now the Help menu is dynamic depending on the selected city? Now I have to take care also to select the biggest city, if I want to see more levels in the menu?

    This does not seem right to me.

    Right, and exactly as I said, this is not fair. Before this update I was on #46. After the update I am on #48.

    For a fair scoring table, the high-score should be the same as before.

    If ALL the building costs are updated, then it's fair. If just some are updated, it's unfair.

    As construction costs change, the High Score will also change, right? :/

    Probably, but they should not.

    Since not all the building costs have changed, they should keep the score according to the invested resources.

    For example:

    Player A invested 100M resources in TownHall and he gets 1M score points from this (we exclude the reducers for the sake of simplicity).

    Player B invested 100M resources in other buildings and he also gets 1M score points.


    After the update, that TownHall would be worth ~35M resources (rough estimation). If the High Score will be updated to the new building costs, Player A will be downgraded in HighScore, while Player B will be not. Which is unfair, because they invested the same amount of resources into buildings.

    This is why they should not change the High Score.

    I wasn't talking about the time, I was talking about resources.

    In current form, we will have to spend 100x (at least) gold and crystal, just to get to the same level we are currently, with that "+3", on normal servers.

    Smaller impact???

    Have you seen the costs???? You pay 100x more to get what we are having right now, on normal servers!!!

    With respect to "1)": I don't even understand why you play Ikariam???

    There's a game called FarmVille, go play that, it offers you everything you demanded here!!!



    Pillaging can be easily manipulated by using alts. one can create farm accounts to pillage himslef

    I understand your concern here, but you want to kill the entire game just for this?

    Basically, you are proposing that a player should destroy his own resources (by training the army) just for the sake of destroying other player's resources? This is insane. It won't make any point in having the army, everyone would just farm resources and nobody will ever train troops.

    Even big wars are started from the desire of pillage, not from the desire of just having a fight.

    Before I start, please do NOT move my thread again into "Recruited less troops as requested", because this is NOT the same issue.


    I play on server RO Lips.

    The issue is that we cannot train troops, where the required number of citizens for that specific type unit is greater than 1.

    The issue comes from the fact that, on that server, the number of required citizens for terrestrial army is less than on a normal server.

    For example, in order to train 1 Steam Giant we only need 1 citizen instead of 2.


    Next, in my screenshots, you can see that even I have 79 spare citizens in my town, I cannot train 50 Steam Giants, which only require 50 citizens:



    Hi,


    I am on a special server where the number of required citizens to train troops is smaller then the normal one.

    For example, a Steam Giant only require 1 citizen instead of 2.

    Now, when I try to train some troops, even though I have the required number of citizens, I cannot do the training, because I get an error saying that I do not have enough citizens, even though I have.


    Attached, there are images with available citizens and required citizens to train 70 SGs.

    And, of course, the image with that red message is the error.


    Hi,


    I don't see an issue with any of your points, there.

    Several years ago, when I saw that multi-accounting is legal, and many are doing it, I said: OK, I'll make a few more accounts on different servers, make them fat, then graveyard them and bring them to my server: all legal, with IP sharing, no contact. Then, I just started collecting woods from islands and donate with the secondary accounts.

    Now, since I have multiple accounts, what is stopping me to also gather piracy points and help a member of my alliance, not just with the main account, but with all of them?


    The problem you are pointing here is not with the multies involved in piracy (like explained above), rather with the players having TONS of multies and controlling them through VPNs and basically doing all of this for himself. This is the problem.

    Hi,

    When recruiting troops on a server where the costs are reduced by the World Bonus, I can't recruit troops even though I have enough resources for them with the -25% World Bonus, because I don't have the full amount.

    For example, when training 30 rocket ships, I need 15k of Sulphur, but the displayed needed amount is 18k.

    If I have above 18k, I can train them and only 15k of my Sulphur will be spent.

    But, if I have below 18k and above 15k I just can't train them.


    Attached, a screenshot.



    L.E.

    Apparently, when training in another town, it took me full 18k of Sulphur for them, so I don't know where that bonus (from 18k to 15k) on other towns is coming from...

    I asked that because, in my case, I have the barracks at level 42 in 14 cities. And it takes 33s to produce 1 phalanx and 22s for 1 swordsman.

    This means that, during a round of 15 minutes (900s), I can produce a total of 229 troops (phalanxes combined with swords).

    If I remember correctly, there are much more casualties in the first line, during a round. And I didn't even take into consideration the air loss.

    Of course, if you have a large enough army, it will allow you stay in the fight and resupply, but the resupply production won't be even close to the number of casualties. So, sooner or later you will fall behind with troops, unless get help from alliance, or buy troops.

    PS If you're a ambrosia user, even if you're a "builder" you went to 2 just because you could convert with premium trader and 50/50/10 is better than 35/35

    Yep. You got me :D

    Although, I like more the fights than just monotonic building. If the time will allow, I will prefer fights over building, but I like to have a strong income, so I can produce big armies for a long duration of time.

    The reasons I chose type 2 server is:

    1. Because even a figher type server, from time to time will just get tired of fights and will settle down for a period (and during this period I will just enjoy the huge income and use ambro for buildings)

    2. I enjoy fights.