Posts by John Wagner

    Lots of ideas collected in one thread. But here is what i think (And i have another idea here):


    The new unit: Propagandist! (Yes agree here)


    The counter unit that kills the cooks and doctors: Assassins, that also cannot kill the cooks and doctors until all light infantry is gone, to outflank the doctors and cooks. And the ammo thing to doctors and cooks, that runs out of supplies. (Agree here)


    Battlefield: The bigger battlefield idea according to the person / side who has most unit count. Not unlimited though. This game should favor hard working players. And if a player has lots of units, then he should deserve a bigger field vs. the opponent who doesn't have much units, and does not focus much on that aspect. It's his loss, he could build or join an alliance to make an attack. Meaning 60 swordsmen vs. 30. But the difference should not big. like 1500 vs 30. Maybe only 50 - 60 % bigger battlefield to the side who has more units in the fight. (Agree as well)


    But please note: If this has to be added (The idea about bigger field according to the attacker), then the game should make it easier for allied to attack a city together. Like all players in an alliance sends their army to someone (Another member). Then this member would attack a city. This member is the one controlling the whole army to attack a player.


    And whether you want the defender to be able to go to Vmode / delete his city during this ordeal / method or that each member can recall their army whenever they want from that big send is up to you.

    ______________________________________________________________________________________________________________


    I mean for example:


    Player A, Player B and Player C donates their army to player D. Once everything has been sent to player D, Player D chooses to attack player E. The transport takes 1 Day!


    During this 1D transport, Play A doesn't want to attack anymore and recalls his army. Weather this method is accepted or not is up to you. And who pays for the upkeep? Well every member does. Not player D. Player D only commands the army is this new featur:


    Let's call this new feature: "COALITION", and should only be used in offence, since defenders already has many advantages and we can already send army to it to reinforce it.


    Why am i suggestion: "Coalition"?? - Well because in order to use the feature of bigger battlefield according to the side / person who has the biggest army, then it makes sense to coordinate attacks better instead of player A attacks player Z. Then player B attacks player Z, The player C joins in... This will make a disorganised battle and its difficult for the attacker to gain a bigger battlefield. When does the battlefield gets bigger??


    Does it get bigger when player C joins the fight or.. No, In my opinion this Coalition feature should be it. And if the defender has more army than the coalition, then the defender gets the bigger battlefield.


    Thats my openion.

    i like them all :)

    Having a shop created in the pirate fortress, to buy unique and rare items that acts as a bonus effects for a limited time to increase:


    Military power - Happiness - Reaserach - Fleet speed - Construction speed - Spy strength - Priests power at temples - Loading speed at the ports - Curruption Reducers - Army training speed - Piracy crew bonus - Travel shortning Items - Merchant ships capacity enhancements etc. Are the items that might be interresting to add into this game! Something new, unique and interresting —- Yeah why not.


    But whether it is added in the pirate fortress or another building is debateble! But imo, i go with pirate fortress. Also so it does not tip the scale so much, then these bonus increase should not be allot.


    Like having an item that increases unit power by 20% is too much. Perhaps 7% would do or 5% increase!


    i mean some items should not increase much, but others yes! Spy bonus is good to have too, abd then again. Not much of that too. 5% increase maybe is good to have.

    Because think of those who dont have the time to score high in piracy.. thats just another reason to loose wars more easily!


    But this is the only thing i am with in this suggestion. The rest is not that important to me imo!


    Honestly, I thought that the new Gods, that has recently been added to the game, would give out these bonuses mentioned above, and not only resources!

    I agree to the answers but..


    Perhaps there should be a limitations of how much you can hop into V-mode during a week, month, half a year etc. But you do agree that its unfairly balanced this way.


    Second; Yes i am talking about arrival time. If someone is living 1 day away from me, and i activate the speedup, then the speedup should reduce arrival time by 50%. If per trip i can use a maximum of 5 times, then: 24h - 12h - 6h - 3h - 1,5h.


    Hmm, never thought of that. But what about a time limit then? Let's say when i occupy someone, then i can maintain the occupation by 1 hour or so, then after that, the player can abandon his colony no problem.


    Last one, no comments to that. Guess you will win on this one :)


    But yeah. It's a pain to the attacker only, not the defender.

    Sounds good and agree to this idea.


    However i also agree with you all, when you believe defenders have more advantages.


    But perhaps the defender should not have many meaningless advantages...


    Like for example:

    - Hide the numbers when i send my armies to attack someone. Usually the opponent can see that 450 units are on the way or just a prank attack 2 units otw, and if he pays 2 ambrosia, than he / she can see the details.. Why is this feature here in the first place? It should be hidden, perhaps after researching maybe a new thing called Camouflage. And then the opponent cannot see a thing. Or the camouflage will only be notified of incoming attack if the attacker has traveled 10 % of the way.

    - Stop the V-mode funktion when someone is attacking you. This should not be possible. Make it only possible when someone is not attacking you.

    - Creating some units that can only be taken into the battle and are idle during defence.

    - Creating some items that shortens the ongoing attack to the opponent, by 25 %, 30% or 50% everytime you activate it. With a maximum of course.

    - Also remove the ability to abandon your city if you have been occupied. Maybe make it like this. When you have researched a certain thing, you can no longer abandon your city when you get occupied. Perhaps that thing you research is a troop that you can only take with you in offense.

    - Maybe all wall types whether this idea goes through or the city wall we currently have, should all be fixed manually, with small resources and time after each battle.

    -And not to mention the bigger battlefield will also help the offender more than the defender.

    - And why on earth, does the one you have occupied you, give you a share of the resources when he pillage someone from your occupied city? Ikariam is basically telling us. "Oh we are so sorry that you could not defend yourself from an occupation. here is a gift for you. Once the guy has occupied you, attack another city, you will get a small share of the looted resources".


    Some logic in the game i do not get.


    No, these are not strategy. These are just a pain to live with. And has nothing to do with strategy at all. and far from logical reasoning.


    But walls, traps, towers, defeding sea creatures, medusa maybe or godly bonus protections, is a must to have and are a right to the defender to have these things. We have walls and people are ok with it, why not this idea? I am just copying some defending stuff others have written here. Honestly i dont think traps and towers would work, but i just wrote them to make a statement. Thats all.


    Now a sea wall would not tip the scale so much that the defender will be a winner 100%

    I have a question. If donating to resource site would trigger some rewards from Player Details (Achievements), will that work as a suggestion?


    To encourage people to donate to recieve rewards?


    Just asking here.

    What happens if the resource sites are maxed and you are a new player joining this game? Then you would not recive these achievement rewards!

    I dont agree to the battlefield you choose by yourself, cause it will give a huge advantege to the defender and the game would really become unfair!


    I only agree to few more battlefield sizes. But not allot. Perhaps 1-3! Max 3, then units would get killed very fast with a huge battlefield!


    The attacker would gain more advantage than the deffender with a huge battlefield!


    and the defender would gain more advantage with a small battlefield!


    Only the developing team, knows best what to do to make the game fair!

    I think the developeres have more important tasks to fix than this!


    Its not really that important. You either could wait it out as you said or not create it in the first place