Display MoreDisplay MoreDisplay MoreDisplay MoreBro, there are older servers where people can actually maintain million generals. So you are suggesting that the entire game mechanic should change because of something that isn't a part of the problem - but rather a solution to the problem. The multis will exist no mater what the rules are. If someone is smart enough with VPNs, or proxys and some other methods that can easily be set up/used by someone who knows a bit more about IT infrastructure etc - he will have multis within the rule scope no matter what. So if you are not that competent in the field of IT - you have an option to create multis of your own to counter that. That is precisely why they allowed multis to attack the same target as long as there is no direct contact. This is a huge deal if you know how to use it. But based on what you are saying, it would seem as if you are not that proficient in the art of war. There are numerous tactics that arise from just that simple rule - making it a powerful tool to fight against stronger opponents (be it because of sheer points, general banks or huge money investment). If you are good enough - and smart enough - you can wage war on several fronts at the same time - and that is just one scenario. Waving, specialized attacks, draining - you name it. The player base is no longer big enough to fill in the entire map as it used to be 10+ years ago either way, so this adds another level of challenges while keeping your playing field within the short range of travel. The only down side is that new players might be overwhelmed by it, and that is why you should step in and teach them how the things work and help them discover more complex ways of playing the game. You don't need to bring in friends necessarily, you can make new friends in the game, so you can cooperate even further.
Yeah, but that's the problem: no one's happy now. This is not the first time this topic is brought up. After talking to Draxo and Badidol, only coding seems to fix the problem. How can someone hack cooldown time, for example? You can have lots of alts and huge military score, you can't hack it. You need to wait. That's why I said that they wouldn't have to charge tax all the time. After two or three times, cooldown time can be longer for those who have ambrosia. If you want to have alts and join your friends, go ahead.
Changing the whole mechanic has already been mentioned, and it's not possible. The IT part has also been mentioned, and it's hard to find the cheaters. What I'm trying to say is that cheaters can get stuff that legit players can't. There's always a way to make their lives harder through coding, even if it doesn't completely eliminate them.
If we take into account all the things players have to do to have a chance to fight against the cheaters, we'll see this is nonsense.
I'll say it again. The majority of the unhappiness is because of the merge and everything you're describing is a symptom of the merge.
Cheaters "hack" the cooldown problem by being the ones with the most accounts so they can run the most general banks and it's, at most, an inconvenience to them.
The limit is 11. You can also have 11 accounts. Like you said, that's called playing optimally.
If you are using 11 accounts at the same time, you are not cheating. You are playing by the rules. I get it; you don't like the rules, but that does not mean people are cheating by playing multiple accounts with the ip sharing treaty.
The ONLY people cheating are people using illegal multis. I do not understand why this is so hard for you to understand. I'm starting to believe you're being deliberately obtuse or intentionally trolling.
Anyone who doesn't play Killjoy's way is cheating. He declared it.
The most hilarious thing about this is that Killjoy doesn't know history.
LOST originally tried to get a server with 1 account per IP and it also got denied in a similar fashion by Draxo and badidol.
Since I started that thread, I suppose I should comment...
I learned from that, that while there are tech-related settings, there are non-tech established rules. And those non-tech established rules are Ikariam server-wide.
So reducing accounts to only 1, was apparently a non-starter.
But I still think they could look to reducing from 10/11. I think dropping to like 4 or 5 would go miles towards helping fix some things.
And I seem to recall also started a thread suggesting that we remove gold from trading. I still think that would be a good idea.
Imagine if the black market and tradepost only traded with resources, not gold.
Suddenly the purchasing of military takes more of a tradeship requirement.
I mean seriously - gold, you send 1 tradeship. When was the last time you heard of anyone trading resources for troops? (Using multiple tradeships.)
Maybe someday it might be worth revisiting some of these ideas.