Posts by Username
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SO I HAVE WORLD EVENT:
+25% WINE
+50% WOOD
+50% MARBLE
FASTER SHIPS AND NO INFO ON DISCORD OR FORUM UNTIL WHEN...
IT REALLY TAKES EFFORT TO DO THIS
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Amazing...
Fog of war and event lasts 2 days.
I do not have math in advance to decide is it worth it
Give me some stats so that I can do math and decide whether to build army and/or navy...
Do i need both army and navy or just one?
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Well it would be good to have event prior to merge, so that I can do cost analysis. Is it worth it? Stay at normal settings and do not pay for military or going to setting where military is more expensive and earning resources from event.
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Yeah , you explain me the math and returns...

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Oh what a mor##ic jumping to conclusion.
What I care about is rank on statistics. And not have someone with 100m points because of +300% resources buff
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Because:
We started playing on normal server
Then in last merge players had option to go to one of those +200% wood servers, some stayed on normal server.
And now GF wants to merge us all together...
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I think you're missing the point.
Prevent player changing server like: 3 years ago player choose server with buffs, and now he wants to come to regular default server.
Normal server merge into normal servers.
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Hydra spawns somewhere on server and starts molesting random islands on server. (Ey yo whale, which way to the nearing inhabitant island?)
Damage done to island is maybe xyz% reduction in resource output for 1 day or something like that...
Attacked players have incentive to defeat her.
So player attack her and according to contribution rewards earned. (There was picture with red bar probably indicated Hydra health)
Since with every chopped head, 2 more appear it will come back stronger.
Hydra comes back, spawns somewhere else on server. This time with more heads.
So no one is safe. Your island will be attacked sooner or later. Maybe it's better sooner while she has small amount of heads.
Since everyone will be affected sooner or later, entire server is in danger.
Get rid of it, let it spawn and attack someone else on server. Basically kick the can down the road.
But as number of heads increases very probable that it will attack multiple islands at the same time.
So it seems that more and more player will need to attack at the same time. Description said that it will require entire server to work together.
In the beginning it will be easy to fight it. But as number of heads increases it will be extremely difficult. And it will be job of Heracles to defeat her.
Mechanics will be similar in terms on Barbarian village. But difference is that with Barbarians every player chooses if to attack. (I have never attack them, level 1 village). With Hydra I don't think you can choose. It will come to you. Sooner or later.
Cooldown and number of heads going to infinity? Hydra CAN and WILL go to infinity. Very scary. How? Something like Barbarian village. If you attack them they have cooldown time to rebuild village and them come back stronger. It says level 50 is max, but you can keep attacking after. Barbarian army keeps increasing eventhough it says level 50.
Basically this is player vs player war just using Hydra as proxy. It is coming to you because someone else "sent" it to you. And you will make it scarier and send to someone else.
Or you can understand it as server-wide Barbarian village. Me and my neighbours defeat them and they revenge to you. You and your island neighbours defeat them and they revenge on someone else...
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Probably it goes like this:
1) Hydra starts molesting random islands on server. (Ey to whale, which way to the nearing inhabitant island?)
2) So no one is safe, entire server is in danger. (Description said that it will require entire server to work together)
3) So player attack her and according to contribution rewards earned. (There was picture with red bar probably indicated Hydra health)
4) Then Hydra goes licking her wounds (cooltime) and come back stronger with more heads and start molesting islands again.
Damage done to island is maybe xyz% reduction in resource output for 1 day or something like that...
As for sirens not sure if they will be on our side helping us fight Hydra or causing havoc in transport of goods and/or military ships.
Players having distant cities and sending ships all the time will be impacted the most.
Maybe:
"Our ships were distracted by Sirens, we lost part of goods"
"Our ships were distracted by Sirens, our travel time was increased by xyz"
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ever-escalating monster, that's for sure. Cut one head, two more appear. That's what hydra is.
So how can they prevent it from going to infinity?
You need such a large navy that you'll no longer be able to defeat it and Hydra will be there, attacking from time to time, then chill out...
Same as Barbarian village
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Since we're wildly speculating, I'm expecting something like the Barbarians, an ever-escalating monster menagerie.
ever-escalating monster, that's for sure. Cut one head, two more appear. That's what hydra is.
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That's wrong, General Banks are a "loophole", Moving Towns while being under attack is a bug.
I explained the difference already.
Oh boy you explained difference.... I didn't recognize you...
General BanksMoving Towns are just Players "abusing" Features that work in the intended way -
What?
I can tell multi accounts are not meant to be used that way, players are "abusing" it.
Players found loophole in both cases.
1) It just happens that they move town when under attack. What a coincidence
2) General banks just happens to be in constant Vacation and become active, sells units just when someone needs 200k asap. What a coincidence
General BanksTown moving are just Players "abusing" Features that work in the intended way (Vmode no upkeep, multi-accounts with IP-Sharing, Black Market, and so on) to gain an advantage.See? Just swap words and it's the same.
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Why would that be a bug? It should be legitimate strategy.
If general banks are allowed, then this should be allowed as well.
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Hi,
Given stats* for every unit (land and sea), hit point, attack, armor, accuracy etc...
What is math behind calculating number of units required to survive round 1? (Land battle)
Number of units required to destroy 20 steam rams etc...? (Sea battle)
Anyone who know exactly how game calculates, is more than welcome to answer.
If your answer has no useful purpose, please do not reply.
https://ikariam.fandom.com/wiki/Units -> Could not calculate myself
Example:
Enemy has 70 giants. All upgraded in workshop, active Hephaestus forge etc...
Hit point : 184
Armor : 3
Damage : 42
Correct if math is wrong:
Hephaestus forge lvl 5 gives +2 more armor and cause 20% more damage.
So "new" giant has
Hit point : 184
Armor : 5
Damage : 50.4
Accuracy 80%
If my Hoplite has following stats
Hit point : 56
Armor : 1
Damage : 18
Accuracy 90%
Question 1:
What is least number of hoplites to survive round 1?
Question 2:
Are unit stats in "help" tab inside game with or without workshop improvement?
How does accuracy of unit affect all of this?
Is it something like "real damage" = base damage * accuracy
For giants 50.4*0.8=40.32
70 giants will do 70 x 40.32 = 2822.4 damage
Then hoplite has 1 armor, so calculation goes like ... ... etc... etc...
I think you know what I am looking for
Land and Sea battle as well
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Could not find this in earlier posts.
If I currently fight in 5 own cities, and I activate colossus, is each of 5 battles affected or only city from which colossus is activated?
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Replying so that I have this thread in history
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Please explain what is going on here...
Each time account is recovered statistics is refreshed meaning these 2.600.000.000 wood were taken by 7* (read below) cities in 6 months by account of 22.000 total score points.
account has 89 points in science meaning colonisation only. No forester, no shrine, no helping hands.
Account has 22.000 points and 7 cities.
Capital:
Town hall lvl 20 (5.000 points)
Palace lvl 6 (6.700 points)
11.700 / 22.000 points.
6 colonies worth 10.300 points meaning there is corruption in colonies
Colonies:
6 x lvl 1, corupution present.
Forest lvl 60 can have 1874 workers, capital only. Colonies lvl 1 produce nothing.
1874*24*180 = 8.100.000. We neglect palace and lvl 20 capital
Rest of 2.592.000.000 is what? Paid with ambrosia?
1 ambrosia = 2.500 wood
1.000.000 !
1 million ambrosia paid
I refuse to believe someone paid so much.
Please explain what is going on here...
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