great suggetion ![]()
Posts by John Wagner
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Great suggestion

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Lots of ideas collected in one thread. But here is what i think (And i have another idea here):
The new unit: Propagandist! (Yes agree here)
The counter unit that kills the cooks and doctors: Assassins, that also cannot kill the cooks and doctors until all light infantry is gone, to outflank the doctors and cooks. And the ammo thing to doctors and cooks, that runs out of supplies. (Agree here)
Battlefield: The bigger battlefield idea according to the person / side who has most unit count. Not unlimited though. This game should favor hard working players. And if a player has lots of units, then he should deserve a bigger field vs. the opponent who doesn't have much units, and does not focus much on that aspect. It's his loss, he could build or join an alliance to make an attack. Meaning 60 swordsmen vs. 30. But the difference should not big. like 1500 vs 30. Maybe only 50 - 60 % bigger battlefield to the side who has more units in the fight. (Agree as well)
But please note: If this has to be added (The idea about bigger field according to the attacker), then the game should make it easier for allied to attack a city together. Like all players in an alliance sends their army to someone (Another member). Then this member would attack a city. This member is the one controlling the whole army to attack a player.
And whether you want the defender to be able to go to Vmode / delete his city during this ordeal / method or that each member can recall their army whenever they want from that big send is up to you.
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I mean for example:
Player A, Player B and Player C donates their army to player D. Once everything has been sent to player D, Player D chooses to attack player E. The transport takes 1 Day!
During this 1D transport, Play A doesn't want to attack anymore and recalls his army. Weather this method is accepted or not is up to you. And who pays for the upkeep? Well every member does. Not player D. Player D only commands the army is this new featur:
Let's call this new feature: "COALITION", and should only be used in offence, since defenders already has many advantages and we can already send army to it to reinforce it.
Why am i suggestion: "Coalition"?? - Well because in order to use the feature of bigger battlefield according to the side / person who has the biggest army, then it makes sense to coordinate attacks better instead of player A attacks player Z. Then player B attacks player Z, The player C joins in... This will make a disorganised battle and its difficult for the attacker to gain a bigger battlefield. When does the battlefield gets bigger??
Does it get bigger when player C joins the fight or.. No, In my opinion this Coalition feature should be it. And if the defender has more army than the coalition, then the defender gets the bigger battlefield.
Thats my openion.
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I think the biggest "suggestion pool" we have is this.

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1-You can send raw materials to a lot towns in one action now. By dividing the amount of raw materials by the number of towns,your ships will be able to travel through the towns in order.
2-You'll be able to build a new building site for your town according to the Town Hall level now.
3-The Minelayer (which doesn't go to the battlefield like a Tender and can attack a space on the battlefield (randomly chosen at the beginning of each round by the system)) has been added to the game.
4-The Building Construction List feature has been removed from the Plus features and added to the Shop as an item.
5-The award-winning war tournament (which you can join as alliance) will be in the game as event now.
6-A battle between local kingdoms and those who come afterwards will be in the game as event now.
7-You can change the location of buildings in your towns in exchange for Ambrosia now.
8-New town appearance details that will change according to the Town Hall level have been added to the game.
9-The occupation of a town was limited to 3 months. If a town is occupied,a 30% decrease in gold and raw material income (30% of the income will be given to the occupant) now. In addition,the priests of that town won't be able to start a miracle.
10-Kraken (which can attack cargo ships) has been added to the game. You can give order "Protect cargo ships" to your fleet now.
11-You'll be able to use cargo wagons instead of cargo ships to send raw materials to a town on the same island now.
12-You can do 2 (5 with Ambrosia) construction at the same time in the same town now.
13-Night Mode (which will be activated according to the clock) has been added to the game.
14-"Research Task" feature has been added to the game. Your scientists will give you a map in exchange for donating 100k of each raw material to the Academy. Once you arrive at the location (randomly chosen by the system) that the map shows,you'll learn the content of the task.
14a)The "Trojan" task (that its award is 500 Ambrosia) has been added to the game. First,you'll be asked to donate wood to create the Trojan Horse and then defeat the city of Troy (which will occur on the island chosen by the system).
