New Building Idea: Engineering (Reduce Building Time)

  • We have buildings that reduces the amount of resources required for building (carpenters, architects etc), so how about a building that reduces building time too (engineers)? For each level, it reduces building time by 1%, up to a max level of 50, so it would be consistent with the other reduction buildings.


    This would be separate from the premium option "shorten building time", which would still function as is.

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  • I like the idea. But my towns are already competing for building spaces. GIven the massive increase in the level of academies, perhaps an alternative would be to put this into a research field.

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  • I see what you're saying, but that's part of the strategy, deciding which buildings are most useful to you. As a research option it would be permanent, but as a building, you have to decide if it's worth building/keeping, like the other reduction buildings.

  • Given that there is a government bonus to build times - 20% for Aristocracy - and some worlds have reduced build times and there's an Ambrosia feature for reducing build time, I'm not sure that this is a starter for normal play.


    But I do see it as a good idea for those in the endgame. Rather than reduce the building time per se, it would reduce the cap on building times (normally 20 days, 16 for Aristocracy) by 1% per level. Similar to the Dockyard, make the building have a requirement of Palace / GR of a certain level. The pseudocode for this would be quite trivial:


    Current_Building_Time_Cap := Base_Building_Time_Cap * (1 - (Form_of_Government_Bonus + World_Bonus + Engineering_Centre.Level));

    Building.Build_Time := MIN (Building.Base_Build_Time * (1 - (Form_of_Government_Bonus + World_Bonus)), Current_Building_Time_Cap);

  • Toss it opposite of the Dockyard.


    Starman

    No way! Nothing like that. If the new building, then with NO new building spot...
    We have 4 more spots and no new building now. So we need at least 5 new buildings and no more spots!

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  • Given that there is a government bonus to build times - 20% for Aristocracy - and some worlds have reduced build times and there's an Ambrosia feature for reducing build time, I'm not sure that this is a starter for normal play.

    All those argument could be made for the other 5 reduction buildings, but they still exist lol. A building to reduce time wouldn't affect any of these things anyway. You could still use ambrosia to halve the building time, and aristocracy would still reduce by 20% etc. It's like when you get resource bonuses, they're added to any existing bonus or rates. My forester house doesn't cancel out any steam saw bonus and the steam saw bonus doesn't cancel out the cinetheater bonus etc.

    Toss it opposite of the Dockyard.

    Nah I wouldn't add a special building spot for it. Part of the strategy of this game is figuring out the best way to use the available building spots for your particular style of play, rather than having a building spot for every single type of building xD.

    Similar to the Dockyard, make the building have a requirement of Palace / GR of a certain level. The pseudocode for this would be quite trivial:

    I guess that would be fine, but again, the other reduction buildings don't come with any requirements, which is what I was thinking. It would just be another reduction building. At the current rate of construction, it would take 33 years just to reach max building level in one town.

  • For YEARS it has been the community consensus that all new buildings = another building space. I doubt a handful of players will change it.


    Why wouldn't this building be so essential to game progress to deny it a special spot?


    Starman

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  • Maybe an unpopular opinion, but I would like the building time cap lifted, so the high lvls actually take ridiculous time to complete, but thats where this building would come in, and be essential for bringing the time down. The max lvl could even be something like 90 or 95, with a 95% max time reduction, but the costs of the highest lvls would be so prohibitive it would ensure only the very endgame players could ever reach them, for the purpuse of making the building times of other very high lvl buildings palatable.

  • Once you have enough colonies, build time is irrelevant. While you are waiting for something to finish in colony #1, you can work on something in colony #2, then number 3 and so on. The limiting feature will be resources and not build time.

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  • Another proposal would be to investigate a new future called geotechnical, so for every 5 levels a new space could be obtained in the colonies.

    future 1 + 240 ambrosia.

    future 5 + 200 ambrosia.

    future 10 + 160 ambrosia.

    future 15 +120 ambrosia.

    future 20 + 80 ambrosia.

    future 25 + 40 ambrosia.

