Discord Poll & Question

  • I wanted to create a board chat regarding the recent poll & questions section on discord regarding server options.


    Bigger communities with 4 target servers will be able choose between these 4 target settings.


    **Setting 1**

    Servers like they used to be back in the "good old days". No bonuses. Just plain old default values.


    **Setting 2**

    * Production of Wood and Marble will be 35% higher than normal.

    * Trade Ships are 25% faster than normal.


    **Setting 3**

    * Production of Wood and Crystal will be 35% higher than normal.

    * Scientists create 25% more research points.


    **Setting 4**

    * Production of Wood and Sulfur will be 50% higher than normal.

    * Production of Wine is 10% higher than normal.

    * Troops and ships are built 25% faster.

    * Land units are 25% cheaper to build.

    * Land units move 50% faster than normal.

    * Priest conversion rate increased by 40% (7 conversions per priest instead of the normal 5).



    I personally believe that all settings should be the same. Alot of players want to compete to be the top ranked and some of those players spend a bunch on ambro. I know several of these players have all wine islands and towns are geared with level 40 boosters for wine, they would have to completely demolish those buildings and rebuild in order to take advantage of any bonuses. I am fine with miracles taking on the new version of being spread out/random but believe there should be no resource, troop, research point etc. bonuses to keep things fair for everyone.


    Thoughts?

  • I personally believe that it is good to have a "builder" server (Setting 2) and a "fighter" server (Setting 4). But I would like to see the settings on the "builder" server become more unfavorable to fighting (perhaps by adding something like +25% troop building cost) and vice versa the "fighter" server to become more unfavorable to building (for example with +25% building time).

    By adding disadvantages to the "builder" and "fighter" servers it makes more sense for Server 1 to exist with no settings for people who want a more balanced gameplay.

    The "research" server (Setting 3)in order to become more enticing in the long run (because researches are finite) should have also some settings to boost also other aspects of the game like trade (for example faster merchant ships).

  • Setting 1


    30% wood production bonus

    50% marble production bonus

    -50% troop and ship printing speed

    35% building compression speed

    30% faster transport ships


    Setting 2


    30% wood production bonus

    40% sulfur production bonus

    50 soldiers and ships faster

    25% slower building print speed


    Setting 3


    30% wood production bonus

    50% crystal production bonus

    25 troops and ship raid bonus

    25 buildings printed faster



    Setting 4


    30% wood production bonus

    50% grape production bonus

    +20% slower troop and ship removal

    60% building raid bonus


    We suggested this as well, at least players can focus on 4 servers equally and 1 mining bonus for each server seems logical.

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    ☾✫ ORDULARLA YENİLMEZ BİR GAYIZ VAR KANIMDA ✫☽

  • No! Definitely not.


    Server specializations are a great idea they bring together payers with similar goals in the game.


    For instance players who want to maximize their building levels prefer servers with extra wood and marble bonuses, and faster construction speed

    players who are still in early development prefer research bonuses

    players who want to fight prefer bonuses to army construction speed and its cost


    putting fighters and builders on same server makes it less enjoyable for both. builders dont want to constantly fight and will go on vacation when attacked, will use colossus miracle a lot and refuse to engage with attacker. meanwhile fighters want challenge, somebody who will fight back in a fair duel. puting both on same server in not beneficial to any of them.

    Also research bonuses are useless for players who have already maxed out the research and therefore smaller players will hopefully choose server that is lacking those truly big accounts, and there would be less "sealclubbing"



    The only thing i would change is add back on setting 2: +25% construction speed and maybe add some other bonus to setting 3, to make them all more comparable

  • I know a lot of people wanted a vanilla server although I can't understand why.. it's like turning down free money.
    But it probably makes sense to have 1 esp for larger 4 server communities.

    I still like the original 2 server option 1


    "Production of Wood and Marble will be 25% higher than normal.

    Buildings are built 25% faster than normal.
    Trade Ships are 25% faster than normal."


    10% less wood/marble but 25% faster building time.


    I noticed building time reduction was removed from all options :/


    Not to look a gift horse in the mouth but I might push the envelope a bit on the option 3 (2 servers communities option 1)

    and ask for 35% trade ship increase to match the marble/wood.


    Of course I would have easily jumped for 50/50 tradeship / gold production server, with more gold could buy more resources on the market, fighters could raise larger armies.



    EDIT: For god sake anyone asking for fighter nerfs on the marble/wood server NO NO NO

    This should be bonuses some of us like to do a bit of building and a bit of fighting


    I don't want one to be may berry and the other to be a viper pit.. too extreme, some of us only get 2 out of those 4 options.

