Posts by Madmadic

    That's not a precedent


    It's a precedent for losing things.

    Ok...

    So should you lose a random % of your resources, gold or building levels or what have you when you enter VM.

    Since there is a precedent for losing things...


    It's not a very strong stance to make, but whatever floats your boat.


    I don't think VM as a feature should be touched, especially as the team has made it abundantly clear that it will see no revisions.


    Altering how BM interacts post-vmode is a rather simple yet effective method to burn the banks. Duske outlined above.

    Ok now im completely lost. Whats the point of not letting them rebuild? In order to get the resources it does not need to be normal again?

    The point is that villages offer more resources than you can possibly pillage with your cargo ships before they rebuild the village.


    If you beat a level 20 village, for example, and manage to loot 50% of the rewards and the village is rebuilt it is rebuilt as level 21 and the other half of the loot is unobtainable.


    So preventing the village from rebuilding gives you time to loot the rewards, which takes multiple rounds of full ships at later levels.

    In my experience, by the time you can get useful amounts of res from the barbarians... Trying to get them out before they rebuild is ridiculously difficult

    I think the ram scatter tactic still works to make them unable to rebuild the village.


    Heard some talk how it was meant to be fixed somewhere down the line, but I don't think it ever was.

    Not familiar with that.

    You send a unit that would scatter, such as a battering ram, and the village won't rebuild for that duration.

    You could send scatters periodically to prevent it rebuilding for as long as you need. I seem to remember you needed a cargo ship as well, so you have to send said scatter unit from another island.


    Been a good good long while since I last did barbarians so cannot confirm if it still exists, but last I heard it was still in the game.

    In my experience, by the time you can get useful amounts of res from the barbarians... Trying to get them out before they rebuild is ridiculously difficult

    I think the ram scatter tactic still works to make them unable to rebuild the village.


    Heard some talk how it was meant to be fixed somewhere down the line, but I don't think it ever was.

    Since most players are becoming inactive and their mines are 1/1, you KNOW they are bots!

    Operators have the burden of proof, they can't ban you on the basis of being inactive or residing on 1/1 mills.


    It's known in playerbase that there are bots, and everything here links to it - but operators still need to be able to present tangible proof to employ sanctions.


    Funny stuff though, 460 is a crazy number.

    So my question is, Is there anything that could had prevented this bot user from spawning on the server during the merge?

    While you cannot prevent anyone from spawning on the server as a result of participating in the merge, you could close your own islands so that others don't land on them.


    Obvious cheaters are obvious, idk how he was never caught until now.

    It is necessary to have tangible proof that the operator gathers.


    The things you mentioned as reasons why he is "obviously a bot user" aren't tangible proof on their own.

    I expected a lot of fighting and pillaging from resource scarcity

    Using this as food for thought


    --


    It's been rather interesting on the skirmish front.

    In .en community, the perceived fighting server (s4) has been quiet, the perceived builder server (s2, largest by a mile) has been likewise quiet, yet the wild card (s3) is seeing some action.


    I'm not of the belief that bonuses are that important for the war activity and there are more pressing factors, but I can't say I saw this coming. I had the prediction that s3 would in all regards gather less players than it evidently did.


    --


    At the end of the day I'd expect peeps to be busy lamenting over low mills and that's fine, but then all the servers had the same start date and this wouldn't even suffice as a valid reasoning.

    I'm here for it, though!


    Err yeah, not counting the vanilla s1 into anything. It's off the charts though I bet :P

    I agree with you on the time aspect.

    I don't see a reason for the mine upgrade timers to be capped so high (12h).

    In my opinion, you could avoid all the issues of GY-looping (if this is desired) and run an event for a week or two, that makes mine upgrades instantaneous or the cap very low.


    What I don't agree with is the amount of donations here;

    That is, you gain the amount of donations that you yourself donated.

    You no longer reap the benefits of others donations (on that old island) but you had little agency over that to begin with.

    Donate more yourself, or replicate the situation by sharing islands with other avid donators on the new server.

    If you want to discuss the original point of my post - why do players use multies to block other people places on island?

