Posts by God_of_war

    I'm guessing most of you aren't at the point where trade ships cost 80m each and in order to get my last 90 it will run around 7b in gold so buying more isn't really an option. 500 vs 1000 carrying capacity isn't going to make much of a difference. They could even keep it lower on new servers since resource quantities aren't what they are on well established servers.

    My new ship currently costs around 3 million, so i am indeed far off what you are describing. but doubling the capacity would have the same effect as increasing your ship amount by 100% (from 380 max to 760 max).

    I also have 16 freighters. for me it is enough for now, but i do have towns close together. i think that they are also quite forgiving when it comes to their gold cost, so getting ~100 of them shouldn't be that difficult especially for larger accounts who need them the most.

    Just how many trade ships and freighters do you have exactly? i agree with you that in few years there might be a need to increase the capacity, but i strongly believe that for now freighters can do just fine.

    I have 475 trade ships and 105 freighters. The freighters are good enough for my current needs.


    With the increase in what players are holding now and needing for upgrades it would make sense to also increase other aspects of the game like trade ship capacity as well or at least lower the cost of trade ships by 50% so it is realistic to max them out.

    I think banned Players are punished enough and 37 days are enough time to pillage all of their cities.


    Some banned Players also complain about this double-punishment with the actual ban and being pillaged without any option to defend against it and while I love pillaging banned Players (doing that right now)... they kinda have a point.


    So I think it is fine the way it is right now, except for that I would also love to see the pillory come back.

    I guess they shouldn't have been breaking the rules then. The fact that they only get a maximum of 1 year bans now (I assume that is still the case) they should consider lucky seeing as they cheated their way the entire time to the point they are when they got banned. Most of these tended to be a lifetime ban for the account.



    This doesn't have to do with anything about privacy. Gameforge isn't out there posting their email address or any personal information. The only information that would be posted that we don't have access to is length of ban and reason both of which have nothing to do with personal privacy.

    I'm guessing most of you aren't at the point where trade ships cost 80m each and in order to get my last 90 it will run around 7b in gold so buying more isn't really an option. 500 vs 1000 carrying capacity isn't going to make much of a difference. They could even keep it lower on new servers since resource quantities aren't what they are on well established servers.

    This isn't starting to become a problem its been a problem for over 8 years. GF has no intention of fixing this or it would have been done by now. Everyone agrees its a problem. The only solution is to remove the black market or require a 24hr could down before going back into v mode. While the cool down could be worked around would require a lot more coordination at least and they would have to pay the 1% tax on the sale of all generals transferred to another account to go back into v mode burning gold at least.

    Banned players should remain in a pillage-able state for a longer period of time. Currently they are active but banned for a 7 days and than inactive for 30 before being ghosted. I assume most of these banns are related to resource pushing to main accounts as there is always a large account and then several smaller ones banned at the same time. They often have many more resources than can be looted and once they are ghosted those resources are protected for when they are able to come back from their ban. The inactive period should be extended to 60 days to allow those banned players to be pillaged so they are not able to come back to the benefit of what they got banned for.

    I am suggesting doubling the trade ship capacity from 500 to 1,000.


    Due to the increased cost of buildings players are holding more and more resources. I've run into several banned players who have 20-30m resources per town and at 200k goods per pillage there is no hope in ever looting them enough. This wouldn't be a major change and really doesn't effect the pillaging of active players as that has mostly gone by the way side in established servers where people mainly just target inactives or keep to themselves.

    The way resources, scores, and gold show is terrible, I am not sure who at game forge thought that was a good idea but they need to be fired. This needs to revert back to how it was ASAP

    On the FAQ section on discord it says 14 days before merge there will begin a festival of worlds event with various bonuses. We are now within that 14 day mark and have not been notified of any bonuses. What will these bonuses be prior to the merge and what will they be 18 days after the merge?

    I think you're missing the point.


    Prevent player changing server like: 3 years ago player choose server with buffs, and now he wants to come to regular default server.

    Normal server merge into normal servers.

    why does it matter which server they pick? You'll have the same benefit. it's an equal playing field.

    It really isn't though. The top players in TS want to be the top in the game. When one server is getting bonuses others aren't that isn't a fair comparison. There shouldn't be any bonuses it should be the classic version. There are multiple aspects to this game including fighting many of the top players have escaped fighting in the past and they can continue doing so but those who choose to want to fight shouldn't be at a disadvantage from a resource or cost standpoint.


    I'm in the same boat, i'm not providing my phone number. But yes this is their method of communication now and I am able to get in from a viewing standpoint atleast to see the news and upcoming sales/bonuses.

    I wanted to create a board chat regarding the recent poll & questions section on discord regarding server options.


    Bigger communities with 4 target servers will be able choose between these 4 target settings.


    **Setting 1**

    Servers like they used to be back in the "good old days". No bonuses. Just plain old default values.


    **Setting 2**

    * Production of Wood and Marble will be 35% higher than normal.

    * Trade Ships are 25% faster than normal.


    **Setting 3**

    * Production of Wood and Crystal will be 35% higher than normal.

    * Scientists create 25% more research points.


    **Setting 4**

    * Production of Wood and Sulfur will be 50% higher than normal.

    * Production of Wine is 10% higher than normal.

    * Troops and ships are built 25% faster.

    * Land units are 25% cheaper to build.

    * Land units move 50% faster than normal.

    * Priest conversion rate increased by 40% (7 conversions per priest instead of the normal 5).



    I personally believe that all settings should be the same. Alot of players want to compete to be the top ranked and some of those players spend a bunch on ambro. I know several of these players have all wine islands and towns are geared with level 40 boosters for wine, they would have to completely demolish those buildings and rebuild in order to take advantage of any bonuses. I am fine with miracles taking on the new version of being spread out/random but believe there should be no resource, troop, research point etc. bonuses to keep things fair for everyone.


    Thoughts?