  • For YEARS it has been the community consensus that all new buildings = another building space.

    That's just lazy lol. There's no strategy if you have a spot for every building. Part of this game is about managing your building spots. What buildings do you need or fits best with your style. It's not going to be the same for everyone, unless you have a building spot for every building.

    Why wouldn't this building be so essential to game progress to deny it a special spot?

    If you're going to have a spot for every building, then why do we even need to build them? All the reductions should just be built into the game and save people the time. Because that's the only limiting factor at that point, time. Everyone will have them and it won't give anyone an advantage or require any sort of strategy.

    Once you have enough colonies, build time is irrelevant. While you are waiting for something to finish in colony #1, you can work on something in colony #2, then number 3 and so on. The limiting feature will be resources and not build time.

    That's true, lack of resources will always be the limiting factor in this game. For example, you could reach max building level for all buildings in all 21 towns in about 33 years in straight build time. However, even with all the reduction buildings maxed out, it would take you about 5000 years to gather the resources to max out all those buildings (without ambro). I did the math xD. That's not a reason to limit build time though. Maybe you don't want to wait 14 days for your Palace to upgrade to start enjoying your next town. So a time reduction building could allow you to get to other things quicker, and lets you choose when to do your waiting.

    Maybe an unpopular opinion, but I would like the building time cap lifted, so the high lvls actually take ridiculous time to complete, but thats where this building would come in, and be essential for bringing the time down.

    I think the 20 day cap is fine. Before they introduced the cap, some of those build times were months and years, and a 50% reduction is almost irrelevant on that scale lol. 10 days to wait for anything is still a long time. I'm currently on day 4 of my 7 day GR upgrade and it's already felt like 2 weeks xD.

  • I think the 20 day cap is fine. Before they introduced the cap, some of those build times were months and years, and a 50% reduction is almost irrelevant on that scale lol. 10 days to wait for anything is still a long time. I'm currently on day 4 of my 7 day GR upgrade and it's already felt like 2 weeks xD.

    Yes, thats why I proposed the time reduction building to be upgradable to upwards of lvl 90 (with lots of resources ofc).
    Now, I understand many would disagree with this suggestion and thats fine, it's just something I personally would find interesting and refreshing.

  • Yes, thats why I proposed the time reduction building to be upgradable to upwards of lvl 90 (with lots of resources ofc).
    Now, I understand many would disagree with this suggestion and thats fine, it's just something I personally would find interesting and refreshing.

    Ahhh I see that now, I guess I missed that part of your message or didn't understand. Yeah that's an interesting idea too. I just suggested lvl 50 (50%) just to remain consistent with the other reduction buildings, and to make the ambro feature "shorten building time" and aristocracy governments still useful.


    90-95% would be great for the super long build times, but would make the lower levels almost seem instant lol. But as you said, only end game players would probably reach it and they probably deserve to have instant build times haha.


    And as eldointheweeds pointed out, resources would be a limiting factor anyway. However, it took me 2 months just to upgrade all the resource reduction buildings in my new town, before I could start building anything useful. Resources weren't a limiting factor in that scenario, just time. And I would really love to avoid or speed up that step in the future lol. OMG 5x in each town gets a little tedious after awhile. Can I skip it? I'd even pay extra resources to get through it quicker xD.

  • For YEARS it has been the community consensus that all new buildings = another building space. I doubt a handful of players will change it.


    Why wouldn't this building be so essential to game progress to deny it a special spot?


    Starman

    BEcause you got FOUR new spaces and NO building last update.
    That is why.
    So now FOUR new buuildings and NO spot. ;)

  • Why you all need new spaces? You have four for few months now and you have not enough again??

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  • I like this idea.


    And with or without implementing more building space does not matter.


    I am with the idea that there should be this type of building to reduce building time.


    I mean just like we have buildings to reduce resource cost.