[HELP] How to develope faster?

  • Good afternoon everyone! I played Ikariam approximately 10 years ago, on the late brazilian Ypsilon server. I decided to return to the game at the present time, much older, and I see that I made a lot of mistakes back then.


    I currently play on an active server abroad, with several players, and I'm looking for tips to evolve more quickly. I don't remember exactly what mechanics I used when I played.


    In short, I have some questions that, if possible, I would like you to help me solve.


    I've been on the server for approximately 10 days, 4 cities. 2 marble, 1 win, 1 sulf. Palaces are duly compatible. CMs + Taverns compatible with the maximum possible production/island, considering that the server is new and we are working to improve the metalworking and production companies and they provide me with enough gold to keep production + gyms at max (170 pph).


    What should my 5th city be? Crystal, since I don't have any? Wine, because I don't know if a single tank will be enough for all 5? Marble, because it's the most important resource?


    And, besides, what other buildings should I prioritize? Carpentry, Forest Guards + Quarries and Winery at an acceptable level.


    Could you guys give me a tip or parameter to get an idea of how to optimize the evolution? Literally everything Will help.


    The thing is that I'm a little lost, I don't even know if I'm at the moment to focus on opening the 5th city.


    Anyway, please, if you have any tips to help me, it will be of great help! I really like the game and I wanted to continue more efficiently. I currently have about 6k overall.


    Sorry if i commited english mistakes, im not an native speaker of the language.


    Hugs and thanks for your attention!

    37F7Zo2.png

  • I'd look at a crystal, then another wine and then look at whether you need another crystal or sulfur after that. I'd also look at resource reducers to build early on, both the reduce how much storage you need and also how much you need to ship around to upgrade. Buy cargo ships at every opportunity. Look to build a shrine, as soon as you can (after the resource reducers).

    UhPWCXc.jpgg



    Truth is my weapon. Knowledge is my armor. Wisdom is my strategist. Love is my warrior...

    Quote by Matshona Dhliwayo


    "Why must you always chase after dragons?"

    "Because they are the ones that have all the gold"

    -Overheard conversation in a decrepit cantina


    "Why do Dragons hoard gold?"

    "Simply to flex on other sapient species"

    -Overheard conversation between scholar's apprentices


    RIP over 1,700 posts that I left behind on the old forums

  • Go for the shrine as soon as possible. it provides huge bonuses to 1 resource per town.

    As for your next city resource i too would go for crystal, you need it for research and for shrine.


    As for military... at beginning don't even bother with it, if somebody attacks you with 100x more points you will loose every time.


    As for other tips: build all 5 reducers if you have free spaces. in the long run it saves you a lot of resources. especially you should have Architect's Office and carpenter in every single town later on add wine press too.


    As for the rest it is up to you what you want to focus on. are you more of a builder, researcher, fighter, alliance ambassador...

    And try not to antagonize larger players. get some friends and allies...

  • Crystal is your obvious next colony.


    Beyond that I'll echo what the others have said: build the Shrine, build the reducers, and build improvers.


    And don't forget to donate.

  • I'd look at a crystal, then another wine and then look at whether you need another crystal or sulfur after that. I'd also look at resource reducers to build early on, both the reduce how much storage you need and also how much you need to ship around to upgrade. Buy cargo ships at every opportunity. Look to build a shrine, as soon as you can (after the resource reducers).

    This resource reducers, i got in all the 4 cities carpentry at 10 and marble workshop at 10, is that a ok level to start investing on other things? this shrine thing i had no idea.

    this shrine thing i didnt even knew it existed. i will look for it.

    as military, im considerably safe since im far from the core of the map and surrounded by alliance members

    this 5 reducers, i think im able to create only the carpentry and marble workshop, both are at level 10 in all 4 towns.

    my goal is to build account relatively strong to start helping on the alliance fights, theres any tips of things i could do now that will help in the future?

    Crystal is your obvious next colony.


