What Server Merge Settings Would You Like To See?

  • For the sake of simplicity, please use existing bonuses from the servers that are getting merged.


    One of my favorites is US-Kerberos: -75% army training, -75% fleet training, +75% wood, 25% wine, 20% marble, 25% sulfur, 50% research costs, 2x research (from academies only).


    Another is US-Hydra, 50% build speed, 30% wood, 50% marble.


    EN-Zephyros also has a great set of options, 25% ship speed, 25% build speed, 40% wood/marble.

  • In 4 world scenario following 4 archetypes would be the best in my opinion:

    1. "meta" world for builders with boosts for wood and marble and reduced building time

    2. world for smaller, newer players with focus on research

    3. generalist world with various smaller boosts

    4. world focused on warfare with boosts to unit production


    Here are examples of each world type (as i would have done)


    1. "builders world":

    - production of wood, marble and wine +25%

    - buildings build speed +25%

    - trade ship speed +25%

    - Troops and ships are built 10% faster


    2. "researchers world"

    - production of crystal +50%

    - scientist points creation +75%

    - trade ship speed +25%

    - land units cost 2 times more

    - troops and ships are built 25% slower


    3. "generalist world"

    - production of wood, marble, sulfur, crystal and wine +10%

    - trade ship speed +25%

    - scientist points creation +50%

    - Troops and ships are built 25% faster


    4. "warfare world"

    - production of wine +50%

    - trade ship speed +35%

    - scientist points creation +75%

    - troops and ships are built 50% faster

    - land units are 25% cheaper

    Argonaut likes this.
  • I think every world who gives advantage to builders is over powered and if you make a setting of 25% production of wood and marble you need to slow down ships and

  • To be honest coming from Beta which has no bonuses Im happy for anything.

    Although since you asked.


    I favor speed and gold, +50% to gold production and 50% faster trade ships
    Simple but Powerful.. Not overpower compared to what has already been suggested, lends it self to both builders and fighters with trade and troop.


    I'd also like to see gold pillaging with the first 10m safe.. but that seem unlikely outside of war servers.

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • building speed. full stop.


    nothing else comes close to that.


    this is a game of timers and time management.


    resources can be pillaged. we now have freighters to go along with tradeships. and a bonus to scientists is reliant on how man levels of academies you have. None of those comes close to the value of the speed a building is built. especially at higher levels.


    And for pillagers, military building speed is also important.


    If we swap crystal for wine in the first choice, these two aren't bad:


    =====

    Setting 1:

    Production of Wood, [Wine] Crystal, and Marble will be 25% higher than normal. Buildings are built 25% faster than normal. Trade Ships are 25% faster than normal. Scientists create 50% more research points. Troops and ships are built 25% slower. Troop units cost twice as much to produce.

    =====

    Setting 4:

    Production of Wine is 50% higher than normal. Trade Ships are 35% faster than normal. Scientists create 75% more research points. Troops and ships are built 50% faster. Land units are 25% cheaper to build.

    =====


    Though, taking from several options I've seen, if I could pick, I'd like this one:


    =====

    Setting A:

    Production of Wood, Marble, and Crystal will be 25% higher than normal. Buildings are built 25% faster than normal. Trade Ships are 50% faster than normal.

    =====

  • I'm going to throw out an oddball choice, and I might receive some hatemail for it, but here goes:


    If we are going to scrap the entire US and EN communities (and however many other communities), I would like us all to start fresh on equal footing, as in no bonuses or penalties or anything else. Just plain old islands on a new server.




    Or, if there are bonuses, make them the same for all of the server options. That way we don't have a rush of 90% of players all trying to squeeze onto the one "preferred" server.


    Those of us who were playing during the last big server merge remember the agony of the graveyard system coming into place and having the entire map of filled islands. That was only temporary. What Gameforge is looking to accomplish this time is permanent, and at a time when players can now suddenly build up to 21 towns rather than the previous limit of 12. Encouraging people to spread out a little seems like a prudent precaution.



    my 2 cp.

    viZb6W5.png


    Turmoil's in the air

    Hold your breath be deadly calm

    Make a final prayer

    Don't forget what you have done

  • building speed. full stop.

