Yeah, yeah, of course
True
It’s a shame nobody’s donating the little bit needed to raise the mines. … Nobody’s helping you because what I (or you) have donated is more than enough for them
Yeah, yeah, of course
True
It’s a shame nobody’s donating the little bit needed to raise the mines. … Nobody’s helping you because what I (or you) have donated is more than enough for them
yessssss
It appears again
Isn't at your left, at the bar? 4th icon from above
Sorry, I didn’t explain myself very well.
The feature has disappeared from the shop.
I can’t find it any more.
It’s as if it’s no longer possible to buy it.
It still appears on the left-hand side of the game screen, but what happens when I’ve used up the purchased packages?
How do I buy new ones???
I can't find the Premium Trader in the Shop.
It’s actually true
this feature has disappeared from the servers I play on:
test server
ares
minotaurus
Display MoreMantenere il sistema attuale invariato potrebbe avvantaggiare significativamente alcuni giocatori che sanno come sfruttarne le meccaniche.
Ecco come funziona il processo per sfruttare il sistema:
- Il giocatore A crea un piccolo account secondario (Account little a) , dichiara la condivisione dell'IP (per mantenere tutto legale) e acquista una grande quantitĂ di Ambrosia. Alcuni giocatori, a quanto pare, acquistano Ambrosia a prezzi regionali molto piĂą bassi, come ad esempio i prezzi turchi.
- Il giocatore B fa lo stesso , creando un piccolo account secondario (Account b), dichiarando la condivisione dell'indirizzo IP e acquistando Ambrosia.
- Il giocatore A sposta una cittĂ dall'Account a sull'isola (o sulle isole) del giocatore B. L'Account a dona quindi la massima quantitĂ possibile di risorse tramite donazioni di ambrosia alla miniera e alla foresta dell'isola.
- Il piccolo conto a va al cimitero e successivamente viene riportato indietro. Ciò consente di ripetere il processo di donazione: il conto ritorna, dona di nuovo, torna al cimitero e così via.
- Ripetendo questo ciclo , il giocatore A può contribuire con enormi quantità di risorse all'isola del giocatore B, potenzialmente portando la miniera e la foresta a livelli superiori a 60.
- Il giocatore B ricambia quindi il favore , utilizzando l'Account b per ripetere lo stesso processo sull'isola del giocatore A.
Volete vedere le prove di come funziona? Controllate la classifica delle donazioni sul vostro server e osservate lo stato dei principali donatori. Scoprirete che molti sono inattivi e sembrano destinati a essere dimenticati. Alcuni poi ritornano e riprendono a donare. Monitorando questi account nel tempo, si può notare uno schema ricorrente di inattività , trasferimenti di account dimenticati, ritorni e donazioni ingenti. Sebbene questo da solo non dimostri uno sfruttamento deliberato, solleva legittimi interrogativi su come il sistema venga utilizzato.
Il risultato è che entrambi i giocatori finiscono per avere isole notevolmente potenziate grazie all'uso ripetuto di queste meccaniche, ottenendo così un vantaggio sostanziale rispetto ai giocatori che sviluppano le proprie isole attraverso i contributi normali.
.
Il problema non è tanto ciò che fanno i singoli giocatori, quanto piuttosto se il sistema stesso crei un vantaggio sleale.
Oh my God!
I hadn’t thought of that.
But then, all the more so, if donations were intended to provide a return of resources directly only to those who had donated, it would break the system…
I’d just thought that, at present, the system favoured multi-account users, especially the illegal ones.
Forse lo screen della visuale grafica della battaglia potrebbe aiutare...
Display MoreCiao a tutti!
Vorrei segnalare un bug:Ho inviato marmo da una mia polis all'altra, solo che nella polis di destinazione il marmo non è stato aggiunto.
Il Sindaco mi ha confermato che la spedizione è arrivata a destinazione, ma nella polis di arrivo la risorsa non è stata caricata.
Per circa 1 h anche le corrispondenti navi non sono apparse disponibili nei porti (ora sì).
Ovviamente, non ho utilizzato la risorsa per nient'altro nella polis di destinazione né l'ho rispedita verso altre polis. Semplicemente, è scomparsa.
Vi è mai capitata una cosa del genere? come avete risolto?
