Posts by vivaldi30

    Actually, and unfortunately, there is no quick AND safe way to do this. Let's suppose that the player pillaged wont resist, cant resist, would not attack to take the resources back, and wont receive any help by anyone. Let's assume for that scenario 1 an inactive player AND that no one will attack your town. End of scenario. Freighters could need days to load and travel, but eventually they will take your pillage back home.


    Scenario no 2, the player resists, or some else will try to steel your gathered loot. End of scenario.... There is no way to protect the res. The mobile town is small, build up, it bits the purpose. Move army and navy to protect the res by fighting, bits the purpose too.


    Scenario 3 occupying another town, will work with scenario 1 facts, indeed you half the time needed, with 10% cost. However, if player defences, or host town v-mode or another player interfere, back to scenario 2.


    Conclusion, if undisturbed, use freighters. If disturbed, find another target to pillage.

    Well as said, barbarians broke ceasefire and attacked the mine too. I drove them away, so, I now have a battle round, in order to show the effects of the upgrades. My swords are 10 attack, 12 defense. No forge on.

    The conclusions are yours. All these upgrades to kill 19 barbarians swords more per round. Mind you, I don't know what the results would be, in a 50 level. This is 39 level barbarians, and just one round, because the number of the barbarians were small.

    That was right after the first upgrade. I have no clue what the situation is right now. Also, just now the barbarians attacked me, even if before the upgrade I had a ceasefire paid to them. Moreover, in another island in which I also had a ceasefire, now is not active (I didn't attack or anything).

    Yes barbarians got upgraded. Right before upgrades kicked in, I (thank God) had just able to bit them 50 level in three different islands, for the achievement, and of course having won millions of res in the process (keep in mind the booty from barbarian fleet too). Always with forge, and of high walls and loots of troops always. My damage received, that is the res wasted on killed units, was always very small of a percentage of what I won.


    Now, when the updates were announced, I was thrilled, because I thought, excellent, I ll upgrade, and keep milking barbarians. I upgraded battle units 10/10, some 6/6, 7/7. Put forge on, I said, yea...


    I suffered huge looses, in the extend that it was not worth it. It was something like 350.000 damage, and the loot was something like 500.000. I couldn't believe my eyes. I upgraded more, and attacked again, pretty much same thing. Keep in mind that before and after the changes it was forged, and 50 level barbarians.


    I am now waiting for the barbarians to get under 40 level, and attack. I will let you know of the result. If anyone fought the barbarians level 50, please share.

    The worst thing is the new version removed the satisfaction anf joy to be able to say, look I achieved something monumental AND meaningful. For example, reach in all towns top wall level, or even half, or in 2-3 tol barracks level, in other town too trade lev etc. And even one attempts, time and res needed, would keep him for achieving anything else.


    Can at least give more space spots, or change the pirate game to include more winners, or change the barbarian fight (I extensively mentioned how is now not worth attacking barbarians level 50 and above, see my relevant posts), or at least bring back the cracken event, that was fun. What can I say...

    I got to say new upgrade suck big time. Before you had the satisfaction that you reached maximum level, and kinda planned the way your game is gonna get. Now, they pushed the final level so far away for all buildings, that I guess it is impossible to reach any maximum level, or at least it ll take years. Maybe they think the game became infinitive, but unfortunately our live isn't. Shame... They ruined what s left in this game. It s like they think we are natives, and they wiggling colored glasses infront of pur eyes "Oh, look what we have, if you get trillions and trillions of resources, and in 7 years, anything you order, will be built in ONE SECOND. Oh, what a future would that be!"


    Ridiculous. I quess some stupid idiot thought that GF is gonna last 1000 years.

    What do you mean that it gives random numbers? And even if what you say is correct, it has nothing to do with the fact that the sum of achievements is shown to be 729, and an achievement says '"collect 800 achievements". Also, what are hidden achievements?

    I reached a point to upgrade till it was relatively cheap, gold and crystal, I stopped there. That is because after a point you have to invest huge amounts of crystal, and gold. Unfortunately I don't have test accounts in order to test the effect if upgrades, and unfortunately all the (dozens) posts are for nothing: their talking theoretically, comparing irrelevant and different things, adding oranges with apples (for example, randomly, they say "10 times upgraded unit A win 4 times upgraded Unit B or if you wave that and this against upgraded that and this, or 5 of this upgraded x tines wins 3 of that upgraded y times"). I quess no one had the patience to test one simple thing: full field sea battle, each, say, 3.000 ships, all same units (e. g. each 1000 steam rams, 500 rams, 300 rocket ships, etc.), and dame number of tenders too, say 100. One upgraded zero times (that is fully with old system), the other, say, 5 times all units both attack both defense. And then battle repots:


    1. Upgraded attacker - non upgraded defender

    2. Non upgraded attacker - upgraded defender

    3. Upgraded attacker - non upgraded defender forge

    4. Non upgraded attacker forge - upgraded defender


    There are other combinations, but the above ate basic. Before that, I am not going to invest.

    Most of you that even moderately is collecting achievements, has noticed that in the Empire category, the last level 6 is gather 800 achievements, but the maximum presently available is 729. This means that GF left this for future planning


    Now, since the workshop limitless updates, there is an endless discussion of whether it makes a difference or not, and in what extent. I for one have not yet decided, future will show, especially in the wake if the new update currently on test server. One thing is clear: the update needs huge, huge amounts of crystal and gold.


    So, suggestion: create a set if achievements, where one gets them by updates in the workshop, in the form: have one kind of unit / ship upgraded 5-10 level, level 1, 11-20 level 2, 20-30 level 3, have two kinds of units upgraded 11-20 level 4, two kind of units 20-30 level 6, three kind of units 35 level 6, something like that, you get the picture. And since many players already spent upgrading, the achievements will be ready to collect. The rewards could be obnoxious tax advizer and or crystal.