14b)The "Thermopylae" task (that its award is 300 Spartans) has been added to the game. You'll be asked to defeat enemy troops on the island chosen by the system.
14c)The "Salamis" task (that its award is right to build a Helios Tower without Ambrosia) has been added to the game. You'll be asked to defeat the fleet of enemies that are in the coordinates (so not on the island) chosen by the system.
14d)The "Cave of Exploration" task (that its award can be unit/ship,gold,raw material,Ambrosia or nothing) has been added to the game. You'll be asked to make a discovery trip (that will take 15 minutes) with your citizens to the island chosen by the system.
15-You can send a Spy to a player to see if (s)he make IP sharing and if Spy isn't caught,it'll be able to remove the loot protection of the target town from Warehouse for 90 minutes now.
16-You can see the statistics of the server while registering on a server now.
17-The awards of Cinetheatre have been updated.
18-Different types of settlements were added to the game as town appearance.
19-More regular tables about building levels have been added to the Help section. In addition,construction times have been shortened by 50%.
20-All accounts were given free right of server change only once. In addition,the system will give free right of server change to the account that it has detected has been using Premium for 6 months now.
21-5 special servers have been added to the game.
21a)A special server that without piracy.
21b)A special server that without Hephaistos' Forge.
21c)A special server with features of Version 0.4.5.
21d)A special server that without Premium features and Ambrosia.
21e)A special server with continental structure instead of island structure.
22-A research that allows you to automatically donate hourly to mines/saw mills has been added to the game.
23-A research that increased the capacity of the cargo ship has been added to the game.
24-A feature that allows you to automatically make unit enhancements in a row has been added to Workshop.
25-Warehouse's building level limit has been expanded. In addition,you can distribute loot protection between raw materials now.
26-"Attract Vermin" feature has been removed from the game.
27-If your units are scattered due to lack of gold,those units will attack your town with Barbarians now.
28-The number of building sites that required for activating by Bureaucracy research was increased to 3 by adding 2 building sites.
29-Your account will be taken on vacation 24 hours after using Vacation Mode now. In addition,your gold income will continue to work 50% less while in Vacation Mode.
30-The benefits of government forms have been updated.
31-The benefit of the Scientific Future Search changed to "reduce the cost of other researchs by 2%".
32-Level limit has been expanded in Future Researchs.
33-Building level limit of Production and Reduction buildings has been increased to 64.
34-To the loser of a war in her/his town,the system will apply a level drop to a randomly selected her/his building now.
35-You'll be able to receive cargo ship permanently and Ambrosia as a 7th day bonus now.
36-Changed titles for women have been added to the game.
37-The capacity of Phoenician Cargo Ship has been increased from 500 to 850.
38-72 cargo ships that disappeared because of the removal of the Friends feature have been added to all accounts.
39-In line with the number of members in alliances,each member will receive bonuses in research/construction/army and fleet now.
40-A new established town won't be able to make pirate raid immediately and a pirate raid won't be made to that town now. It'll make 1 week after its establishment.
41-You can change the target locations of your cargo ships without canceling the loading of raw materials now.
42-You'll be able to develop research speed and cargo ship capacity and speed from Workshop now.
42a)2 different (20 levels for each) developments for cargo ship have been added to Workshop. One of developments will give +5% speed for each level and other development will give +100 capacity for each level.
43-Artillery Tower (which can be built only on green-flagged building site (like Pirate Fortress) and is an additional defense to naval battles) has been added to the game.
44-You can send a Spy from the town that you commissioned to another town without returning to your town now.
45-Animations for battles have been added to the game. In addition,rounds will be 4 minutes now.
46-An event that called Festival (what there was no production during the hours when it was active but what gold income and happiness was at the highest level) was added to the game.
47-A system (that follows the Total Score of the players monthly and rewards the top 50 that earn the most points) has been added to the game.
48-If the town that you're looting is inactive,loot will be loaded 50% faster on your ships now.
49-If you've won a battle,you'll be able to get Research Points and slaves besides looting as a reward now.
50-If you've a Spy in the town that you'll loot,your ships will ask you which raw material you would like to give priority to loot before you sail now.
