I have 2 accounts which were on different servers to avoid the IP sharing thing. Now I have 2 accounts on the same server #59. I did the IP sharing thing, but one of the accounts has already run out of the premium options. Is the common?
Server Merge Additional Questions
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- Discussion
- EN
- God_of_war
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Premium options transfer over with the same amount of time that was on the old server, when you re-activate them on the new server
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It's maybe not a bug but I didn't get it.
I have migrated in a server with +25% bonus for merchant ship speed.
There is also 2% bonus because of the festival of world.
Why when I plan to launch a boat with merchandises in the trading port, the game precised 2 hours of traject but once the boat is launched, it's only (almost) 30 minutes ?
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It's maybe not a bug but I didn't get it.
I have migrated in a server with +25% bonus for merchant ship speed.
There is also 2% bonus because of the festival of world.
Why when I plan to launch a boat with merchandises in the trading port, the game precised 2 hours of traject but once the boat is launched, it's only (almost) 30 minutes ?
I am on the same sever bonus speed - I have not paid attention to the projected times in the ports on the new server to notice any discrepancy
- I will check before I post again - but most likely the ports projected time does not take into account the world and event bonuses
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It's maybe not a bug but I didn't get it.
I have migrated in a server with +25% bonus for merchant ship speed.
There is also 2% bonus because of the festival of world.
Why when I plan to launch a boat with merchandises in the trading port, the game precised 2 hours of traject but once the boat is launched, it's only (almost) 30 minutes ?
I am on the same sever bonus speed - I have not paid attention to the projected times in the ports on the new server to notice any discrepancy
- I will check before I post again - but most likely the ports projected time does not take into account the world and event bonuses
I was right the ports displayed travel time shows howlong it would take on a normal server (15 M 45 s) then it only took 3 minutes and some seconds with the 25% world bonus and 2% event bonus
I would call it a bug in that they forgot to factor in world bonus (permanent) in the displayed travel time shown in the ports
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Hello all.
Upgrading mine levels are faster for 18 days, since day No1.
Our credited donations, are valid for how long?
Thanks in advance. -
Hello all.
Upgrading mine levels are faster for 18 days, since day No1.
Our credited donations, are valid for how long?
Thanks in advance.When you merged directly at day 1, then there're 32 days in total OR as long as the "Festival of Worlds Bonuses" goes of course depends on, when you merged.
The validity is infinited for this one:
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As MrMate has shown that image of what your, donations from OLD server, look like -- You will not loose then other than by making donations to Islands (Mills, Mines and to the Wonders)
You should have 2 boxes that look like what he showed -- 1 is for Building Material (Wood) and 1 is for Luxury Resources (Crystal, Marble, Sulfur and Wine) - You can not use the boxes for anything but Island donations
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I was just about to ask the same thing, and I was hoping that donation box stays indefinitely. That s great news. Because I don't have the time to login often, so it might be that wont be able to donate all the levels up to my old level within the 12 hours max per level. But now with that info confirmed, worst case scenario is that some of the last levels will take the normal time to upgrade, be long as it is, but oh well, nice to have 500.000.000 res to donate!
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I have been playing since March of 2008 when US servers, not as often, recently as I used (darn Work Job keeps interfering with my play time), but when I transfered over I had over 1.5 billion wood and I do not remember how much Luxury resources (enough to max out 3 wonders and bring the 4th to level 4)
my mines and mills are now around level 20 - 22 on 4 islands now and I still have over 1 billion left in wood - I did not realize how much I had donated, I think mainly because I changed Islands at some time, to be near Alliance members and forgot about how much I had donated to the former Islands (that do not show in the Islands you currently are on) so I had a BIG surprise when I merged over to new servers
Now I can use them on 1 group of Islands (hopefully to much higher levels than I had before)
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I do not like how one cheater scattered 460 bots to Gold farm and some of them spawned on random locations with empty Temples on purpose - just to force me to use excessive amount of prayers just to keep the miracle level
It's obvious that he is a bot user, because most of the 460 accounts were created years ago, yet most of them are under 2mil points, and even worse - under 500k points.
