Posts by skyhawk377


    Since I started that thread, I suppose I should comment...


    I learned from that, that while there are tech-related settings, there are non-tech established rules. And those non-tech established rules are Ikariam server-wide.


    So reducing accounts to only 1, was apparently a non-starter.


    But I still think they could look to reducing from 10/11. I think dropping to like 4 or 5 would go miles towards helping fix some things.


    And I seem to recall also started a thread suggesting that we remove gold from trading. I still think that would be a good idea.


    Imagine if the black market and tradepost only traded with resources, not gold.


    Suddenly the purchasing of military takes more of a tradeship requirement.


    I mean seriously - gold, you send 1 tradeship. When was the last time you heard of anyone trading resources for troops? (Using multiple tradeships.)


    Maybe someday it might be worth revisiting some of these ideas.

    Ok, so rather than just joining the throng and complaining about the "kk" update, here's a suggestion, somewhat based upon what others have said so far:


    a.) Regardless of display format, eliminate the rounding. That is creating more confusion than I think was intended.


    b.) if there is a legitimate display issue with the game that the large numbers are causing display issues, then just implement a single M if a numeric value is greater than 1 million, using a decimal point for thousands. Unlike the "G", the "kk", and other issues, I think it's fair to say that the "M" is universally (internationally) known and used. A simple google search can confirm this, I think.


    For example:


    529,425 = 529,425 (no change needed)


    1,003,965 = 1.003M


    3,854,945,623 = 3,854.945M


    No rounding, just drop the hundreds.


    Yes, this technically is only saving 2 character places/digits, but considering that the game was apparently handling billions just fine before this update, I think 2 digits is likely all that is needed to be addressed.

    And I suppose I should note that this option is not one of the options listed on Discord.


    Anyway, I hope this helps.


    Edit: Here's a link explaining some of the issues with M, G, and K:


    https://www.chicagomanualofsty…bbreviations/faq0094.html

    Thanks.


    But the post you quoted was from well before that.


    And as I noted in another thread, I appreciated that they listened to our thoughts and concerns.

    I just wanted to say "Thank you" to badidol and the rest of the Ikariam team, for listening to the concerns of the community (regardless of which location opinions and ideas were shared).


    As they mentioned, I don't think there will, or even can be, a "perfect" solution.


    But in looking at the final info, one can tell they were listening.


    There's really no good place for me to say this, so I chose this popular thread.


    Thanks again.

    It's actually quite simple.

    Forum predates Discord. The community somewhat naturally gravitated towards Discord, as a result we also moved more and more towards Discord.

    The forum is technically just a relic that we keep alive for a few that for whatever reason refuse to use Discord.

    Main community focus, however, lies with Discord, so that's where we mainly post and react.


    Then the requirements to join the discussion there, should be the same as the forum.


    There's no reason to require a cell phone. that's merely an option in discord.


    Let's take a look at new setting #4. One I think that most everyone has agreed is a decent choice


    ====

    Setting 4

    • Production of Wood and Sulfur will be 50% higher than normal.
    • Production of Wine is 10% higher than normal.
    • Troops and ships are built 25% faster.
    • Land units are 25% cheaper to build.
    • Land units move 50% faster than normal.
    • Priest conversion rate increased by 40% (7 conversions per priest instead of the normal 5).

    ====


    I think this could be used as a template for option #3.


    ====

    (new) Setting 3

    • Production of Wood and Crystal will be 50% higher than normal.
    • Production of Wine is 10% higher than normal.
    • Buildings are constructed 25% faster than normal.
    • Tradeships move 50% faster than normal.
    • Scientists create 40% more research points.

    ====


    If the percentages need to be adjusted, down or up, so be it.


    I think people would like this as an option.


    And, by the by, swap crystal for marble, and I think people would like this for option #2 as well.

    Also, I'm hearing from people that they are - let's say "uncomfortable" with the .us merges starting on September 11.


    I understand that there's no way that you all are going to look at any date and see what events might have happened on that day, but, I think you probably understand people being uncomfortable about September 11 as a date.


    Like others who have posted, I think it's unfair in a browser game to require someone to own a cell phone to contribute to a discussion.


    But as we have this thread, I'll just add my comments here in the hope that they will be counted.


    First, I appreciate that both the 2-setting and 4-setting options have a pillager-friendly option.


    Second, I think settings 2 and 3 "feel" far weaker than several of the options we were previously offered.


    But I think having a research strong choice (#3) is interesting. Though I think it need some buffing up to bring it more on par with the other choices.


    But my biggest concern is that the bonus to build buildings has been removed from all options.


    I would prefer the old setting #1 for the 2-world setting #1 -


    ====

    Setting 1:

    Production of Wood and Marble will be 25% higher than normal. Buildings are built 25% faster than normal. Trade Ships are 25% faster than normal.

