Posts by DogEnds
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It's a known bug. Wait for an hour. Log out and log back in. Eventually they'll show up.
There's some sort of race condition in the code that causes it to fail, the "arrival at the same time" seems to trigger it.
Thanks. They have indeed returned now.
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I sent 4 equal shipments (66 of 264 total ships) from different towns to the same destination. All are shown in the mayor reports as having arrived and delivered their cargoes. New total goods at the destination confirms it. But only 3 of the 4 sets of ships are showing as now available for use (198/264) and there are no merchant ships in transit, as per the military advisor (which is correct, not having selected any fresh shipments yet). I tried logging out and back in, unsurprisingly to no effect.
What could have happened to my missing 66 ships? 2 sets arrived in the same minute, according to the mayor (correct!) Could that be causing the error in version 16.0.0?
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Minnow, LOL. How about:
3,614,435 Total score 48,432,020 2,272,169 Master builder 2,636,163 1,341,334 Scientists 2,864,929 0 Generals 42,917,158 50,380,021 Gold supply 667,305,032 (My account is Godly Protection, so I don't care if people notice that my generals score is zero.)
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"Here. It's working as intended."
Not really. Now the passive tasks start accumulating only after you log in for the day, rather than continuously while you are offline. That's on Plutus, might(?) work as before on Perseus.
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Why is the message, "You don't have enough diplomatic points for this!" missleading from your point of view?
You don't need diplomatic points to demolish any building. How about "You still have activities that are using diplomatic points. Until these are cancelled, you cannot demolish your last embassy."
Anyway, the issue has been solved now, so no longer a problem for me. And thanks again for answering my other query (referenced above).
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Good grief, you're right. I had a trade treaty which I don't think I've ever used. I cancelled it and indeed demolished the embassy. Still a misleading message, but my oversight, of course.
Many thanks for your persistence, I owe you one!

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When I try to demolish my Level 1 Embassy on my Godly Protection account, I get the following message from the Mayor: "You don't have enough diplomatic points for this!".....
Godly protection account with 3 Million?
How many diplomatic points do you have?
Well, not that it's relevant, but yes, currently 3345k total points. It's taken 5.5 years. Of course, had I known of the version 8 and later changes, server mergers etc., I would have done things differently. I'll send you a PM about this to keep this thread on topic.
1 diplomatic point, but again, why does it matter? On my main account I once demolished an embassy, after I built a 2nd one though, and had no issues.
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Oh and yes, cache etc. cleared daily on log off and I use no scripts.
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The "Premium account" is a gift from the tutorial. It doesn't offer many, when the player is small account. Later you can "buy" a 24h Preniuim, via Gods Shrine.
Also, can you please share a photo (or more) with the problem when it appears?
( I tried to edit my post, but it didn't allow me to save the changes)
Thanks for continuing to try to help. The account is actually not small, over 3m points, and I used a 1 day premium account once to build town hall to level 6 and then a God's shrine. But that was my last free space, and the God's shrine is now high enough for me to build a wine press (no need for it previously) and save some % wine costs on building it up. My embassy is only Level 1, unused as not in an alliance now, so that's why I want to demolish it.
When I click the demolish option, I get the usual message type, i.e.
Attention
By confirming this action your building will be downgraded by one level. Should it reach level 0 it will then be completely torn down and the building space will become available again. Are you really sure you want to reduce the building level by one level?
The following resources will be returned by demolishing:
- Building material:58
- Marble:37
Clicking the "Yes I am sure" button below the message then gives this message from the Mayor:
"You don't have enough diplomatic points for this!"
Which is clearly nonsense.
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Might I have an official response from someone, please? Iagu?
Off topic: thank you, Iagu, for your very helpful response to my "Godly Protection after Premium account expires" query.
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Nope. Nothing, nowt, zilch. The text of the message clearly doesn't make sense in the context of what I'm trying to do.
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If you are in a Alliance, you can't demolish it.