    Beyond that I'll echo what the others have said: build the Shrine, build the reducers, and build improvers.


    And don't forget to donate.

    donating is kind of a problem right now since the ammount of wood required is substancial. i think i cant donate enought to proper evolve the islands without wasting time on the cities, theres any tips you could give me on that point? i think i might have to start attacking people close that dont donate to the islands but i dont know if it will worth the trouble. theres a few accounts with 1-2k points near that looks like they arent developing fast and are not part of my alliance. i dont know if beeing hostile right now would be smart.

    37F7Zo2.png

  • I'd look at a crystal, then another wine and then look at whether you need another crystal or sulfur after that. I'd also look at resource reducers to build early on, both the reduce how much storage you need and also how much you need to ship around to upgrade. Buy cargo ships at every opportunity. Look to build a shrine, as soon as you can (after the resource reducers).

    This resource reducers, i got in all the 4 cities carpentry at 10 and marble workshop at 10, is that a ok level to start investing on other things? this shrine thing i had no idea.

    That's a start, but I would consider slowing down on other things to build the reducers (assuming your Town Hall is of sufficient level to fill mills and mines) first. They make everything else cost less to build.


    As far as donations go, I'd put 3 hours of wood production daily into each mine and mill per city.

    UhPWCXc.jpgg



    Truth is my weapon. Knowledge is my armor. Wisdom is my strategist. Love is my warrior...

    Quote by Matshona Dhliwayo


    "Why must you always chase after dragons?"

    "Because they are the ones that have all the gold"

    -Overheard conversation in a decrepit cantina


    "Why do Dragons hoard gold?"

    "Simply to flex on other sapient species"

    -Overheard conversation between scholar's apprentices


    RIP over 1,700 posts that I left behind on the old forums

  • This resource reducers, i got in all the 4 cities carpentry at 10 and marble workshop at 10, is that a ok level to start investing on other things? this shrine thing i had no idea.


    Boost the reducers to 50 as a priority.

  • This resource reducers, i got in all the 4 cities carpentry at 10 and marble workshop at 10, is that a ok level to start investing on other things? this shrine thing i had no idea.


    Boost the reducers to 50 as a priority.

    Eventually... If you have only 6.000 points in total you should invest in other things too. 5th city is more important than upgrading reducers from 33 to 34.


    But yes, you should get those reducers up, but within reason, no need to rush them at all cost and not do anything else.

  • I'd look at a crystal, then another wine and then look at whether you need another crystal or sulfur after that. I'd also look at resource reducers to build early on, both the reduce how much storage you need and also how much you need to ship around to upgrade. Buy cargo ships at every opportunity. Look to build a shrine, as soon as you can (after the resource reducers).

    This resource reducers, i got in all the 4 cities carpentry at 10 and marble workshop at 10, is that a ok level to start investing on other things? this shrine thing i had no idea.

    That's a start, but I would consider slowing down on other things to build the reducers (assuming your Town Hall is of sufficient level to fill mills and mines) first. They make everything else cost less to build.


    As far as donations go, I'd put 3 hours of wood production daily into each mine and mill per city.

    Started using that production based donation schedule.

    This resource reducers, i got in all the 4 cities carpentry at 10 and marble workshop at 10, is that a ok level to start investing on other things? this shrine thing i had no idea.


    Boost the reducers to 50 as a priority.



    5th city is more important than upgrading reducers from 33 to 34.


    Yes, but he's only got them at level 10. Costs only get non-trivial above level 29.

    Its kind of fun cause i thought at a level like, 14 would be enought hahaha decided to upgrade them all to like 16 on this early run. in 5 days (probally) i will research "extra hands" i think i will need a few more gold to get the finances estable with a bigger production. so, my plan is to reach 16 on the reducers then get a +2 CM's levels on every city to guarantee the finances. after that, back on trying to get the reducers at 20. the thing is that my marble source is too small right now, wood is not the problem at the moment.


    about the points. currently on 7k500

    37F7Zo2.png

  • Guys, what about a colony to farm barbarians? I think its called moving colony? Someone told me about that strategy. I realized i might loose much time investing in the reducers only using the low pillage i can get and current marble production.