    ====

    building speed. full stop.


    nothing else comes close to that.


    this is a game of timers and time management.


    resources can be pillaged. we now have freighters to go along with tradeships. and a bonus to scientists is reliant on how man levels of academies you have. None of those comes close to the value of the speed a building is built. especially at higher levels.


    And for pillagers, military building speed is also important.


    If we swap crystal for wine in the first choice, these two aren't bad:


    =====

    Setting 1:

    Production of Wood, [Wine] Crystal, and Marble will be 25% higher than normal. Buildings are built 25% faster than normal. Trade Ships are 25% faster than normal. Scientists create 50% more research points. Troops and ships are built 25% slower. Troop units cost twice as much to produce.

    =====

    Setting 4:

    Production of Wine is 50% higher than normal. Trade Ships are 35% faster than normal. Scientists create 75% more research points. Troops and ships are built 50% faster. Land units are 25% cheaper to build.

    =====


    Though, taking from several options I've seen, if I could pick, I'd like this one:


    =====

    Setting A:

    Production of Wood, Marble, and Crystal will be 25% higher than normal. Buildings are built 25% faster than normal. Trade Ships are 50% faster than normal.

    =====


    yes, yes, and yes.


    Though I want to note that I appreciate that the powers-that-be came up with the initial ideas, and are now giving some thought to further developing those ideas, based upon community feedback.

    From what I understood merge could be postponed because players do not like bonuses? What is wrong with bonuses? Most playeres agreed that sever 1 and 4 are fine. Server 1 great for builders. Server 4 interesting for warriors. What is wrong with server 2? You have + + + + + +šŸ¤”Seems very fine and balanced for both builders and warriors.Maybe to add 10% on crystal and sulphar too. Server three seems the worst but still it has all +.

    Settings seems fine to me. Maybe because my server is old and have 0 bonuses but I would not really make big changes to this. Lets not lose balance with 50% on everything as someone suggested. Who wants fast game he can go to Ares.;)


    change wine to crystal on choice #1, and I think options 1 and 4 balance each other nicely. (even you seem to agree that 2 and 3 probably need work.)


    (As I mentioned in a different thread), as things stand right now, I'd like those 2 options for .us as well.


    =====

    Setting 1:

    Production of Wood, [Wine] Crystal, and Marble will be 25% higher than normal. Buildings are built 25% faster than normal. Trade Ships are 25% faster than normal. Scientists create 50% more research points. Troops and ships are built 25% slower. Troop units cost twice as much to produce.

    =====

    Setting 4:

    Production of Wine is 50% higher than normal. Trade Ships are 35% faster than normal. Scientists create 75% more research points. Troops and ships are built 50% faster. Land units are 25% cheaper to build.

    =====

    To me, I think the resource production bonuses for troop production bonus servers, is over-estimated, because a pillager can gain more than the bonus merely just by pillaging.


    I think builders will want building production, and resource production. and pillagers would want troop benefits.


    And everyone wanting research and ship speed.


    For building, I think Zephyros is interesting - increases for: 25% ship speed and buillding; 40% wood and marble speed

    or the variant on Herakles - increases for: 25% ship speed, marble and wood; 15% building and 40% crystal.


    but if I'm looking at all the options, I think I'd like a 25% option:


    25% ship speed, 25% building times, and 25% wood, marble, and crystal.


    From a builder perspective, I think that would be great.


    If they need to add negatives for military building to make that happen, I could accept that, I guess, but then it looks an awful lot like .en option #1 with crystal swapped for wine:


    =====

    Setting 1:

    Production of Wood, [Wine] Crystal, and Marble will be 25% higher than normal. Buildings are built 25% faster than normal. Trade Ships are 25% faster than normal. Scientists create 50% more research points. Troops and ships are built 25% slower. Troop units cost twice as much to produce.

    =====


    And for pillagers, option #4 is just really nice. I thought about reducing wine, to give a sulphur bonus, but really, with the unit cost reduction, that's unnecessary


    =====

    Setting 4:

    Production of Wine is 50% higher than normal. Trade Ships are 35% faster than normal. Scientists create 75% more research points. Troops and ships are built 50% faster. Land units are 25% cheaper to build.

    =====


    Anyway, those are the two options that I think I'd like to see for .us.


    Everyone's mileage may vary, of course : )

    Honestly, I'm indifferent about the troops because the slower build up, etc., likely doesn't mean much in most scenarios. But I did want the 50% extra scientist points and the extra wine.


    If it was a brand new server, those additional penalties would be a lot more limiting.


    Setting B would give you both Wine and research : )

    Oh, you like the slower one.


    That's an interesting option.


    I just was thinking that some might not want negatives.


    But I'll agree it's an interesting option.


    So there's 3 very different choices : )


    I understand your point, and it's a good one. But I kinda agree that en.alpha is in a special category of its own.


    And as I noted above, non-english language servers were merged to it last time around. So it kinda has become an international server, just without the title...


    Now, that's an interesting idea - making en.alpha a global server. Especially since it kinda was treated like one in the last set of server merges.

    lol "I want it all" : )