Posts by Flummi

    Wunder gelten nur für dich, was dein Freund macht betrifft dich in dem Fall nicht.


    Wie Tiny schon gesagt hat, reduziert sich durch mehrere Tempel der Cooldown, direkt nacheinander kannst du das Wunder erst aktivieren, wenn du soviele Tempel hast, dass der Cooldown unter die Wunderlaufzeit fällt.


    Bsp: 1x Poseidon, 4h Laufzeit & 1 Tag Cooldown, 2x Poseidon, immernoch 4h Laufzeit jetzt allerdings nur 12h Cooldown du musst also kürzer warten um das Wunder erneut einzusetzen.

    It doesn't give random numbers, but it's not working. It currently matches your own achievements - that is if the person you compare it to has at least level 1 of the achievement.

    This is a comparison with a 500 point account who has the palace achievement on level 1 (get's matched my level 6 achievement), but not the other ones so they stay empty. As a result you cant really compare your achievements to others.


    Edit: Corresponding Bugticket

    I would vote for the wonder activation, but against the cooldown, for the reasons Rastan listed.


    On a related note however, i would include a ambro feature which lets me auto invest my favour into the God's Shrine (similar to a trade route). I'm active and always have the favour to continue the blessing, but sometimes i just forget, which results in a lot of missed res over time.

    In der Regel sind das sogennante "Bunker", heißt Accounts bei denen die Generäle nur passiv rumliegen während der Account die meisten Zeit im Urlaubsmodus verwährt. Wenn man dann mal Militär benötigt, holt man den Account aus dem Urlaubsmodus, kauft sich beliebig viele Generäle über den Schwarzmarkt und schickt den Bunker wieder in den Schlaf. So kommst du im Kriegsfall schnell an Truppen ohne permanent den Unterhalt zu bezahlen.


    Das Ganze ist generell eine umstrittene Taktik, wird aber eigentlich von jeder großen Allianz verwendet, da man sonst im Kriegsfall stark im Nachteil ist, wenn man im Zweifel erst mal 1-2 Wochen aufrüsten muss.

    I don't really think colossus or spears + balloons and gyros is an option when you only play a couple hours per week. Yes you can be annoying when you are online, but if you log in every other day for example, you are annonying once every two days at most. That's not stopping anybody. Same for the collossus, annoying, but you need to be online.

    If you don't have time to fight back there are really only three options:
    - Save gold until you are no longer interesting to him

    - Join an alliance, usually there is players who like to help

    - Beam away. Either with ambro or go into graveyard mode (e.g. dont play for two months), and place your cities somewhere else on the map or even on another server.


    You could also suppress the wonder if you share islands but that most likely backfires if your neighbors dont take your site on the issue.

    The premium account still provides the same benefit. You have to be online 4 times less than someone without it. This hasn't changed, and the lower levels of the buildings haven't either.

    And once you are upgrading past the old limits (e.g. Architect's Office >32), those upgrade take 5hrs+ where I don't think it's to much to login once every 15-20 hrs to continue the queue, if building time is really important.

    Sure, cities take longer to develop, but that won't change significantly with more buildings for the building queue, since warehouses, 5 reducers, town hall etc all just take a lot of time.


    Regarding the costs, you can refer to https://ika-tools.com/ and see exactly how many ressources you will need.

    Townwalls are not THAT good and only really benefit you when you have large armies + are online, where you can play around with the garrison limit and high level walls. Besides that, walls below (i think) level 20 are straight up a disadvantage on the largest battle field against mortars, since it overkills the wall and with it your backline and artillery. It is also really convenient in messy situations where you want to free an occupied city, and don't fancy fighting for 2-3 rounds against your own wall.


    With these things in mind, many players just skip the wall in the early/mid game. You can still build up a level 1 wall + 1 speerman to stall for one round if needed. Once you have a big account, most people tend to add walls, but im pretty sure I have payed more for my walls than they have benefitted me so far.

    I mean, even if there were a possibility of such a feature, 150 Gold per Ambro is just ridiculous. With 14 cities and 6k citizens per city, i get about 250k Gold per hour if nobody is working. That would be above 1600 Ambro per hour, enough to beam all my cities every two hours...


    If there was such a feature it would need to be more in the range of 500k Gold per Ambro, where you could think about paying a couple of million in gold if you want a premium trader or convert your capture points - or spend a fortune to beam a city.

