Display MoreI really agree with you, for me the game at one point turned into a race to have as many cities as possible, then I stopped and saw that it shouldn't go in that direction, I had a lot of holes, now I started to repair all that little by little, city walls, taverns, warehouses, buildings to increase the production of resources and to reduce resources. To tell you the truth, the account is much more compact now, and works much better and completes jobs much faster than when it was just chasing the number of cities. A large number of cities is a luxury that cannot be achieved by a large number of players and requires a lot of time. That's why I say that I think the maximum I can achieve in this game is 15 cities, and that's my plan for it to look like this:
8 cities on marble.
2 cities on sulfur.
2 cities on the crystal.
3 cities on wine.
What do you think about that?
Seems a reasonable balance, minimising Trader use, if you don't fight too much. And assuming the mills and mines are within a small range of levels.
I still have the same 12 towns that I had before the raised levels of version 8.8. Now I would not have corruption in any of them were I to build #13 (i.e. all GRs/Palace upgraded), but I've found little sufficient reason to rush this. Plenty of useful levels to build on those 12 towns... The best island for mill/mine levels near me, one on which I already have 2 towns, is Wine, so I could produce even more of the 1 good I'm not short of for the medium term. So, a "watching brief"...