Posts by Touristas

    Είναι bug. Άλλο χρόνο δείχνει όταν πας να κάνεις τη μεταφορά και άλλο χρόνο κάνει στην πραγματικότητα όταν πατήσεις να γίνει η μεταφορά.


    Το ίδιο γίνεται και με τα υλικά.


    Απ'οτι είδα στο αγγλικό φόρουμ, το γνωρίζουν το bug και το έχουν αναφέρει.

    Question:

    After the merge what happens to Gods' Grace and to Favour points from daily tasks?

    Do they reset or you get to keep the percentages and the points you had before?


    P.S.

    Sorry if this question has already been answered!

    EDIT: For god sake anyone asking for fighter nerfs on the marble/wood server NO NO NO

    This should be bonuses some of us like to do a bit of building and a bit of fighting


    I don't want one to be may berry and the other to be a viper pit.. too extreme, some of us only get 2 out of those 4 options.

    I only suggested the disadvantages for the Four Setting servers where there is the option of a balanced no setting world.


    The Two Setting servers should not have disadvantages I agree.

    I personally believe that it is good to have a "builder" server (Setting 2) and a "fighter" server (Setting 4). But I would like to see the settings on the "builder" server become more unfavorable to fighting (perhaps by adding something like +25% troop building cost) and vice versa the "fighter" server to become more unfavorable to building (for example with +25% building time).

    By adding disadvantages to the "builder" and "fighter" servers it makes more sense for Server 1 to exist with no settings for people who want a more balanced gameplay.

    The "research" server (Setting 3)in order to become more enticing in the long run (because researches are finite) should have also some settings to boost also other aspects of the game like trade (for example faster merchant ships).

    Since there is a pause to the merge in order to rethink the process I would like to make a proposition.


    How about giving extra donation tokens to old players? Older players can be identified by their Player ID.


    Some of us started playing this game back in 2008. That's over 15 years ago. Since then hunderds of players have come and gone leaving back their donations to our islands. That means that our donation level does not reflect the mine levels. For many old players it will be close to imposible to reach the same mine levels. Perhaps many years will be needed and even then I am not sure if these levels will be reached.

    ΟΡΙΖΟΝΤΙΑ

    3 Σε βλέπει πάντα χωρίς να το ξέρεις. - ΚΑΤΑΣΚΟΠΟΣ

    4 Η ισχύ στους λίγους. - ΟΛΙΓΑΡΧΙΑ

    5 Συνήθως ακούμε τί έχουν να μας πουν. - ΣΥΜΒΟΥΛΟΙ

    7 Εκεί φτιάχνεται κάτι ωραίο για τις εορταστικές στιγμές. - ΑΠΟΣΤΑΚΤΗΡΙΟ

    9 Σε διάφορες μορφές στο παιχνίδι και όλοι χρήσιμοι. - ΠΟΡΟΙ

    12 Ταύρος εκεί μέσα, θα ήταν καταστροφή. - ΥΑΛΟΥΡΓΕΙΟ

    16 Μπορεί να είναι εμπορευματικό. - ΛΙΜΑΝΙ

    17 Καθεστώς χάους. - ΑΝΑΡΧΙΑ

    18 Μέρος διασκέδασης. - ΤΑΒΕΡΝΑ

    19 Η μάστιγα των θαλασσών. - ΠΕΙΡΑΤΕΙΑ

    20 Προστατεύετε τα υλικά σας από αυτήν. - ΛΕΗΛΑΣΙΑ


    ΚΑΘΕΤΑ

    1 Πολλοί μαζί, με κοινό στόχο. - ΣΥΜΜΑΧΙΑ

    2 Πρώτοι στην μάχη. - ΣΠΑΡΤΙΑΤΕΣ

    6 Ιπτάμενη απειλή αυτό. - ΓΥΡΟΚΟΠΤΕΡΟ

    8 Ψεκάζει φωτιά. - ΦΛΟΓΟΒΟΛΟ

    10 Τομέας ερευνών. - ΝΑΥΤΙΛΙΑ

    11 Επιστήμονες και αυτοί. - ΕΡΕΥΝΗΤΕΣ

    13 Πρέπει να τους κρατάτε χαρούμενους. - ΠΟΛΙΤΕΣ

    14 Οι άγριοι γείτονες. - ΒΑΡΒΑΡΟΙ

    15 Είναι και ζώδιο. - ΚΡΙΟΣ




                              :) ΚΑΛΑ ΧΡΙΣΤΟΥΓΕΝΝΑ !!! :)

    i already have 1000/1000. don't need to donate? if i donate 100. will it be 100/1000?

    It won't give you more blessing effect. But the blessing duration will increase if you do.

    By how much does the duration increase every time you give 100 more?

    And also, what happens if the timer gets to zero?

    It is not very clear from the announcement: Is it one God per city with the option to choose a different God for each city or every city has to worship the same God?

    I believe that by now developers know that the daily tasks system needs more tweaking in order to meet players' expectations. They can understad this both on their own (even if they don't want to admit it publicly) and by all the negative feedback from players.


    BUT


    If tweaking the daily tasks system means that they have to push further back multiple and more important changes to the game (as they repeatedly told us they plan to apply) then they should leave it as it is and prioritize those. We can live with a weak daily tasks system but we urgently need other more important improvements.


    Can we use this script or is it against the Rules?

    The bad part, in my opinion, is that the only downside of moving a town to a different resource island would be eliminated if you pay. That would put paying users in even more advantage compared with free to play ones.

    You do have a point here. But when you demolish a building you take back some of the resources you spent. So, the main advantage of the transformation feature a paying user practically gets, is the amount of time needed to have his production building up and running again. Which in my opinion doesn't affect the gameplay that much. Both users will get there eventually.

    Hello everyone,


    I propose a new premium feature: The ability to transform the Production Building of a city which has been transfered to an island with a differerent luxury resource than it had before.

    For example: a city from a Wine island with a Winegrower is being transfered to a Marble island. With this feature, instead of having to demolish the Winegrower, you will be able to instantly transform it into a Stonemason.

    The cost of this feature can be calculated according the level of the production building you want to transform, with a higher cost for higher levels.


    Thank you for your time.:)