how many doctors u need for 1k units ?
doctors
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- Question
- EN
- Stupiddevil
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None. Better recruit 30 cooks instead and it should be enough.
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30-40 doctors are enough, they are usefull only if you use Hoplites, they don't work for giants.
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im trying to reduce losses whil atacking barbars, thanx for answers
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Doctors only heal injured units. Most hops, even fully upgraded, are killed outright.
Against low level barbarians, Steam Giants are the better option. Done right, you can have no losses.
Either way, Cooks are the more important unit vs Docs, especially against Barbarians, as you face the entire barbarian force again if your units flee before defeating them.
There is a very nice and highly detailed tutorial here : Kater's Barbarian Battle Guide
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30-40 doctors are enough, they are usefull only if you use Hoplites, they don't work for giants.
What that links says, is only theory. In practice, on the battlefield, doctors do exactly NOTHING. There is no difference in battles (in terms of losses) when using 0 doctors or 100 doctors.
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That's right, always try to use chefs instead of doctors. I didn't understand the doctor's point for a long time, because the outcome was the same when I sent them into battle and when I didn't.
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30-40 doctors are enough, they are usefull only if you use Hoplites, they don't work for giants.
What that links says, is only theory. In practice, on the battlefield, doctors do exactly NOTHING. There is no difference in battles (in terms of losses) when using 0 doctors or 100 doctors.
Doctors are treating. Doctors affect the battle if the difference in losses in battle is important to you. Doctors will save approximately 1 unit per cage (hoplites). If a long fight is started, the doctors will be useful. 10-20 pieces per army is enough.
This comment only applies to combat with other players. In the war with the barbarians, I don’t know the usefulness.
and for those who are not in the know, cooks and doctors have different functions, they do not replace each other. Build and cooks and doctors.
P.s 20 chefs for 1 army is more than enough, morale will never fall
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As far as I remmeber there was a point in time in which doctors stoped working but they were fixed later.
Additionally to what 14kk pointed out, doctors reduce losses in warriors fighing on the flanks by 4 each round from the 2nd round after they deploy on the battlefield.
20 chefs isn't really enough
Most of the time you should have 25 chefs or 30 if the opponent constantly bombards your backline with Balloon-Bombardiers, otherwise you would lose 5% morale per turn (so if you wouldn't have any reserve morale acculumaled before (surplus of the morale generated by chefs is accumulated, so you can have more than 100% morale) your morale would drop to 0% in 20 rounds).
In rare, situations you may want to have even greater number of them, up to 50, for example when your opponent has high lvl wall and you want to destroy all of his bombers before breakinkg it with mortars. In this situation you suffer more losses than you opponent and also you are not making any progress in breaking the wall so your morale drops rapidly.
There are also other factors that have to be taken into consideration (for example "diversity of nationalities" in the battle when 1 player is fighting against numerous opponents - it's -5% morale per turn modificator).
So in conclusion in most of the cases it is recommended to run 30 chefs with each "army" that figths separately and in case of large battles when you want to minimise your losses and maximise your opponets losess you should use also 30-40 doctors (the amount could be smaller, I don't know the exact minimal number, it could be 10-20 which 14kk suggested). But the most important thing here which seems to be confused is what 14kk mentioned, those two units are both working, they have completely different effects on the battlefiled and do not subsitude each other in any way.
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In all battles I have participated the morale always was 100% with 30 cooks, so that should be enough.
Regarding doctors. Well, they an effect but the problem is - this effect is not worth the costs I think. A few years ago me and my friend created a battle with 10 000 slingers and 000 doctors on side and 10 000 slingers but without doctors on another side. In the end of battle the side without doctors had larger losses but that was not worth the costs.
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Most of the time you should have 25 chefs or 30 if the opponent constantly bombards your backline with Balloon-Bombardiers, otherwise you would lose 5% morale per turn (so if you wouldn't have any reserve morale acculumaled before (surplus of the morale generated by chefs is accumulated, so you can have more than 100% morale) your morale would drop to 0% in 20 rounds).
If there are rams in the 3rd line and you have gyrocopters in your army, morale will not drop due to the lack of losses among rams. And if your mortars or catapults are destroying the 3rd line round after round, then it's better to just retreat and not lose the battle on losses. So the argument is quite peculiar and works if it is fundamentally important for you to protect the city. More than 20 chefs are worth having if you divide the army into several parts and participate in several battles.
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20 is risky, it works if both sides suffer roughly the same amount of losses and the number of units is similar
if the opponent has more gyrocopters (and other units also) in the army or if they send fresh 60 of them every turn you will lose 20% (10% basic, 5% for bigger losses and 5% for opponents advantage) or 25% (10% basic, 10% for bigger losses and 5% for opponents advantage) morale per turn
each chef generate 1% morale each turn so it may not be enough and in land battles such inbalancies occur quite often
personally i run with 25 chefs 95% of the time but do what suits you the best
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Hi all
So,
Sorry to comment on an old post but i have a question
How much doctors shall i put in a battle?
And what happens if i add more?
Will foresxample 900 doctors make a difference compared to 50?
What happens if i add more than 900? Will the result be the same or do i make my units die less with more doctors?
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so i have had this battle recently ... and i am not sure what healed the walls , i can only guess it must have been the doctors
so this would be round one of me defending vs a random barbarian assault
and this would be round 2 of the same fight
something did heal the walls from round 1 to round 2 ... i can only assume it must have been the docs , unless i am missing something ?
this was on version: -
Nope, no healing involved. Just that after each round the damage done to the wall (that wasn't enough to completely destroy a segment) gets averaged to all remaining wall segments. If you look closely at the second picture, you see that the hp of the segments that weren't damaged in the first round has gone down slightly.
Lg
Boros
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Doctors only heal human fighters. They never heal machines or walls.
Like Beros mentioned, damage that is not killing the enemies gets redivided over the rest of the group. That's a mechanism that makes walls a bit harder to breach once they are of sufficient high level.
Whether or not you use doctors is up to you. Most people don't use it because it's too negligible compared to upkeep. You could say that is no longer a big concern, but limited boat capacity (to transport the troops) still is. So I would recommend a lower number rather than a higher number if you must.
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Hi all
So,
Sorry to comment on an old post but i have a question
How much doctors shall i put in a battle?
And what happens if i add more?
Will foresxample 900 doctors make a difference compared to 50?
What happens if i add more than 900? Will the result be the same or do i make my units die less with more doctors?
send 10 doctors into battle and that will be enough. 10 doctors 1000 doctors will give the same effect in battle