Posts by vikR

    More importantly, yes.


    Even an account with a few million points can make a big impact. And it can fight big whales. Players who fight with their cards will not be good. They don't know the mechanics. Just pay... pay... pay, that's all.


    They are not invincible, using the mechanics of the game, knowing the tricks is still more useful than who pays how much and how advanced they are.


    You have to develop smartly, prioritize what is useful. Against such big fighters who have thousands of ships in their hands, you just have to dodge and shark as much as you can. Believe me, it will hurt their wallet... ;)

    They are the reason you are hysterical on the forum. I didn't say you are, or that I am. I use Ambro like everyone else, there is no other way to improve it.


    Those who run around with millions of general points, there is no point in approaching things in only one way. I wrote a few simple things, you just have to use them and click a lot.


    That's it... if you don't understand, I can't help you. Read, learn. Find someone who understands what I wrote and learn from them. Use sharks, mark the route, uprage the carrier's defenses.

    If you throw 8,000-10,000 rocket in one night, you will be good. You can believe it hurts them.

    Its only +6 hour

    15 sec 1 shark

    They are not unbeatable either...
    Writing is always easier than thinking.. :)

    It doesn't usually hinder me, if it's not developed, you can take it down to a 1/99% ratio. On land, you shoot it out of the air, then grind it down with steam giants. At sea, you throw out the third line, doesont matter if it 6,000 rockets or even more. You can shark all them one night.. In the morning they are interesting afterwards, the enemy always runs and dont one to fight with you. :)

    Man you sure dont want to ever fight my alliance. Steam giants. hahahaha bring em on.

    If you use sharks and shoot your enemies out off the air line. Why would you use hoplites if you don't throw a single unit into the front row?


    In short, I didn't say that I don't use hoplites. I described a simple tactic that you can use to grind them down. It's pointless to explain anything about the mechanics of the game and when to use which unit, for those who are hysterical on the forum and don't thinking, you only see your enemy how much money spent and they are "unbeateable". Learn a little, spend your time how to fight, maybe you will realize that the big Mastercard warriors can be easily beat it. You just need to think a little. :)

    Lili's thought process is pure envy, she doesn't want to look for a solution to defeat her opponents.. she just sees like a crow that a lot of money has been spent on her and she is invincible. And this is not true, the game mechanics cant beat with mastercard.

    Tell a friend to only improve the Carrier's defense.. until level 20.

    260M gold, 260M resources.

    Talk to this player to throw out the third row.. and then you attack him with your fleet. 260M gold, right? It's not that much. There is a solution to everything, you just have to think about it, not get hysterical on the forum because someone is spending much more money on the game, even though it was an opportunity given by the game. BUT! Not a winning button.

    It doesn't usually hinder me, if it's not developed, you can take it down to a 1/99% ratio. On land, you shoot it out of the air, then grind it down with steam giants. At sea, you throw out the third line, doesont matter if it 6,000 rockets or even more. You can shark all them one night.. In the morning they are interesting afterwards, the enemy always runs and dont one to fight with you. :)

    Let's say I'm not so sure about this..

    I wrote earlier you can use tricks. There are a lot of systems in the game that make it difficult for a looter to play. Hide the raw materials, high hiding places, deliver. 1-1-1-1 system, actively react to the steps, delay them, take their time. Disrupt the merchant's ships with a colossus.. you could list more, as long as the majority of the players don't show the slightest sign of defense, they will be farms. This was also the case in the 3/3 system, but in the new system, even a large army will not scare anyone if there is no development behind it.

    The game mechanics can't beat with mastercard.

    What I wanted to get out of this is that the problem here is not with the v14 update. There is something to improve, of course, for example on land the balloon is quite unbalanced.

    The source of the problem, the possibility of multi, I think Badidol knows this, everyone knows it, but for some reason it is good business for GF that multi is allowed in the game..

    I've also fought people who jump around with 3-6 million general points, with town relocation. With endless multi accounts, ordered directly from Turkey, there are such warped.. it's not legal but they can do it. Just because someone throws in a lot of euros dont knows the tricks.

    Exactly!

