To me, I think the resource production bonuses for troop production bonus servers, is over-estimated, because a pillager can gain more than the bonus merely just by pillaging.
I think builders will want building production, and resource production. and pillagers would want troop benefits.
And everyone wanting research and ship speed.
For building, I think Zephyros is interesting - increases for: 25% ship speed and buillding; 40% wood and marble speed
or the variant on Herakles - increases for: 25% ship speed, marble and wood; 15% building and 40% crystal.
but if I'm looking at all the options, I think I'd like a 25% option:
25% ship speed, 25% building times, and 25% wood, marble, and crystal.
From a builder perspective, I think that would be great.
If they need to add negatives for military building to make that happen, I could accept that, I guess, but then it looks an awful lot like .en option #1 with crystal swapped for wine:
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Setting 1:
Production of Wood, [Wine] Crystal, and Marble will be 25% higher than normal. Buildings are built 25% faster than normal. Trade Ships are 25% faster than normal. Scientists create 50% more research points. Troops and ships are built 25% slower. Troop units cost twice as much to produce.
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And for pillagers, option #4 is just really nice. I thought about reducing wine, to give a sulphur bonus, but really, with the unit cost reduction, that's unnecessary
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Setting 4:
Production of Wine is 50% higher than normal. Trade Ships are 35% faster than normal. Scientists create 75% more research points. Troops and ships are built 50% faster. Land units are 25% cheaper to build.
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Anyway, those are the two options that I think I'd like to see for .us.
Everyone's mileage may vary, of course : )