Ho provato a segnalarla al supporto aprendo un ticket ma l'unica cosa che mi hanno risposto è stata di scrivere qui nel forum...
qualcosa di simile era stato segnalato sul forum .EN
se vuoi , puoi provare a cercare e/o a scrivere anche lì ....
https://docs.google.com/spread…Jz9dX7cw/edit?usp=sharing
server ARES , Highscore Donate
| total points | 4814,31 | |
| players 1-50 | total points | 1196,16 |
| players 1-50 | % on total points | 24,85% |
| players 1-50 | % on 1000 olayers | 5,00% |
| total players on server | 8000 | |
| 3000 players have at least 1.700.000 points |
Let's talk seriously and not joke around...
If I hadn't donated on my islands, I would have disappeared or stayed at 200,000 points.
There are very few of my islands where other players donate.
The real truth is that many players have grown thanks to my donations and thanks to the ambrosia I PURCHASED... while they most likely have never purchased any themselves...
But that’s fine with you...
That said, I’m in favor, you’re against it.
The end
For you, everything is simple and easy,
but it doesn't always work that way.
There are many strong players you can't beat.
They often have large alliances that protect them.
And anyway, given the huge number of players who don't donate, you'd be forced to fight all the time—even if you don't feel like it—while they grow stronger thanks to your donations...
I don't understand because the game already has so many things you can do to someone who doesn't donate. Do they have wood they aren't donating? You can pillage them. Do they have no resources? You can blockade them and wine starve them. If they're on a wine island? You can blockade them and prevent them from building.
It would mean being FORCED to constantly fight those who don’t donate, every time you log in, without a break… and being FORCED to stop playing your own game…
There are far too many players who don’t donate!!!
What’s more, they DON’T INTERACT AT ALL!!!
They don’t usually chat… they don’t reply to messages
what kind of mechanism ?
Nobody’s forcing you to donate
You can plunder the resources; you can do it with pirates, or with barbarians…
but it’s clear that the idea of co-operation for the mines has failed!!!
I don’t think it’s at all absurd to ensure that everyone gets what they’ve given…
Do you see it differently? Lucky you, for not getting angry and putting up with the bloodsuckers better than we do…
Display MoreDisplay MoreDisagree. It's a collective action problem and should remain as such without additional incentives.
How can you say . it’s a problem of collective action and should remain as such without additional incentives !!!
But do you have any idea how many players I have on my islands across both servers I play on who’ve never donated anything ???
It’s not about giving more incentives ; it’s about giving everyone their fair share !!
It’s all about getting away from multiple accounts !!
It's a solution in search of a problem. There's little issue with the game being designed this way and the collective action problem makes it interesting. By collective action it means that the best choice for individuals is simply not to donate but that hurts the collective when it would be better for everyone to cooperate.
As soon as you add some kind of penalty for not participating, you strip away the collective action problem and simply have created a mandatory donation system which is boring.
As if the game were super exciting and captivating!!
Ikariam is boring, too...
Even moving wine is boring
Even building structures gets boring in the end
So what???
If you want to play, you do it anyway, and in the end, you obviously enjoy it...
So I don’t see what’s wrong with making an effort to donate in order to get resources.
Then, once you’ve reached a satisfactory production level, you just stop donating...
Disagree. It's a collective action problem and should remain as such without additional incentives.
How can you say . it’s a problem of collective action and should remain as such without additional incentives !!!
But do you have any idea how many players I have on my islands across both servers I play on who’ve never donated anything ???
It’s not about giving more incentives ; it’s about giving everyone their fair share !!
It’s all about getting away from multiple accounts !!
i like and support this idea
Display MoreYou have option to upgrade wall by upgrading wall
You have option to upgrade giants by increasing the number of giants ...
It is the same ...
Not quite. As you won't get extra steam giants on the battle field in one round. But the walls you are fighting with are getting stronger when you upgrade them in your town.
Also, walls have been made a little weaker on purpose as you can now upgrade them beyond their "old" limits.
Sorry, but I didn't quite understand the point of your post...
Could you explain it better?
Also, because I don't know what the walls' stats were before, and besides, the walls don't appear in the workshop's unit list... in the HELP section, you'll find them in the list of buildings....
Thanks!
You have option to upgrade wall by upgrading wall
You have option to upgrade giants by increasing the number of giants ...
It is the same ...
I think using the lowest price could make it open to abuse; I suggest using the highest sale price. And what do you do if no one has the resource for sale?
ok
it is ok also the highest price
but I mean that the new function is to convert gold directly into the resources of your choice