    Barbarians since the updates are very difficult to kill, I am talking about levels 45 and up. Specifically, level 50 and up (level stays 50 but troops increases with each attack) barbarians have hundreds and hundreds of troops. Without forge the defeat or huge loses are certain. Even with forge, you actually gain pillage but still sustain great damage.


    Now, land units and navy units achievements for destroying units, are impossible for players that don't belong to an alliance, and actually one that are involved in these endless battles with hundreds of rounds. Or, have friends and organized endless battle between them. Otherwise there no way one can kill 100.000 of every and each type of unit and navy.


    So, suggestion: barbarian troop and navy units be counted when destroyed as their respective normal unit, i.e. axe-swinger is hoplite. It would be again quite difficult to kill so many units, but a least is would be possible for a player to do this by his own.

    The correct number is indeed 64% reduction, you pay 36% of the original price. Reductions don't affect points. Points gained from building sre calculated on the initial cost. I didn't see the changed costs, but from what I read in the discussions, changes aren't significant, at least not to point a resuce of 80% to be reasonable. Finally, reduction buildings cost enormously. 80 level reduction buildings will beat the purpose. Already now taking 5 reduction buildings to level 50 in 12 towns, is a hard task, and the depreciation takes time. Image 80 level.

    "There's no change. That's the punchline. They should've adjusted to 80% at least."


    Are we talking about the same thing? Reduction on buildings are already at 86%, 50% from reduction buildings and 36% from research. What are you suggesting, 80% from buildings and 36% from research, 116% total reduction? That doesn't make sense. You would build and take res back haha.

    • "the effect of the building cost reduction buildings (Carpenter's Workshop, Wine Press, Architect's Office, Optician, and Firework Test Area) is capped at 50%".

    What is the change in that? Level 50 reducers give 50% reduction as it is right now.

    Many things you can do. You said you have being playing since 2008 temples are 100% and you have millions of res. So:

    1. Have Colossus to 100%.

    2. Change your government to Theocracy.

    3. Use as many res as possible to raise wall, dock, espionage, town halls, and government houses etc.

    4. If specific res is missing, use a free premium market from your inventory in order to get the missing res.

    Now, remember that even if you have just one spear in each town, the minimum time for a pillage is one and a half hour (2 rounds plus 30 minutes to load the pillaged plus 15 minutes to attack and 15 to return), and that's if in the same island. If attack s with full trade ships (200), and you Colossus, the attacker scatter for 4 hours, that is no attacks possible during that time. If you have that much res as you say, full some towns balloons gyros and spears.

    5. Say 1000 spears, balloons and gyros will give 4 rounds, that's 3 and a half hours for an a attacker to get something like 100k res.

    6. Vmode

    It s all about logistics. Before the merge, I found and inactive player in next island. When fully pillaging (had 230 ships) something like 10hrs per day, max outcome was ~600.000. Pillaging cant be endless, it s time-bound.

    7. DO NOT QUIT OR GHOST.

    8. Continue production. That's vital.

    9. If as you say the general gap is huge, DO NOT built army or navy.

    10. Always keep as least one ship in every town.

    11. If not port blocked, sell res, as many as you can.

    12. Maybe you have kept in your inventory troops gained by achievements (i. e. if you build, I don't remember, that much units, you get a free patch of that unit)you don't have, try to gain some, and then one time that you see the attacker coming with 50-60 units, cause he thinks the town has zero troops cause he just pillaged you, produce the troops in the town under attack, boom, attacked with the cargo ships gone.


    Well, hope I helped a little. Major of these points is number 7 I think. DON NOT QUIT.

    So yea... No conclusion at all can be made from the above. Only way is one site zero upgrades, and the other site all attack and armour upgrades to, say, 5. No tenders, full field. One example with both forge on, and one without. The same with land units (full battlefield no wall). This is the only way the difference of the upgrades can be measured with exact precise.

    That was an example that a legit single player can sustain thousands of generals in eternity, no multis legitimate or illegal used. I goes with out saying that it took me years to get here. And took and not invested, cause I don't use ambrosia, and I play not that much. As for the details, I didn't mention that I have fully research, so it s 25 economic future, and 40 level city halls. I indeed forgot that fully research is 64% off the cost, so actually I can sustain a lot more general points. The choice of the unit was for calculations shake. It s not unrealistic really, however here is another example, 10.000 of all max units (giants, sulfur, canons etc.) cost 1.090.000 per hour, and equals with 221.000 generals.


    As for the economy, there was a time I played a lot, and bought res for lets say 5 and sold it double the price. Plus I had my own production. I have 36 freighters which I can if I want to get to 60, easily, that s 30 million res (now more cause I fully upgraded the capacity) to trade.


    So, my point is that a single legit player can have a huge army and economy. It takes time, a lot, and play nearly daily. If ambrosia is used, all are multiplied.

    I don't understand. That doesn't make any sense. All other units have the same level of upgrades, your steams have level 6 attack and level 5 armour the enemy 10 level attack and armour, and yet he has more loses?

    Well, yesterday barbarians attacked, I had not forge on. It is clear now from the battle report that, and be ware, upgrades don't count against them. We had the same loses. It s just that I don't remember whether is was thus before the upgrades. I say again, this is the barbarians.


    We need compat reports, maybe from the test server, zero upgrades vs say 10 level giants, swords, canons, sulfur car., balloons and gyros, no forge, and then with forge. Only then we could clearly see the differences.