We've had time-limited war servers before, but how about a more generic nursery server? A server that lasts, say, 6 months or a year, after which players will merge to a mainstream server.
Posts by Quartz
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I'm having email problems right now and having a second email address linked to my account would help things tremendously.
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Is the bonus damage from the Forge applied before or after the Workshop upgrades?
I.e. is the calculation Damage = (Base * Forge) + Upgrades or Damage = (Base + Upgrades) * Forge ?
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Funnily enough, I've just had this in a different way: I was looking at one of the buildings in one of my towns and somehow must have engaged the Upgrade button.
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Have you tried cleaning your mouse? You might be accidentally clicking.
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Looks like I missed it on both Plutos and Perseus. Oh well.
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one thing has changed. Before this change all resources on market traded for 3-4 gold, and the market was dead. now after the change the resources trade for 4-4 gold still, with only 1 exception of marble which trades for 22-50 ... guess why.
Marble? Do you mean Crystal?
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Those are huge levels of upgrades.
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I've not used it myself but ISTM that Hades can backfire spectacularly if you get pillaged after the battle.
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I think it's too early to say whether the 48-hour cooldown has worked. I still see huge GS banks. I do think that the monster event was a good idea to drain those banks but I don't think many twigged that that was why it was there (in part).
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The game client has just been updated to 15.2.0 but the changelog has not been updated and only goes to 15.1.0
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Right now all expenses stop when you enter Vacation Mode. I suggest tweaking that. When you enter Vacation Mode a timer starts - there's a 48 hour cooldown before you can exit Vacation Mode. I suggest that expenses - military, researchers, priests, etc - only stop when that cooldown is over. To reiterate: expenses only stop 48 hours after entering Vacation Mode.
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That's me hitting v-mode again.
You could merge your alliance with LAW
That wouldn't stop these bullies roaming around.
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It's also a quick dump of resources if you're about to be pillaged.
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I am seeing this today on s59-en.
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I really don't think this is a problem. Rather, your solution makes pillaging worse. A player will be pillaged more times for more resources. Remember that the bulk of time pillaging is normally spent travelling to and from the target.
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Thanks for the acknowledgement .
But Island View has now disappeared on s59-en (but is fine on s60-en).Island view is now back.
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Both servers are taking 30+ seconds to respond to a click. Can someone please feed the hamsters?