Almost ALL of them have 0 Military, are in one alliance and some of the player names have been changed to rough gold quantity so the bot user can check them which account had accumulated desired amount and trade it with his main account. On the coordinates that the gold bot farm exists, the top General in the world had spawned in proximity of the farm: 107mil Generals. The only player in their alliance with some serious score, is located strategically on the edge of the farm (to use it / protect it) and started donating in his mines just after the alliance had grew with their last member. It took him 3 days to log in all 460 alts, apparently.
So my question is, Is there anything that could had prevented this bot user from spawning on the server during the merge?
The user is ofc reported so GO can check his shady existence. Obvious cheaters are obvious, idk how he was never caught until now. -
So my question is, Is there anything that could had prevented this bot user from spawning on the server during the merge?
While you cannot prevent anyone from spawning on the server as a result of participating in the merge, you could close your own islands so that others don't land on them.
Obvious cheaters are obvious, idk how he was never caught until now.
It is necessary to have tangible proof that the operator gathers.
The things you mentioned as reasons why he is "obviously a bot user" aren't tangible proof on their own.
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So my question is, Is there anything that could had prevented this bot user from spawning on the server during the merge?
While you cannot prevent anyone from spawning on the server as a result of participating in the merge, you could close your own islands so that others don't land on them.
I've merged at exactly 10:00 server time and some of the islands were already populated by the bots
Their mines are still 1 / 1 to this day -
Can you send some screenshots Lili?
460 accounts is crazy.
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Can you send some screenshots Lili?
460 accounts is crazy.
They were 466 a day ago. Atm 455
Since login to transfer, they hit inactivity to start farming right away
Their accounts hold some gold value they have / had
pure Gold farmer with no other gameplay functions:
One of the main accounts:
The Generals in the server are most likely his alts:
Since most players are becoming inactive and their mines are 1/1, you KNOW they are bots! -
Since most players are becoming inactive and their mines are 1/1, you KNOW they are bots!
Operators have the burden of proof, they can't ban you on the basis of being inactive or residing on 1/1 mills.
It's known in playerbase that there are bots, and everything here links to it - but operators still need to be able to present tangible proof to employ sanctions.
Funny stuff though, 460 is a crazy number.
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Since most players are becoming inactive and their mines are 1/1, you KNOW they are bots!
Operators have the burden of proof, they can't ban you on the basis of being inactive or residing on 1/1 mills.
It's known in playerbase that there are bots, and everything here links to it - but operators still need to be able to present tangible proof to employ sanctions.
Funny stuff though, 460 is a crazy number.
They'd be growing in uncontrollable number, server will swarm with them, no normal player will have a miracle or a chance against the abuser / cheater once he starts flying with stacked town teleportations from GY Inventory. ALL of those bots have TONS of town relocations at their disposal, they will just change the account they attack from!
This Merge is the worst ever so far, if GMs do not do something about it, Ikariam playerbase will quit for good instead of fighting against such bullshit in one sided and rigged battle. At least several ToS were broken, for sure, I even suspect RMT! Somebody wants Generals? Somebody wants gold? Somebody wants island locations? Just like in WoW, I suspect that those bots will sell you anything for real money! Maybe they had been doing it until now, just on a different server.... -
So my question is, Is there anything that could had prevented this bot user from spawning on the server during the merge?
The user is ofc reported so GO can check his shady existence. Obvious cheaters are obvious, idk how he was never caught until now.During the Merger, no new accounts can be created on the OLD server nor the NEW servers. Only existing accounts can transfer over from the OLD to the NEW.So, the accounts were created before the Merger started.Only, GO and other Ikariam staff can ban/block him if they do catch him.Asked and Answered already!
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Yes this is indeed very scummy behavior. They should bring back no VPN rule again and enforce it only in such obvious scenarios. I am pretty sure that there is known list of most used VPN proxy IPs they could monitor.
For people who normally play with VPN, they should overlook them, look the other way and not punish them. but for such cases they should ban them outright. same goes for general banks and other scoundrels.
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I am pretty sure that there is known list of most used VPN proxy IPs they could monitor.
That would be a correct assumption, however I am not at liberty to go into any greater detail.