so looking at the bits and pieces that have been posted I see where they're going with it, not that I like it, but here's my take.
Boost stats on all units
Unlimited upgrades on units, +1 at a time.
If they didn't boost the stats the units would become very strong after say 10 upgrades to non units.
but if they boost the stats then the upgrades become diluted, 10+1 is 10% but 100+1 is 1%
it's creating more busy work for players who are already developed, just like with the ridiculous building level/costs
the problem here is there are psycho's who will focus on maxing out their units and they'll do it to such a degree that they'll have a big advantage over even other less insane established players.
Even in MMORPG's which are highly competitive there is always a maximum obtainable level.. a cap.. something.
It doesn't seem like this will be the case here, yes the costs/time might be come ridiculous but theoretically there is no limit.
Although I suppose a storage capacity softcap might come into play depending on how the upgrades cost scale.
What this is going to really do is absolutely crush small players, the ones who finished their research and upgrades may not be able to field as big an army as larger players but at least tactically they're on the same level.. not anymore.
I hope im wrong but I don't think I am and I am opposed to this change if im correct in the dev teams thinking.
but from a business sense this is logical, despite what badidol or anyone else from GF wants to claim, we know the game is dying.
This happens to all old games where the player base declines with time.
I doubt they are attracting very many "new" players to the game new accounts are likely just new accounts for existing players like 90+% of the time.
So play to the desires of the top players the ones that will dump cash to get or stay on top.. there is where you make up the money of a declining base.
we'll see how it goes but im pretty sure im barking up the right tree on this.