Hello,
an idea comes to mind, but it may fit into one or more options:
Core idea: Purchase Ambrosia for Gold, exchange rate: 1:1,000,000 and a max. of 5 Ambrosia per day.
Possible options:
- Daily-Task: As a reward, every 7 day, you can purchase for 500 Favour (need to still pay the additional 5 milion gold) to redeem 5 ambrosia
or: The cost of the ambrosia depends of the size of the capital city:
- Level 1-5: 500 Gold + 500 Favour = 5 Ambrosia
- Level 6-10: 5,000 Gold + 500 Favour = 5 Ambrosia
- Level 11-15: 50,000 Gold + 500 Favour = 5 Ambrosia
- Level 16-21: 500,000 Gold + 500 Favour = 5 Ambrosia
- Level 22-26: 5,000,000 Gold + 500 Favour = 5 Ambrosia
- Above level 26 it stays like "Level 22-26"
- Daily-bonus: After reaching the 7th day, there could be 2 possible ways of getting Ambrosia:
- By chance (33,33% propabily) without spending 5,000,000 gold
- Chance to buy here Ambrosia (see Core-idea)
- Inventory: Like "Sea Chart Pieces Found" you can collect 6 pieces of the Ambrosia pieces, but you will receive the Item: "Curse of redemption: Ambrosia" in your inventory. Now you can exchange that to a dealer called "Ominous dealer", the "Curse of redemption: Ambrosia" for 5,000,000 gold.