    37F7Zo2.png

  • Guys, what about a colony to farm barbarians? I think its called moving colony? Someone told me about that strategy. I realized i might loose much time investing in the reducers only using the low pillage i can get and current marble production.

    Not worth it, barbarians have diminishing returns.

  • Guys, what about a colony to farm barbarians? I think its called moving colony? Someone told me about that strategy. I realized i might loose much time investing in the reducers only using the low pillage i can get and current marble production.

    Not worth it, barbarians have diminishing returns.

    i was thinking about it cause the world i start playing is kind of new. all the islands are at a low level and theres not many people here donating.

    Guys, what about a colony to farm barbarians?


    All you need is a level 1 Town Hall. Place it on the island and raid that island's barbarians from your main colonies.

    Understood, do you think it worth to try?

    37F7Zo2.png

  • I tried it but made the mistake of having corruption in my colonies. Even with Nomocracy, the amount I lost to corruption and the unit losses handily exceeded the rewards from the barbarians.

  • I tried it but made the mistake of having corruption in my colonies. Even with Nomocracy, the amount I lost to corruption and the unit losses handily exceeded the rewards from the barbarians.

    In my experience, by the time you can get useful amounts of res from the barbarians... Trying to get them out before they rebuild is ridiculously difficult.


    Then you have to factor in the resources needed to both rebuild your population and train more troops.

    UhPWCXc.jpgg



    Truth is my weapon. Knowledge is my armor. Wisdom is my strategist. Love is my warrior...

    Quote by Matshona Dhliwayo


    "Why must you always chase after dragons?"

    "Because they are the ones that have all the gold"

    -Overheard conversation in a decrepit cantina


    "Why do Dragons hoard gold?"

    "Simply to flex on other sapient species"

    -Overheard conversation between scholar's apprentices


    RIP over 1,700 posts that I left behind on the old forums

  • In my experience, by the time you can get useful amounts of res from the barbarians... Trying to get them out before they rebuild is ridiculously difficult

    I think the ram scatter tactic still works to make them unable to rebuild the village.


    Heard some talk how it was meant to be fixed somewhere down the line, but I don't think it ever was.

    Remember your ABC's in gaming -


    Always Be Cheatin' :closedthread:

  • In my experience, by the time you can get useful amounts of res from the barbarians... Trying to get them out before they rebuild is ridiculously difficult

    I think the ram scatter tactic still works to make them unable to rebuild the village.


    Heard some talk how it was meant to be fixed somewhere down the line, but I don't think it ever was.

    Not familiar with that.

    UhPWCXc.jpgg



    Truth is my weapon. Knowledge is my armor. Wisdom is my strategist. Love is my warrior...

    Quote by Matshona Dhliwayo


    "Why must you always chase after dragons?"

    "Because they are the ones that have all the gold"

    -Overheard conversation in a decrepit cantina


    "Why do Dragons hoard gold?"

    "Simply to flex on other sapient species"

    -Overheard conversation between scholar's apprentices


    RIP over 1,700 posts that I left behind on the old forums

  • In my experience, by the time you can get useful amounts of res from the barbarians... Trying to get them out before they rebuild is ridiculously difficult

    I think the ram scatter tactic still works to make them unable to rebuild the village.


    Heard some talk how it was meant to be fixed somewhere down the line, but I don't think it ever was.

    Not familiar with that.

    You send a unit that would scatter, such as a battering ram, and the village won't rebuild for that duration.

    You could send scatters periodically to prevent it rebuilding for as long as you need. I seem to remember you needed a cargo ship as well, so you have to send said scatter unit from another island.


    Been a good good long while since I last did barbarians so cannot confirm if it still exists, but last I heard it was still in the game.

    Remember your ABC's in gaming -


    Always Be Cheatin' :closedthread: