Pirate Fortress

  • Hello all.


    I think, that we have a building that is mostly useless by many people.


    Where is my proof?, well i got none to show, but i have played this allot and i am so annoyed by it, that i dont get why we have a building like this to actually gives nothing to regular players.


    If you dont belong to a strong alliance and bury your towns deep in the middle of fully occupied island, there is a huge chance you dont get anything, because why???


    Well because, everytime i get around 15K Capture points, someone teleports near me and steals everything, even if its the last 5 hours of the evaluation, and if we are talking 1 week left, then they colonise near me and still steal my capture points....


    This is bad... very bad, and yes i do see lots of people not participating, because its just a waste of time, and there is a very slim chance to win....


    To win piracy you will have to do the followings (Strap your seatbelt and be ready for my sermon. Which is well known to you btw).

    - Be constantly online and no no, dont eat, dont sleep, dont go to work, dont go to the WC... Just be online and stare with an emptiness look to an endless circle of 115 capture points runs.

    - Make sure, that you bury yourself in islands that is fully occupied, like this picture: Pangaia 1 btw!!


    How lucky is this guy to live here???? No one can raid him, and if they do, then, its at least 5H raiding journy. If not more. I know you would tell me, go join this alliance.. But what about others, who are a member of other alliances?? Do they have to quit their alliances too and join this strong one? No, this game should be fair for everyone. Not just strong alliances, who have decided to live there, in their nest ehere no one can attack them.


    - Be very fast in converting your capture points and ooh, Be rich in real life too.. To buy abrosia to quickly convert your capture points into crew members.


    Fun fact,... I have 30K crew members and i still get raided everytime, this 10% bonus does not work for me, and there is still 9 days left, and these come with a cost. Little sleep, more screen time and endless cicle of smugglers capture runs. and also yes i raid from time to time but not allot and why i dont raid, i will answer this also.


    - Have faaast ships and also be rich to use functions like:

    To have fast ships, you should use triton engines, reduce capacity per transport ship, have the temple of Posidon active and have the sea chart archive built to high level.


    Then you can be victorious.

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    Now its time to make some suggestions after i have explained (Very long), why this is a useless building.


    Honestly i only built it to increase my build score and rise to the moon on the highscore list. But i have work and life to attened to. And people raid me usually when i am offline or at work. I cannot be online 24/7, although i wish, but someone gotta put food on the table and pay rent! otherwise i will play ikariam inside a cartoon box outside in the street as a homeless man.


    Suggestion number 1

    For every upgrade to the Pirate Fortress, increase the crew member bonus more that 2. how much you ask?, well how about 100 every level? noo?, then 50, then 25... But wait... why are we going low??? Lets stay with 100, because its a big problem and i am making some suggestion to make the building usefull! And while we are at it, increase the max level of it as well.


    Suggestion number 2

    For every upgrade to the pirate fortress, then shorten the time of conversion. I am talking about the basetime first, and when the building reaches about level 25, then reduce the time per crew member from 7s to lower.


    Suggestion number 3

    I get its a part of the game to raid others to win, and i like this too, so i am not gonna suggest that when your townhall reaches XX level, then you can build a pirate fortress, honestly it will also make those under godly protection not participate. Instead I have another suggestion. If the town you are sending you raid from, has a lower pirate fortress level than the defender, then you will loose 10-20% of crew member. Obviously people have level 1 pirate fortress to raid others from, when they colonise a new town. And if the defender has level 15, then 15 vs. 1 = 10-20% less crew member to the guy with level 1 fortress.


    Suggestion number 4

    And i hope you will not dissapoint me here. If you disagree to almost all my suggestion, then agree to this at least, otherswise its just a very useless building. Why not increase the gold income?? Well at least if i am not playing for rewards since its a chaos world, where its like survival of the fittest, then give higher gold instead. Than 40, 96, 173 etc... per. run!


    Or maybe these capture point should be used to buy something from the pirate fortress (Just like daily rewards). Units maybe, reasearch points, items that boosts defence / offense / speed / you name it... capabilities for army & ships to make them stronger for a limited time.


    Forexample: You pay 12.000 or 12K capture points to buy Thors Hammer! Thors hammer will be placed in you inventory, and whenyou activate it, you will get an increase of your army attack by 20% for 6 hours for all your army.


    Or items that increase pirate crew member temporarly for 1 day or 6 Hours or.... what ever comes to the mind.


    Imagine its a shop, that you pay with capture points and you get items. And you can make it like: 1 item in a week max or.. 1 item and if you want to buy number 2, it has to be with amrosia and then you will have to wait again for 1 week. ect.


    Lets say; these pirates travel to the unknown world to find treasures that are hidden, deep in the sea. Or maybe finding an island full of godly powers, left from the ancient world, where the gods where playing hide and seek before the dawn of man! Now it can be sold to you from the pirates, so you can be the best ruler of the ancient greece :)


    Yes i get it will make people raid others more, But it will confuse the attacker maybe. Ok i was ranked number 49 with 40.000 capture points. The attacker who is ranked number 50 or 47, can see me and does not know if i will spend 40.000 capture points to buy 1 steam Giant with it and something else or save it to win the tournement, he is still gonna come to raid me, but i can buy units with it or items. At least i get something from this building and not an endless circle of dissappointment. But its important to note that resources should not be bought. Because its the final reward after the evaluation on day 0.


