Posts by nosorog

    In any case, general banks exist because they can plunder all the gold they want without any problems.

    They can plunder any player's polis to steal gold, without that player being able to do anything to protect it.

    In fact, no normal player is able to protect all his polis.

    The protection of gold compared to the protection of resources is hugely disproportionate in a negative way.

    But that's ONLY on the Ares server, which was expressly opened because some players wanted gold stealing back (because they didnt believe it was a bad idea). On most servers you cant plunder gold and if you're on the one, where it's possible you cant complain about it in my opinion.

    Exactly. War servers are less popular for a reason

    Have friends that have more points than you and are willing to buy your wood at a high gold price then turn around and sell it back to you at a low gold price over and over.

    Yes .... friends .... right....


    More likely some very convenient accounts that just happen to play with VPNs and are making some very terrible market trades ... oopsie

    What about the wall. do new levels also increase armor or only hit points? and if so is it theoretically possible for wall to became immune to attacking troops?

    I liked that the part of the gave had "endgame". It provided certain visible goals for people to achieve. Like upgrade troops to 3/3 - that was achievable in early game, then there was research all non future researches (basically you complete the early part of the game) then there was another level once you got all futures, meaning you de facto reached endgame phase any you could demolish your academies.


    I really don't see the reasons for unlimited building levels for all buildings. i believe having some of them hard capped was better than soft cap we have now (no one would build them past level 50 - and there are a lot of other buildings to dump resources into)

    Lets be honest on international servers there should be international prices.


    As for country specific servers let there be country specific prices.

    Also if i am not mistaken whole eurozone has same ambrosia prices despite gdp per capita being almost 3 times larger in Netherlands than Latvia for example.


    And lets not go into rabbit hole of regional differences. Even in turkey people in large cities or western regions have a lot higher salaries than in rural areas.

    Like I said on previous pages, I used to raise lots of gold by bargaining with strangers. Do you want sulfur for 10 gold a piece? Cool, let's make a deal. At that time, because gold and general banks didn't exist, they usually traded with me because that was the only way to get resources fast. When a player was very nice to me, I used to give him a discount, and that led to friendship. That's cooperation.

    On server i am plying on the market is completely broken. you can only buy/sell resources for 3-4 gold. and with such low prices no one is selling.

    At least give us 10 gold range (2 - 12) and not 2 range (3-4) if there is dynamic pricing involved

    Could you 2 guys continue this pointless beef in private. there is a "conversations" button where you 2 can complain and accuse each other.

    I hear what you're saying and I understand.


    My point was I've only ever encountered 1 person using them so they're not widespread, they're not immortal, if you find an opponent with Spartans, sit down, grab a spoon and dig in.. accept they're going to win on damages in game and you're winning on damages to their bank account.

    My alliance has seen a lot of accounts(all same alliance) that have half a million or more spartans. I think one had 1.3 million of them.

    Most likely due to exploit to multiply units.


    They fixed it recently:

    Hotfix 14.03.2025

    Maybe not the battlefield size, but i would love for there to be an option for you to choose what units have priority. so you could start battle with rams and steam giants, and then in later round switch to hoplites and mortars. Or perhaps to not use artillery for few rounds, you could decide to keep them in reserve.

    I know you could already do that by waving units, but this way same effect could be achieved easier

    No need for ballista in my opinion, just change the unit size of catapults from size 5 to 4. so if you want most survivable backline you would pick rams, if you want to destroy the walls you choose mortars, and catapults would be middle line that are most effective against line infantry assuming no enemy bombers.

    In your opinion what would the ideal time be for walls to be holding? assuming max level of wall?

    There are many variations of it:

    -Is there no one inside the town (so basically you just need 1 breech)

    -Is the town defended with army (destroying attacker siege equipment)

    -Does attacker have Hephaestus active? Does defender too?


    I am not disagreeing with your point, i am just curious what do you think.

    Isn't already happening with the multi accounts or even the just a bigger account vs a small one?

    What is the difference from Present and the future?


    At the present, what can do a player against all these? As far I know.. nothing

    I agree, the abuse of multi accounts is indeed a huge problem. but now imagine in addition to that, a bigger player now even has units that are much stronger individually. for example if you could have 17 upgrades on hoplites, they would be immune to to new player upgraded ones (18 armor vs 18 attack). with swordsmen it is even more apparent in 10 upgrades difference the swordsmen became immune to un-upgraded ones (10 armor vs 10 attack) - i know this is extreme example but even 5 more attack and armor is a huge deal in combat.

    Exactly my concerns.

    My fear is that big fish players would have such overwhelming military stats advantage that a smaller player couldn't do anything. not even fight back. there should definitely be a hard cap to unit upgrades. in my personal opinion i wouldn't go more than 5 new upgrades (so 8 max).

    Of course i am talking about only military units, for transport ships and freighters you could go higher