Posts by DogEnds

    Actually, it be nice to have a list with all new maximum levels for all buildings, where you still get something and you do not just build them for points.

    As it stands, building description printed in black show max level has been reached. Seems pointless as it will take a number of years for that to be achieved anywhere. Why not redefine black text building description to mean "no extra bonuses available for raising the building past this level"?

    But the drop-down menu for Options is the same as the one when you click your account name in the top left corner. Why not just replace Options with the board link?

    Some seeming errors:


    A. I've upgraded Gods' Shrine to L42. The info against it correctly shows bonus max at 89%. But where the gods are working in the towns, all calculations continue to show bonuses as +87%, both on the booster screens and the town hall info. Yes, all donations are at 1000/1000.


    B. The max base workers in the mills/mines are all altered from ver 13.x by +/- 1, which changes values from even to odd, meaning max helping hands will be one below half the max base. Moreover, when I made a copy of my production spreadsheet to archive it and update with new values, I noticed that my computations, previously all checked and consistent with game values are off slightly, but more than rounding might be a reason. For example, a booster value for a town's luxury good gave +1334.x in my spreadsheet, but only 1330.y in the game. I've spoken with another player, and his values are indeed correct, so could there be some obscure difference between the accounts, say form of government (?), be responsible?

    Oops, my mistake on B. Just ignore it, I thought it was 87% at L41. Too much going on in RL.

    Some seeming errors:


    A. I've upgraded Gods' Shrine to L42. The info against it correctly shows bonus max at 89%. But where the gods are working in the towns, all calculations continue to show bonuses as +87%, both on the booster screens and the town hall info. Yes, all donations are at 1000/1000.


    B. The max base workers in the mills/mines are all altered from ver 13.x by +/- 1, which changes values from even to odd, meaning max helping hands will be one below half the max base. Moreover, when I made a copy of my production spreadsheet to archive it and update with new values, I noticed that my computations, previously all checked and consistent with game values are off slightly, but more than rounding might be a reason. For example, a booster value for a town's luxury good gave +1334.x in my spreadsheet, but only 1330.y in the game. I've spoken with another player, and his values are indeed correct, so could there be some obscure difference between the accounts, say form of government (?), be responsible?

    He has almost 350m points on an account under 4.5 years old, so I don't see why (s)he couldn't have been waiting in graveyard too. If those are the kind of numbers, why couldn't they have achieved that in 3.5 years? As to how that was achieved...

    I've upgraded my merchant ships and freighters in the Workshop and now they move slower?

    Why do I have upgraded max capacity for now to move slower?

    Now it should be added some upgrade for speed too at least 2 or 3 levels to balance this

    For what it's worth, mine move at the same speed as before.


    Did you consider extra loading time, since more goods, or also that there might have been an event speed bonus which now no longer applies? Or maybe a server basic bonus, which doesn't apply to the server you are currently examining?

    Luck of the draw, I'm afraid, if some tasks cannot be done.


    I doubt I can do all 8 more than 1 day in 4. I guess most accounts can't do all 5 passive production tasks, so that means 40% of the time they can't do all 8, even if producing enough on 4 of 5 goods. Some accounts already completed all workshop upgrades and/or all future researches, so those tasks weren't/aren't possible for them. Trades or battles might need too much shipping time to achieve in one 24 hour period, some of those hours being offline too.

    I'm curious. What are you working towards?


    Also, can you buy freighters with ambro? Because that'd be huge. You could have 41 freighters.

    I once made a bet with a friend about whether I could reach 1,000,000 points without any help with godly protection. I won! But I kept raising my account, aiming to finish all the buildings. When they raised the limits, it's no longer possible, but I keep having fun with it.

    From what I see it gives me the ability to buy freighters with ambro. But to be honest I don't really need them. I only have 1 city! And in trade they have a very long delay.

    I agree 100%. My Godly Protection account was going to pass 3m points tomorrow. Now I've lost 100k or so points :(, so it might take a little longer, but I've never used any bought Ambrosia or multis.

    Firstly, thank you for taking the trouble to point this out for me.


    I knew how to create the shrine, but was not aware of Godly Protection being retained after Premium status lapsed. However, and as much as I respect Rastan's contributions to the board, my views echo JamesBond79's. I'm very reluctant to gamble an account that's been going for over 6 years now, unless Badidol were to confirm that GF does indeed let the Godly Protection status remain.

    For numerologists.Here are all the ratio differences of each unit for damage and armour.

    I took the damage/armour who has a hoplite in 12 version with the 3 upgrades plus the 5 level forge and compare from the damage/armour who will have in 13 version with X(5,10,15,20,25,30,100,1000) upgrades plus the 5 level forge.