    Mastercard never enough against the game mechanics. Anyone who knows the tricks and has fight well before v14 system should know this.

    Multies is a sensitive topic, which is a very bad foundation in Ikariam.

    You can get gold, you loot, selling the raw materials is much more profitable than producing.


    I've fought thousands of sea and land battles since the update came out. It was clear from the very beginning that you need to increase your storage capacity and invest in upgrades if you want to fight. Not in palaces, governors...


    Upgrades are important, there are a lot of upgrades that are useless and pointless.

    If you don't invest in upgrades, just keep building, don't be surprised if you don't have a chance to fight on the front. This is not the difference caused by the previously shared tender. This is the difference caused by poorly invested resources....


    The enemy is not at high levels at all.. I usually fight with 100-120k general points, I'm much more advanced than him, not with mastercard..

    Give the defending side a greater advantage?

    The attacking side only has the power of surprise, it suffers a disadvantage in everything else.


    Unfortunately, it's clear from your comments that you don't understand and that you're full of *snip*. There's nothing wrong with that, it's a free world. You've said enough *snip*today, I'll let it go..

    Please refrain from insulting other players - censored - Kikoguns

    As a final thought. I don't think adding armor to the base stats of balloons is a good idea, because then even players who don't know the mechanics will feel an advantage. Since armor helps a lot, it's always constant in avoiding the wave. The health can to exhaust.


    There are two things could play with.


    1. Increase the health of balloons (buff)

    2. Damage and health reduction of gyroscopes (nerf)


    Well, the first one would be more obvious and easier to adjust. I don't think there would be much adjustment needed, they're not completely useless, but there's no point in using them vs almost the same upgrade.

    If the opponent is active and sends out the balloons, you won't be able to take them down and you can scrape the wall with wall breakers. The balloon would be just as unbalanced as it is now, only in the other direction and it would be much worse.

    Your second thought is better, but basically the balloon is a more expensive unit. Its development should also be more expensive, I think it's good. You could even add armor to the basic stats, that's not a bad thought, but it could probably be easier to adjust with health. As you can see in water battles, the carrier's health is high, so it can withstand hits better.

    I see that makes your statement a little clearer, which is unfortunately terrible in its current form, because it makes units and buildings useless.


    I think your suggestion is not a good approach, because then the balloon would always fire 30 cannons, and it would be unbalanced anyway.


    It would be enough to increase the base health a little, and the balloon would immediately be more usable for deployment in more situations, since it would also be usable in the old system.

    So, according to your argument, it's pointless to keep balloons. It's pointless to rotate steam giants. It's pointless to increase the wall, because in the air it's going to be giro vs giro anyway. When the opponent has 6000 giro and you don't have enough action points to deploy sharks, what's the point of these units in the game?

    Based on your modest approach, you fight with hoplites and gyros.

    You're not taking advantage of the real advantage of balloons that you should have in a battle, and you have no idea about it.


    Currently, air combat is not balanced on land, if you haven't developed much, you don't know the combat tricks, it's a shame to explain it to you.. :)

    I disagree, what kind of fighting style is this..?


    So don't use balloons against cannons when they hit your walls?! Or do they just poke steam giants?


    Currently balloon are too weak, and gyro attack is cheaper, not to mention the 1.15% advantage of forge.

    So the % will always be more useful for attack upgrades than +20 armor.


    I think a good approach would be to increase the base health of balloons a little.

    Reggelt! De nagy a csend?!?! RĂĄjöttem valamire, de csak halkan mondom, ne kiabĂĄljam el. GammĂĄn 9170 körĂŒlire csökkent a lĂ©tszĂĄm a 2 hĂłnapon keresztĂŒl 10000 körĂŒlirƑl, lehet, hogy elindult valami? :-))

    MĂșlthĂ©t HĂ©tfƑn volt egy frissĂ­tĂ©s, ami elvileg felgyorsĂ­tja az inaktĂ­vok törlĂ©sĂ©t Ă©s az akkora bejegyzĂ©sbƑl azt Ă­rtĂĄk 5-7 nap mĂșlva fog szemmel lĂĄthatĂłan lĂĄtszĂłdni is a folyamat. TehĂĄt helyreĂĄllĂ­tottĂĄk Ă©s folyik tovĂĄbbra is az inaktĂ­vok törlĂ©se... Csend? Persze, szerintem mĂĄr mindenki Ășgyvan vele, majd lesz valahogy a remĂ©nyt is szĂ©pen lassan kiöltĂ©k a jĂĄtĂ©kosokbĂłl...:D

    A gf-nek jelenleg 6 fejlesztƑje dolgozik az ikariam jĂĄtĂ©kon...!