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • EDIT: For god sake anyone asking for fighter nerfs on the marble/wood server NO NO NO

    This should be bonuses some of us like to do a bit of building and a bit of fighting


    I don't want one to be may berry and the other to be a viper pit.. too extreme, some of us only get 2 out of those 4 options.

    I only suggested the disadvantages for the Four Setting servers where there is the option of a balanced no setting world.


    The Two Setting servers should not have disadvantages I agree.

  • I can't even remember ever seeing a poll on the msg board, I assume it has that function but don't' remember seeing it deployed.


    My problem with discord is you have to have a verified phone # to speak on their discord.. I'm not giving GF or Discord my phone# so I don't hang out there.
    They've got the security setting set to max.


    Although far as I know they have no mechanism for checking to see if anyone on discord even plays the game.


    On the other hand I guess someone with multiple logins could stuff the poll if it was on the msg board, but how many players are even on the msg board or discord? fraction of a fraction i'd imagine.

    Diplomat for Raging Kings [RK] - Eurydike (US)


  • I'm in the same boat, i'm not providing my phone number. But yes this is their method of communication now and I am able to get in from a viewing standpoint atleast to see the news and upcoming sales/bonuses.

  • I think you're missing the point.


    Prevent player changing server like: 3 years ago player choose server with buffs, and now he wants to come to regular default server.

    Normal server merge into normal servers.

  • I think you're missing the point.


    Prevent player changing server like: 3 years ago player choose server with buffs, and now he wants to come to regular default server.

    Normal server merge into normal servers.

    why does it matter which server they pick? You'll have the same benefit. it's an equal playing field.

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • I think you're missing the point.


    Prevent player changing server like: 3 years ago player choose server with buffs, and now he wants to come to regular default server.

    Normal server merge into normal servers.

    why does it matter which server they pick? You'll have the same benefit. it's an equal playing field.

    It really isn't though. The top players in TS want to be the top in the game. When one server is getting bonuses others aren't that isn't a fair comparison. There shouldn't be any bonuses it should be the classic version. There are multiple aspects to this game including fighting many of the top players have escaped fighting in the past and they can continue doing so but those who choose to want to fight shouldn't be at a disadvantage from a resource or cost standpoint.

  • Because:


    We started playing on normal server


    Then in last merge players had option to go to one of those +200% wood servers, some stayed on normal server.

    And now GF wants to merge us all together...

  • I don't wanna hear any whining about account size


    if you can't defend your self brush up on your diplomacy, I grew up on Delta among much larger players.
    And delta was a very active server, the alliance I ended up joining spent most of it's time fighting.


    Make friends with your neighbors and 90% of your issues will vanish.. be social, say hello, you're a lot less likely to be attacked if you have a relationship

    and if you are... others might come to your aid.. alliance or no.


    Sign CT's with all your neighbors, don't be rude or a dick, help out at the mines with donations, don't leech the wonder.


    you'll be fine I promise.


    EDIT: Also after you hit roughly 20m in Total Score the returns get less and less, is 50m stronger than 20m yes.. is it 2.5x stronger.. NO


    the difference between 10m and 20m is bigger.


    EDIT2: another thing the further you get away from the center of the map usually the quieter things will be, so i would recommend settling some where in the boonies say 1-25 from the edge of the map.. it's no guarantee you wont' be attacked but in my exp it's typically less active, where as many people want to be at teh center of the map so the density tends to be higher.. we wont' know what that looks like till after the merger but good bet is even after the merger there will be more concentration of players the closer to 50:50 you get.


    fewer players less potential trouble.. it's much like real life when it comes to rural vs urban crime.

    Diplomat for Raging Kings [RK] - Eurydike (US)

    Edited once, last by Rastan ().

  • Oh what a mor##ic jumping to conclusion.


    What I care about is rank on statistics. And not have someone with 100m points because of +300% resources buff

    Always gonna be someone bigger than you.. there can be only 1 and you probably ain't it.


    Those who spend money on ambrosia are going to be ahead of those that aren't.

    Im coming from Beta where I had zero bonuses, see me whining?


    Good luck with your endeavors..

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • Quote from Username

    What I care about is rank on statistics. And not have someone with 100m points because of +300% resources buff


    There's more to this game than score, but whatever floats your boat. there's room for all types here. There are probably people with a 10 year head start on you, too.

    viZb6W5.png


    Turmoil's in the air

    Hold your breath be deadly calm

    Make a final prayer

    Don't forget what you have done