    This has already been addressed in parts, when the tavern and the museum were reworked. These days you need a lot less wine for the same population, so cultural treaties are less important.


    That being said, i would maybe change it in a way where on less populated servers each treaty counts as two, or include some kind of research for big accounts where you can have two or even three cultural treaties with the same account after it has been researched.

    Ikariam is a long term game so even if the mine upgrades take 5 years to pay off for example I still see that as worthwhile. Plus these mine levels aren't even high really.


    The guy made threats so I pillaged him, he complained on the agora that I was targeting him and he promptly hit vmode.

    It really depends on the mine levels and how many people are on the island. I wouldn't donate anymore if it would take me multiple years to get my wood back from the new gained mine level.


    As an example, even with near perfect conditions (17 players on an island, each with 85% from the shrine and 32+ level forester's) it would take about a year for level 40 to pay off. For level 50 we talk about 8 years, even under these perfect conditions, for this level alone. If you sum up all the previous levels as well, it gets clear pretty quickly that somewhere in the lower 40s there is a point where it's not benefical anymore to donate (for the saw mill). If you have fewer players, it gets worse, obviously.


    For your example with the 38 mill we are looking at 0.8 yrs for the mill, and a lot shorter for the level 32 quarry if you value marble higher than wood (again perfect conditions, but reasonable times even for fewer players). Under these circumstances, I'd say donating is still worth it, and especially the 92k donation score on a 7-year-old account would sting.


    Definitely a case to think about taking some action imo.

    Find ich eine gute Idee, auch wenn 85 % wahrscheinlich etwas viel ist.


    Hast du eine Idee, wie man folgendes Problem lösen könnte:

    Ich bete aktuell einen Gott meiner Wahl an, und möchte mein Lagerhaus ausbauen. Ich stelle schnell auf Choronos um, klicke das Lagerhaus und gehe wieder zurück auf meinen Standardgott. So hat man eigentlich gar keine Einbußen, aber den vollen Chronos Effekt.


    Wenn du da einen guten Vorschlag für hast, finde ich zumindest das Konzept sehr gut, wie stark die Reduktion dann genau ist, ist dann schon fast Nebensache.


    ZF immer gerne, ich denke mal, dass der Forschungsbereich Mythologie auch dazu gedacht ist, dass er früher oder später um diverse Forschungen erweitert wird.

    I don't know if this is how it's properly calculated. From my understanding, the 23% bonus on New years applied to the base production, so it has a big impact, especially since it's on both res. I pretty much get L.O.B.'s values, only off by a bit. If the foresters and winery would be a tiny bit higher, it would be spot on, but I could also be missing/misunderstanding something. Either way, i highly doubt that the screen is fake, after all why would it be?

    Hello everyone,


    I have a question whether I understand the technocracy government correctly.


    I currently can put 13386 woodworkers in my forests without helping hands, so 20078 with helping hands.


    The amount of wood that I get is now calculated:

    (13386 + 6693 * 0,25) * 2.45 = 36895 wood/h

    corresponding to normal workers, helping hands (at 25% efficiency) and a 2,45 multiplier from level 30 forester's combined with a 41 shrine of gods.


    Now, if I were to change my form of government to Technocracy, the unskilled labourer productivity is increased by 20%. As I understand it, this would result in

    (13386 + 6693 * (0.25*1,2)) * 2.45 = 37715 wood/h

    which would be about +2% hourly production, which in my opinion is barely worth it.


    If, however, the bonus is additive ("+20% Unskilled labourers productivity" is worded a bit ambiguous), I would get

    (13386 + 6693 * (0.25 + 0.2)) *2.45 = 40174 wood/h

    which would make technocracy attractive, and a bit more impactful, now that we have the shrine in the game.


    I think that the former (+2%) is the case, but maybe someone has tried it out and can confirm the calculation one way or another. From the wording alone, I would expect technocracy to increase the efficiency of unskilled labourers from 25% to 45%.


    Cheers,

    Flummi

    Wenn dein Gegner 6 Schmieden hat (und Theokratie), dann hat er eine durchgehende Schmiede zur Verfügung, vorausgesetzt er löst sie auch aus. Ohne Theokratie braucht man 7 Schmieden auf Stufe 5 für eine Perma-Schmiede. Schau am besten mal nach wie viele Schmieden dein Gegner hat, wenn es 6+ sind dann hast du deine Antwort.