    And i was just giving ideas on what to buy from the shop.

    -Units (Any unit that is not spartans)

    -Research Points

    -What about reducers? Like you upgrade a building and it takes 1D to finish. Then you buy reducers 30 minuts, 1H, 12H etc. to start reducing it slowely until it finishes completely

    -Items to enhance unit power, defence, health, ammo capacity etc.

    -Maybe (just maybe), buying gold, since its not a reward of the evaluation day. But i dont play on the war server, so i dont know if you can get gold from the war server.

    -Temporarely crew bonus and i am talking about percent. 10 % extra crew members for 6 days or 1 day or 5 hours or..... the list is long.

    -Also if you like it would be great to also buy stuff that can be bought from ambrosia, otherwise, i dont think it will happen, so never mind.


    Suggestion number 5

    I dont really think you will like it, but what do you say to an idea, when you cannot raid people 2 days before evaluation day or day 0? would that work? Its just so people can have a chance to score high and win. Not only those who are buried deep in the island and scoring over 1 million capture points.


    Suggestion number 6

    If you dont agree to suggestion 1-5, then maybe this. Create another choice of building that can be built there and let people decide wherether to build piracy or another solo missions like a Fishing camp to fish and sell it for gold or the cave of explorer idea, that someone else made here on this forum.


    And lastly if you dont agree to all. Then no harm is done. Its still a useless building for me and many other players. At least it gives some gold and a high ranking on the highscore list., who knows maybe i will reach the moon after all without joining NASA!

    nosorog, --Aladeen--, mustafahoor1000 and 2 others like this.
  • You need to play multi accounts to get a chance to win this.

    Luckily the game allows multi

    Well, your are partly right.


    Having multi accounts will occupy free spots on an island, to prevent others to colonize the spots to raid others. But this trick is not what i am after here. again. who has time to create so many accounts. This game is supposed to be fun and being able to play by full potetial, without having to create lots of accounts to win.


    But you cannot raid each others multi accounts, since its stricly forbidding and can result to a ban!


    If you have multi-accounts, you cannot raid them, pillage them, spy on them, occupy town & port nor defend town & port.


    Also you cannot exchange resources.


    All these, will result in a ban! Thats why Ip-Share treaty is a must to have, so you dont violate the rules.


    Then again, i dont want to create lots of accounts just to serve as defence for piracy purpose and thats it.

  • I don't know other servers but in my server no one gets ban for using multi

  • No I am not. Are you ?

    Yes, I am. And also I know that the list of banned players is not available for public, and also for fact that every report is being handled and investigated. However nobody can be banned just because something feels suspicious, need facts.

  • No I am not. Are you ?

    Yes, I am. And also I know that the list of banned players is not available for public, and also for fact that every report is being handled and investigated. However nobody can be banned just because something feels suspicious, need facts.

    Still, the multi accounts are not banned

  • all this is soo bad just because it's pure p2w


    as long as you can teleport anywhere on the map, as long as you can just buy any resource to level that fortress to see the target and as long as points conversion are instant there is absolutely nothing worth for any other player except p2w ones


    it's just as bad as it can be


    teleport - well, you have no chance to see them coming...because moving cities is instant

    resourses to level fortress - well, you can try to raid them if they colonize or so...but as long as they can just frikin buy back what they need..defeats all your efforts

    points conversion - need to say more? If there is a trheat for them or so they just convert instant and lose nothing...

    well done...well done....for p2w misery -,-

    Steam Engine and John Wagner like this.
  • I think it is okay to p2w as the company needs the money to pay their staffs.


    There are 2 solutions I think you can use to abuse the p2w in Pirate Fortess:

    1, After they teleport to your island, block their port immediately and make sure their mobile town has to stay in the island forever.

    2, Stack a lot of points everyday and covert them into screw strength daily but you need to have the timing so that your highest points is shown in the daily ranking but in fact, the points are converted all and it is actually 0. When the attacker see your points in the daily ranking, they will have to spend money to teleport to your island to rob your points but they get nothing. I actually find it more enjoyable to see people have to wait a lot of money to get nothing than winning the pirate fortess.

    Steam Engine likes this.
  • I think it is okay to p2w as the company needs the money to pay their staffs.


    There are 2 solutions I think you can use to abuse the p2w in Pirate Fortess:

    1, After they teleport to your island, block their port immediately and make sure their mobile town has to stay in the island forever.