51-It'll be a limit (proportional to your Total Score) on purchasing troops/ships from Black Market now.
52-A button has been added that allows you to repeat your last shipment (sending the same amount of the same raw material to the same town) in Trading Port.
53-An event (that you can win items in addition to gold and raw materials from Barbarian Villages) has been added to the game.
54-It'll no longer be possible to make pirate raid to someone on the same alliance and to accounts that you make IP sharing.
55-Animations in town appearance have been improved.
56-Anniversary gifts with Ambrosia have been added to the game for our players that plays long.
57-An event (that production speed is X2) has been added to the game.
58-If you're sending your troops to an allied town,maintenance costs will increase to 1.5 times instead of 2 now.
59-Palace's level limit has been increased from 11 to 20. So you can have 9 more colonies. In addition,the requirements that when establishing a new colony were improved.
60-You can receive Ambrosia with Favor Points and you'll be able to earn Favor Points by experimenting now.
61-If a town is inactive,you can loot gold (1% of the amount of gold in the town) from that town now.
62-A new building called Artist's House has been added to the game. In this building,you'll be able to produce your own artwork in 3 months and put it in the Museum. But your artwork can be destroyed in a war that you lost in that town.
63-Bashing rule has been added to the game again.
64-You can have to most 50 players in an alliance now. Alliance members who didn't enter the top 50 as Total Score were automatically removed from the alliance by the system.
65-A tab (that was activated only in your capital town and that you can follow construction in your towns) has been added to the game.
66-Cavalry unit (which will be located on the flanks on the battlefield) has been added to the game.
67-You can buy and sell cargo ships at Trading Post now.
68-The character limit of the Notes section has been expanded.
69-One more level added to Mission "Pillager" in Achievements. Number that you need to exceed to make the final level is 400 million raw materials now.
70-Page won't open in a new window/tab when logging into the game from the Lobby and you can add a second e-mail address or phone number to your Lobby account now.
71-When you make a pirate raid,you can lose 50% of your pirate points if you fail now. Pirate points that you lose will be given to the defender.
72-Premium city area (that's 17th city area on island) will give a production bonus now.
73-Items that allow you to customize the appearance of buildings and units have been added to the Shop.
74-Islands with new raw material (Silver) have been added to the game.
75-When sending cargo ships from one town to another,it'll have to be cargo ships in that town first.
76-Background music,character sounds,battle cries and a notification bell indicating that message have been received have been added to the game now.
77-A simulator for battles has been added to the game.
78-A tab that showing the total effect of all cities that its miracle is active has been added to the game.
79-You can't attack a player that have Total Score less than 5% of your Total Score now.
80-You can train Spartan in Barracks now.
81-Emojis have been added to messaging section.
82-You can build a second Dump now.
83-It's possible to turn Gold into Ambrosia now. 1 Ambrosia can be made with 1 billion Gold.
84-A window that allowing you to see the situation in each city has been added to the Tavern and Academy buildings.
85-Cage (a building that allows you to make soldiers from mythological creatures) was added to the game.
Who wants to vote?

I also remember the period mentioned, for what reason did it disappear?

i like them all

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Having a shop created in the pirate fortress, to buy unique and rare items that acts as a bonus effects for a limited time to increase:
Military power - Happiness - Reaserach - Fleet speed - Construction speed - Spy strength - Priests power at temples - Loading speed at the ports - Curruption Reducers - Army training speed - Piracy crew bonus - Travel shortning Items - Merchant ships capacity enhancements etc. Are the items that might be interresting to add into this game! Something new, unique and interresting ā- Yeah why not.
But whether it is added in the pirate fortress or another building is debateble! But imo, i go with pirate fortress. Also so it does not tip the scale so much, then these bonus increase should not be allot.
Like having an item that increases unit power by 20% is too much. Perhaps 7% would do or 5% increase!
i mean some items should not increase much, but others yes! Spy bonus is good to have too, abd then again. Not much of that too. 5% increase maybe is good to have.Because think of those who dont have the time to score high in piracy.. thats just another reason to loose wars more easily!
But this is the only thing i am with in this suggestion. The rest is not that important to me imo!