    What is your builders score?

    I assume not high, if you just said that.

    Now I am struggling to build L15 GRs and I have 363 trade ships (that can be used for pillages). Even though I pillage almost daily, using them at full, I still can't keep up with the resource requirements. L15 GR is ready in 20 days, but I can't gather the resources for it in 20 days.

    So: WHY do you need building speed? Now you want building speed, but later on, trust me, it won't help you at all.

    Building speed is useful if you have buildings in progress in EVERY town. Do you have them in progress in every town? If not, you don't need building speed. Just parallelize them, eventually they will finish.

    DogEnds and Rastan like this.
  • There are multiple ways to achieve income numbers large enough that building speed in fact becomes an issue.

    Remember your ABC's in gaming -


    Always Be Cheatin' :closedthread:

  • Building speed boost is crucial for new developing colonies. when you build new city you can easily flood it with resources but cannot upgrade everything fast enough. I have been upgrading my latest colony for a year building something non-stop and i dont even have 10 mil builder score yet

    I cant even imagine how long does it take for city n.15+ to upgrade it to other cities level.


    Otherwise i agree that resource cost is more often limiting factor, rather than build time. especially in already developed cities

  • Since the big update I'm building my two new cities non-stop (city 13 and 14). With the other resources I'm upgrading the GR for the city number 15. Yes, fast build speed is needed, and I have +110M points.


    My settings for the server merge:

    Server 1: No bonus

    Server 2: +50% wood, +50% marble, +50% fast build

    Server 3: +50% wood, +50% sulphur, +50% fast build troops and ships

    Server 4: +20% all resources, +50% more scientists, +25% move speed trade ships, +10% fast build, +10% fast build troops and ships.

    "Pero que tendrá este país que cuanto más tonto eres llegas más alto." Ernesto Jiménez - El Ministerio del Tiempo

  • Been there done that. And done the math: it takes me (at current building speed) 10 and a half month to bring a new colony with everything it needs for full production and TH L42. But hey, where is the hurry when I still got plenty of buildings that I have to carry on and are very expensive too in my other towns?

    But anyways, I guess this is a matter of taste. Some want to get a new colony fast, others want to progress with the entire account.

  • It really depends i want to have 5 warehouses in every town, so i have a greater buffer against pillages, so that is already a giant time waste, since they take long to upgrade.

    And i prefer to have all cities at around the same level of development, so when possible i upgrade things in my last colony first


    And -25% bonus goes nicely with aristocracy -20% together forming -45% which is quite substantial

  • That is true, indeed, warehouses are low resource high time to build.

    Personally I have so many other buildings that I need that I am only using 3 warehouses. From some point, it does not really matter the amount of secured resources, since buildings requirements are in tens of millions while warehouses protect you in terms of tens of thousands...

    nosorog likes this.
  • My suggestion,


    Setting 1

    • Production of Wood will be 35% higher than normal.

    • Production of Wine, Sulphur and Marble will be 10% higher than normal.

    • Buildings are built 25% faster than normal.

    • Trade Ships are 25% faster than normal.

    • Troops and ships are built 10% faster.

    • Scientists create 25% more research points.


    Setting 2

    • Production of Wood and Marble will be 25% higher than normal.

    • Production of Wine, Crystal and Sulphur is 10% higher than normal.

    • Buildings are built 25% faster than normal.

    • Trade Ships are 25% faster than normal.

    • Troops and ships are built 10% faster.


    Setting 3

    • Production of Wood and Marble will be 50% higher than normal.

    • Trade Ships are 50% faster than normal.

    • Buildings are built 25% faster than normal.

    • Troops and ships are built 25% slower.

    • Land units cost twice as much to produce.

    • Scientists create 50% more research points.


    Setting 4

    • Production of Wood and Sulphur will be 35% higher than normal.

    • Production of Wine is 10% higher than normal.

    • Troops and ships are built 25% faster.

    • Land units are 25% cheaper to build.

    • Land units move 50% faster than normal.

    • Priest conversion rate increased by 40% (7 conversions per priest instead of the normal 5).