    2, Stack a lot of points everyday and covert them into screw strength daily but you need to have the timing so that your highest points is shown in the daily ranking but in fact, the points are converted all and it is actually 0. When the attacker see your points in the daily ranking, they will have to spend money to teleport to your island to rob your points but they get nothing. I actually find it more enjoyable to see people have to wait a lot of money to get nothing than winning the pirate fortess.

    no..it's not ok at all

    there are a lot of other ways to monetize a game...smart ways :) which do not create imbalances and ruin the game for the rest


    1. that's true only if that "mobile" is a developed town which they don't want to delete...otherwise they can just abandon it and start again regardless if it's ocupied or not


    2. well..for what in the end??

    in last days you need to stack points in order to get some rewards...and that's the point where that p2w misery ruins everything

    there's no point in doing what you said till the end because you don't get any rewards anyway...and until last few days you're converting points like this anyway..but for nothing, the result is the same

    Steam Engine likes this.
  • No, I do not need to win. I do not need rewards. I want them to lose money, real money. Town relocation is expensive.

    The result is not the same: If you do nothing, they will abuse the shit out of you and laugh at your face because you are stupid for giving them points. But if you make them lose real money for nothing, guess how they feel.

    Steam Engine likes this.
  • A mobile/town can't be broken down when a pirate raid is on it's way. When working together with some friends or alliance members, you can block that mobile for as long as you want.

    Steam Engine likes this.
  • You cannot block harbor and maintain blockage. Players can still abandone their colony if they are occupied.


    There was once this guy which i had his port and city occupied, then all of a sudden, his city was gone and my fleet and army were deserted.


    I got them back though, after around 4-5 hours. I dont remember the exact time!

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    But what all that means, is that you have to be constantly online, i dont have much time (And other players too) to play and do piracy. Usually i can defend myself during real attacks, cause i am online, and if i am not, then the retaliation is sweet too. I find them and hunt them down!


    How do i know, that others dont have much time, to be online?? Well, because someone made a suggestion about shortening the battle round from 15 minutes to 10 or 5 minutes between rounds, and many were against it!


    But piracy is another story., which is why i made this suggestion.


    So everyone can have a chance, not only the rich and those who has the time to play 24/7.


    I mean i can gather 40.000 capture points in a day, but not all days (Cause real life is demanding too). And if i do it 1 day before evaluation i get raided. Then, back to scare 1. This building is useless.

  • What's being mostly ignored here is the initial topic of the thread (or at least as I understand it), that the pirate fortress building itself is rather useless. You basically don't gain anything from high level fortresses, even less if you have multiple. For someone who doesn't participate in piracy, it is useless besides the daily tasks and even for pirates, you typically want to have one high level fortress (if even) and raid colonies which only use small level fortresses.


    So regarding the suggestions:

    More crew per pirate fortress level ? Definetly yes, 2 per level is just silly and probably was only introduced to avoid draws between people without crewpoints

    Shorten conversion time for high lvl fortresses? Also yes, the only hard thing would be to balance it in a way where it is impactful but doesn't remove the necessity of premium conversions.

    Less crew when attacking from smaller fortress? Im a bit torn on this one, imo it punishes raid colonies more instead of rewarding high lvl fortresses, so I'd go with No on this one

    More gold per capture run or rewards for caputre points? More gold yes, rewards no.

    No raiding two days before evaluation? Big No

    Another building for the slot? Nothing against it.


    Overall I do agree that the building is useless, even for people who play piracy acitvely it adds very little to the game, so i would welcome some changes. I would not interfere in the pirate game itself too much though and just try to provide benefits for high level fortresses, not punish people without them.



  • Even if I do not participate actively in piracy, I use to help my alliance members/friends to 'freeze' any colony of enemy with a pirate fortress in it. A raid sent from the lvl 30 Fortress to another side of world - for quite a long time enemy won't be able to cancel the colony to use it somewhere else.


    An option to build something else - nothing against it, would be nice to be able to have 2x ports and 1x shipyard in the town as we don't have other sea buildings currently.

  • Having a shop created in the pirate fortress, to buy unique and rare items that acts as a bonus effects for a limited time to increase:


    Military power - Happiness - Reaserach - Fleet speed - Construction speed - Spy strength - Priests power at temples - Loading speed at the ports - Curruption Reducers - Army training speed - Piracy crew bonus - Travel shortning Items - Merchant ships capacity enhancements etc. Are the items that might be interresting to add into this game! Something new, unique and interresting —- Yeah why not.


    But whether it is added in the pirate fortress or another building is debateble! But imo, i go with pirate fortress. Also so it does not tip the scale so much, then these bonus increase should not be allot.


    Like having an item that increases unit power by 20% is too much. Perhaps 7% would do or 5% increase!


    i mean some items should not increase much, but others yes! Spy bonus is good to have too, abd then again. Not much of that too. 5% increase maybe is good to have.

    Because think of those who dont have the time to score high in piracy.. thats just another reason to loose wars more easily!


    But this is the only thing i am with in this suggestion. The rest is not that important to me imo!


    Honestly, I thought that the new Gods, that has recently been added to the game, would give out these bonuses mentioned above, and not only resources!

    Edited once, last by John Wagner ().

    mustafahoor1000 likes this.