    The resulting number is the product of 13 version/12 version.I mention this because I forgot to remove the % from the cells.

    Very interesting, many thanks. Seems like relative unit values are flattened and it will take longer to destroy units because of armour potential increases. Nice nod to spartans by GF, making their purchase more desirable. I may have misinterpreted this, of course, but I think it may well be a good change, and I think the threat effects on the lower level accounts are not as bad as some feel, given the escalating upgrade costs.


    But as someone who scaled back his fighting considerably since the introduction of Black Markets and consequential general banks, I'm more interested short-term in costs and effects on merchant ships and freighters. Have you by any chance done any initial researches into these?

    My godly protection account would lose its way of making small but regular amounts of gold. No from me, sorry. The last buildings, Dockyard and the more important Shrine, are already denied to such accounts for reasons beyond me, but a conscious decision on GF's part, so obviously not an oversight.

    Why can't you build the shrine?


    I also don't know why it isn't just TH35, Palace 10, OR GR10 instead of TH35 or GR10.

    GF made requirements that a godly protection account cannot meet, that is requires Seat of the Gods research, which needs Town Hall L5 or higher. Clearly deliberate, like the Dockyard restriction, but as to why...

    My godly protection account would lose its way of making small but regular amounts of gold. No from me, sorry. The last buildings, Dockyard and the more important Shrine, are already denied to such accounts for reasons beyond me, but a conscious decision on GF's part, so obviously not an oversight.

    Ya this godly protection piracy scam is something else.

    Now, I'm quite interested in this observation. I have 2 accounts, on different servers. The 2nd is a godly protection account which I set up 6 years ago tomorrow because I foolishly felt my main account was nearing completion. Then came version 8...


    Anyway, I have a bit over 2.5m total points, without buying ambrosia, L4 Town Hall, no Museum, but I do have a Tavern. It's clearly not the same level of progress as the example you cited, but it's scrupulously honest. How do you determine the account you quoted as being a scam? I'm genuinely interested. I almost always agree with your posts, but am uncomfortable with the description of scam. Thanks in advance.

    I agreed with Paull on most of his comments, though I found inert go be amusing rather than insulting, speaking as someone who is likely to be fully inert in a few years from now. But as a graduate mathematician with decades of experience working on 4 continents in a few fields, I have to say I have only once come across the notation kk, and that was in a mathematics course. Never saw anything to do with the Ku Klux Klan, which I would certainly have remembered, nor further extended strings of k characters. I accept it may be a prevalent practice in gaming, as my width of experience is very limited there.


    It does seem reasonably obvious to use single characters like SI terminology if UI screen space is an issue. I'm probably affected more than most short term, with storage nearing max in some towns for GR upgrades and being unable to check some unrounded values while using my tablet, but even allowing for workarounds, my main issues are with choosing to display values as rounded, not truncated; the shortening of displayed mantissas to 2 digits; and the displaying of leading zeros in time data.

    "One can hover over the number and see the exact number."


    Try that on a touchscreen. If it's a good you're producing, you get taken to the mine/mill. Other goods, fair enough, but I'd rather be able to see all values on one screen, with one action. It's a retrograde step in an otherwise commendable upgrade.

    Came here to see the likely outrage over formats and praise over the other changes - have not been surprised. It's a bit unfair of me to concentrate on the negative, but here goes anyway...


    That one can't see exact numbers is ridiculous. Storage limits can be exceeded easily now. Rounding adds to this. The use of more than one letter presumably restricts field length to 2 decimal places rather than the previous display on the overviews at the top of the screen; if not, why give less info than before?


    The previously introduced ludicrous leading triple zeros that came up on times have now been suppressed - can coders now remove the equally irritating leading single zero, please? It used to be much easier to see which times were coming to fruition if only one digit was displayed, contrasting with the larger amounts on other entries. Working on small screens and with old eyes it makes a difference to me. (Not as much as removing the Captchas would, especially with cheats available to bypass them, but I guess I'm tilting at windmills here.)


    Finally, regarding time displays, I thought a change that should be made would be to include number of days against info on trades arriving, shown at the bottom of a town's trading port. These show the time of day, but with the introduction especially of freighters, the info becomes temporarily misleading if they need more than 24 hours to arrive. Yes, such full info is available in the military advisor, but it needs to be scrolled through to find the specific destination.


    Just to show I'm not a 100% moaner, I expect your main 2 changes to be highly useful (not tried them yet) and it shows commitment to a fine game that the "end of the worlders" have been predicting would meet its demise soon for a decade now. Well done.