  • id like for them to spend half as much time improving game mechanics instead of coming up with some half baked settings changes that dont even make sense and will do absolutely nothing to improve the game. the best setting option is 4 by far. and you know what it does? it makes you buy ambrosia to convert a bunch of wood and sulphur to something usable.


    What does it do for trade? So before it took you 17 days to buy something on the other side of them map, and then oh wait..17 days back.. its SO dumb. shipts that you can barely afford are tied up for a month to gather enought supplies to build one big building. its not even realistic timings.


    what does it do to improve player count? nothing.. except worse, multiples of split of servers, no chance at more CTs. put everyone on the same serves and be done with it. a few instances to prevent ip crossing.


    what does it do for alliances? nothing.. except worse, it splits them because not everyone wants the same rules


    what does it do for making the experience better for the user? Nothing.. so what you made wood faster. still cant get enough marble to cover the shorter build times.


    what does it do for end game? nothing. no extra levels, no gold increase, no gold pillaging... still stupid pirate game in a game that gives bots farms and clones an unfair advantage.


    NOTHING about this stupid "merger" makes the game more fun. its a bunch of setting changes to make it appear like GF is "doing something" and mean while they havent actually done anything. Its not even a merger. its a settings change.


    Negative 5 stars ikariam. do something that actually matters.

    Edited once, last by Don_Vitone ().

    Rastan likes this.
  • id like for them to spend half as much time improving game mechanics instead of coming up with some half baked settings changes that dont even make sense and will do absolutely nothing to improve the game. the best setting option is 4 by far. and you know what it does? it makes you buy ambrosia to convert a bunch of wood and sulphur to something usable

    unfortunately this is what we get when GF listens to us.. well when i say US I mean someone..
    I thought the original options was good, who would have thunk it.. GF actually getting it right the first try.

    I too would like to see gold pillaging as much stuff as they threw at the "fighter" server im kinda shocked it ain't on there.


    Hell it'll be more war server than the war server.


    Based on Badidols post It sounds like the message board and discord was split.. and guess who got to vote on actual proposals? spoiler not the message board.


    But whatcha gonna do.. they aint' going back to the drawing board a 2nd time.. 2 server comunities got a very stark choice..
    And I agree with you on teh ambrosia users just converting sulfur.. if you can make your self unpalatable to attackers a builder could do very well on 2 with ambrosia.

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • No gold pillaging.... thank god for that. Ikariam would be a lot worse with ability to pillage gold

    no gold increase... we literally just got the shrine that can increase the gold income by 85%

    no extra levels.... you have not reached max levels on your buildings, and you never will, unless you are willing to wait some few 100 years, or have Saudi sovereign wealth fund lying around to spend on ambrosia. max levels of buildings require billions of resources (yes BILLIONS with a B) and require years or decades of collecting resources to upgrade 1 building in 1 town by 1 level


    And i will not choose option 4, i dont really use ambrosia to convert resources - or i use it rarely. and i really dont care about military buffs, in fact i prefer military debuffs to buffs.

  • No gold pillaging.... thank god for that. Ikariam would be a lot worse with ability to pillage gold

    no gold increase... we literally just got the shrine that can increase the gold income by 85%

    no extra levels.... you have not reached max levels on your buildings, and you never will, unless you are willing to wait some few 100 years, or have Saudi sovereign wealth fund lying around to spend on ambrosia. max levels of buildings require billions of resources (yes BILLIONS with a B) and require years or decades of collecting resources to upgrade 1 building in 1 town by 1 level


    And i will not choose option 4, i dont really use ambrosia to convert resources - or i use it rarely. and i really dont care about military buffs, in fact i prefer military debuffs to buffs.

    We're unlikely to see gold pillaging again on most servers but I think if you put a 10m safety cap on it I can't see a reason not to honestly.


    The god shrine increases gold.. true.. but it's not free you have to sacrifice any sort of resource boost for it, it's one or the other not in addition.

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • On the US we have 2 options: Mini-war server or Farmville. I'm still trying to figure out how to get an alliance that's neither of these to fit in somewhere.


    Vanilla would have been a great option compared to these... but it's not available. :(

    viZb6W5.png


    Turmoil's in the air

    Hold your breath be deadly calm

    Make a final prayer

    Don't forget what you have done