    --

    I figured out that it was because of piracy. and i think this is morally wrong, albeit it is not in breech of game rules.

    It's not morally wrong, you have no agency over the spot. There is no "other people's spot" or "your spot".

    It's a free for all at launch and you lost the initiative due to your own lack of preparation. Blame is found in the mirror, yet I don't expect you to consider the option.


    Otherwise stop writing frivolous complains, defaming both me, forum moderators and anyone with even common sense.

    Ah, but you defamed yourself.

    Blame is found in the mirror, quote

    Oh but shush already, insolent pup

    Had an account that needed a day or two for a palace upgrade before moving and I can confirm 48 hours after the merge started the server looked like the rapture had happen.. islands full of vmoded accounts. Surreal.

    My beloved :*


    --


    This has largely been the case for as long as multies reached their legitimate status.

    There are virtually no downsides to closing your islands, or by extension those of your archipelago/area. This was the case pre-merge already, but with people cramped up into a smaller amount of servers it appears more prevalent.


    Players often choose to utilize any and all advantages possible, and multies are a very ripe fruit.


    Not only is it a manner of utilizing advantages, but you are knowingly committing to a situation open to variables if you leave your islands open.

    Eg. Offensive actions, leeching



    Welcome to modern ika.

    I would not be surprised if your attempts at diplomacy were equally successful.


    This does help me better understand your insistence on playing a dead server, god forbid you meet other players with rhetoric like this.


    What server are you on?

    You have to cover 37 days to match the GY timer, so 6 oil items per tower.

    It works the same if you have multiple towers, just tower amount times six.


    The benefit is that instead of continuously buying a new set of oil, you buy the amount once and reroll it. Value only ever increases over time.


    So for one tower, you buy 6 oil items and donate them. This lasts 42 days.

    You initiate GY, which takes 37 days.

    Once you reroll, you donate again the same 6 oil items.

    Rinse and repeat


    Edit:

    In other words, this way you spend 240 ambrosia to oil one tower essentially forever, instead of the 'normal' 42 days it provides

    Carrot is better than stick.

    In most scenarios, invoking hostility results in.. hostility. It's like a circle, it neva end!


    Failing some well-spirited diplomacy, if their spot swapping is of a clear pattern, you can try your hand at grabbing the spot under their nose.


    If all that fails, at some point I think it worthwhile to simply forego that one spot.

    A simple polis swap to a piracy fortress does you no harm besides losing the spot itself (as you don't care about piracy) albeit it does open up possibilities for further offense. Keep this in mind if you were to initiate hostility on your behalf.


    --


    Not to frame your lack of preparation, but if you had made multies beforehand (as you were open to making them now to leech) you could've simply closed the extra spots to begin with.

    I am actually considering pulling a leech on him.


    I might build multi accounts with sole purpose to nuke his wonders. He has 6 accounts on 6 different poseidon islands, and 7 mobile towns for piracy. Might actually have some effect if he could not use that sweet, sweet speed boost.


    Not really ma kind of dirty tactic, but at least this way he might be willing to drop his multies for me dropping mine

    So..

    You are contemplating on spending your time and effort to build multi accounts to hinder their piracy efforts, when you don't even care about piracy?


    Chief, doesn't seem like a good use of your energy.

    Friendly tip to those that deem helios oil too expensive/etc.


    As multiaccounting is allowed within the ruleset, make a multi account that buys oil and continuously graveyard and re-install said multi to your server.


    You pay for the quantity of oil once, and as a donation it refreshes from graveyard.




    .. tedious, yes, but cost-effective!

    I do not think 15k to 30k to be anything but insignificant, very small drops in an ocean, but this is merely a matter of perspective.


    I do agree that the defender should not suffer an increasingly uphill battle.

    However, the middle ground you tried to approach with this suggestion does not hit its mark in my opinion.


    It's not punishing enough for the punishment-driven crowd, or rewarding enough for the proactive crowd.


    My ever so humble take (even if dramatic in its ultimatum) is this iteration does not add enough impact for either attacker or defender, and might as well not exist entirely.


    Then again, I'm hard to please, I guess.