Also check for any trade treaties (or military ones), if you are having. But if are at level 1, these can not exist.
Just leave the Alliance and you can demolish it
Thanks, but I'm not in an alliance. The message would surely be different if I were.
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When I try to demolish my Level 1 Embassy on my Godly Protection account, I get the following message from the Mayor: "You don't have enough diplomatic points for this!"
I'd been allowed to confirm with the "Yes, I am sure" button that pops up after the demolish option is chosen. This is a rather irritating (and weird!) bug for this account, as I needed the building space...
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Ha! Well, my SCA L40 reduces the base 40 minute journey to 35m24s, so only 11.5% reduction. I can't imagine the cumulative cost before the inflexion point arrives. If it does...
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Actually, it be nice to have a list with all new maximum levels for all buildings, where you still get something and you do not just build them for points.
As it stands, building description printed in black show max level has been reached. Seems pointless as it will take a number of years for that to be achieved anywhere. Why not redefine black text building description to mean "no extra bonuses available for raising the building past this level"?
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But the drop-down menu for Options is the same as the one when you click your account name in the top left corner. Why not just replace Options with the board link?
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Some seeming errors:
A. I've upgraded Gods' Shrine to L42. The info against it correctly shows bonus max at 89%. But where the gods are working in the towns, all calculations continue to show bonuses as +87%, both on the booster screens and the town hall info. Yes, all donations are at 1000/1000.
B. The max base workers in the mills/mines are all altered from ver 13.x by +/- 1, which changes values from even to odd, meaning max helping hands will be one below half the max base. Moreover, when I made a copy of my production spreadsheet to archive it and update with new values, I noticed that my computations, previously all checked and consistent with game values are off slightly, but more than rounding might be a reason. For example, a booster value for a town's luxury good gave +1334.x in my spreadsheet, but only 1330.y in the game. I've spoken with another player, and his values are indeed correct, so could there be some obscure difference between the accounts, say form of government (?), be responsible?
Oops, my mistake on B. Just ignore it, I thought it was 87% at L41. Too much going on in RL.
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Some seeming errors:
A. I've upgraded Gods' Shrine to L42. The info against it correctly shows bonus max at 89%. But where the gods are working in the towns, all calculations continue to show bonuses as +87%, both on the booster screens and the town hall info. Yes, all donations are at 1000/1000.
B. The max base workers in the mills/mines are all altered from ver 13.x by +/- 1, which changes values from even to odd, meaning max helping hands will be one below half the max base. Moreover, when I made a copy of my production spreadsheet to archive it and update with new values, I noticed that my computations, previously all checked and consistent with game values are off slightly, but more than rounding might be a reason. For example, a booster value for a town's luxury good gave +1334.x in my spreadsheet, but only 1330.y in the game. I've spoken with another player, and his values are indeed correct, so could there be some obscure difference between the accounts, say form of government (?), be responsible?
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Hix,
i would like to ask and clarify something about the limitation of top 50 score when it comes to account transvers on servers...
i know that you can't move an account if on your new destination you would land in top 50...
but why??
what are the reasons for this and why is this still applicable currently when things evolved quite a bit along, with servers merge for example...
second point what i really want to clarify is....about a player who just landed on my current (Perseus) server well after the servers merge and he is not just in top 50...but nr.1 by a large margin
we are talking about a difference of more than 100 mil points between this one and the 2nd place...
how was this one able to transfer his account and anyone else is limited to "top 50 restriction" ??
he landed here 1-2 months ago, so well after the servers merge took place...it's clearly a new account transfer
simply by his score he could not be innactive that long, since the merge, waiting in graveyard server...
i would absolutely love to finally go back to my original comunity...but even today i would be still in top 50 soo i'm restricted -,-
He has almost 350m points on an account under 4.5 years old, so I don't see why (s)he couldn't have been waiting in graveyard too. If those are the kind of numbers, why couldn't they have achieved that in 3.5 years? As to how that was achieved...