Honestly, I thought that the new Gods, that has recently been added to the game, would give out these bonuses mentioned above, and not only resources! -
I agree to the answers but..
Perhaps there should be a limitations of how much you can hop into V-mode during a week, month, half a year etc. But you do agree that its unfairly balanced this way.
Second; Yes i am talking about arrival time. If someone is living 1 day away from me, and i activate the speedup, then the speedup should reduce arrival time by 50%. If per trip i can use a maximum of 5 times, then: 24h - 12h - 6h - 3h - 1,5h.
Hmm, never thought of that. But what about a time limit then? Let's say when i occupy someone, then i can maintain the occupation by 1 hour or so, then after that, the player can abandon his colony no problem.
Last one, no comments to that. Guess you will win on this one

But yeah. It's a pain to the attacker only, not the defender.
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Sounds good and agree to this idea.
However i also agree with you all, when you believe defenders have more advantages.
But perhaps the defender should not have many meaningless advantages...
Like for example:
- Hide the numbers when i send my armies to attack someone. Usually the opponent can see that 450 units are on the way or just a prank attack 2 units otw, and if he pays 2 ambrosia, than he / she can see the details.. Why is this feature here in the first place? It should be hidden, perhaps after researching maybe a new thing called Camouflage. And then the opponent cannot see a thing. Or the camouflage will only be notified of incoming attack if the attacker has traveled 10 % of the way.
- Stop the V-mode funktion when someone is attacking you. This should not be possible. Make it only possible when someone is not attacking you.
- Creating some units that can only be taken into the battle and are idle during defence.
- Creating some items that shortens the ongoing attack to the opponent, by 25 %, 30% or 50% everytime you activate it. With a maximum of course.
- Also remove the ability to abandon your city if you have been occupied. Maybe make it like this. When you have researched a certain thing, you can no longer abandon your city when you get occupied. Perhaps that thing you research is a troop that you can only take with you in offense.
- Maybe all wall types whether this idea goes through or the city wall we currently have, should all be fixed manually, with small resources and time after each battle.
-And not to mention the bigger battlefield will also help the offender more than the defender.
- And why on earth, does the one you have occupied you, give you a share of the resources when he pillage someone from your occupied city? Ikariam is basically telling us. "Oh we are so sorry that you could not defend yourself from an occupation. here is a gift for you. Once the guy has occupied you, attack another city, you will get a small share of the looted resources".
Some logic in the game i do not get.
No, these are not strategy. These are just a pain to live with. And has nothing to do with strategy at all. and far from logical reasoning.
But walls, traps, towers, defeding sea creatures, medusa maybe or godly bonus protections, is a must to have and are a right to the defender to have these things. We have walls and people are ok with it, why not this idea? I am just copying some defending stuff others have written here. Honestly i dont think traps and towers would work, but i just wrote them to make a statement. Thats all.
Now a sea wall would not tip the scale so much that the defender will be a winner 100%
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Try to upgrade your capital - you may get more units and of different kinds.
Its still low. Very low!
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Agree. And the same goes for units and resources.
Why only slingers and spearmen? Should be more + also navy! -
I think inactive would be great to loot gold from.
BUT only the inactive! -
I have a question. If donating to resource site would trigger some rewards from Player Details (Achievements), will that work as a suggestion?
To encourage people to donate to recieve rewards?
Just asking here.
What happens if the resource sites are maxed and you are a new player joining this game? Then you would not recive these achievement rewards!
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I dont agree to the battlefield you choose by yourself, cause it will give a huge advantege to the defender and the game would really become unfair!
I only agree to few more battlefield sizes. But not allot. Perhaps 1-3! Max 3, then units would get killed very fast with a huge battlefield!
The attacker would gain more advantage than the deffender with a huge battlefield!
and the defender would gain more advantage with a small battlefield!
Only the developing team, knows best what to do to make the game fair! -
I think the developeres have more important tasks to fix than this!
Its not really that important. You either could wait it out as you said or not create it in the first place -
Some of barbarien units will do good in our hands!
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I agree. its not a war game so its a no for me.
Besides. You can play on war servers, there you can loot gold.
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Good suggestion