    Kínosan vicces ezaz egész.. :)


    Mårmint 6 ember foglalkozik -elméletileg- a jåtékkal :) több, mint a semmi ;)

    Persze, igazad is van de hĂĄt szĂĄmomra kĂ©t dolog is felmerĂŒlt ennek a kapcsĂĄn. Mint laikus hozzĂĄ nem Ă©rtƑ mert lövĂ©sem sincs, hogy az informatikĂĄba hogyan programoznak, de van tapasztalatom a programozĂĄs kapcsĂĄn.. Igaz Ă©n Arduino, PLC-t szoktam az pedig vagy C nyelv, vagy lĂ©tra diagramm.

    Node, azt akĂĄrhĂĄnyan csinĂĄljĂĄk annyi megoldĂĄs annyival lassabb mert rĂĄkell jönnöd mit miĂ©rt Ă©s hogyan csinĂĄlt.. Átkell lĂĄtnod az Ƒ tervĂ©t is..

    Na mĂĄr most nekem errƑl kĂ©t dolog jutott hirtelen eszembe de mondom, mint laikuskĂ©nt lövĂ©sem sincs az informatika programozĂĄshoz, de ha tĂ©telezzĂŒk fel valĂłban 6 ember csinĂĄlja, akkor vagy az Ă©rvĂ©nyesĂŒl mint amit fentebb emlĂ­tettem, hogy összevisszasĂĄg lesz Ă©s egymĂĄs munkĂĄiba belekotorĂĄsznak..

    A mĂĄsik vĂ©glet, hogy 6 ember van többen tudjĂĄk ellenƑrizni megosztani a munkĂĄt gyorsabban precĂ­zebben csinĂĄlni..

    Tehåt elméletbe minek is erre 6 embe?!

    Ha a mĂĄsodik jött hirtelen kĂłsza gondolatom valĂłtlan lehet hiszen, a gyorsasĂĄg na az ami nincs meg mĂ©g köszönƑ viszonyban sem...

    PrecĂ­zsĂ©g... No arrĂłl kĂĄr is beszĂ©lni, az elmĂșlt hĂłnapok alatt megmutattĂĄk mennyire is precĂ­z munkĂĄt tudnak ki adni a kezĂŒkbƑl..

    Az összevonĂĄson kĂ­vĂŒl meg inkĂĄbb a semmi fejlesztĂ©s tĂŒkrözƑdik, nem pedig a 6 ember munkĂĄja...:/

    TehĂĄt miĂ©rt is fizetnek 6 fejlesztƑnek elmĂ©letben a GF-nĂĄl? SzĂĄmomra ez inkĂĄbb gĂĄz kijelentĂ©s mint, hogy megnyugtatĂł lenne a vĂĄlaszadĂłtĂłl..



    MĂĄsik tĂ©ma.. Ezt nem tudom, ki mennyire vette Ă©szre lehet csak nĂĄlam ĂŒtközött ki bĂĄr kĂ©tlem, hogy Ă­gy lenne..

    Nekem a cselekmĂ©nyek ismĂ©t kĂ©snek pĂĄr mĂĄsodpercet csak ugyanĂșgy, mint amikor a szervereket egyesĂ­tettĂ©k...

    Annyira sokat nem, mint a legelsƑ ilyen hiba amit a szerverösszevonĂĄs magĂĄval hurcolt, de Ă©szrevehetƑ Ă©rzĂ©kelhetƑ Ă©s zavarĂł!

    Amint vĂ©gbe Ă©r egy szĂĄllĂ­tĂĄs/fosztĂĄs/kalĂłz bĂĄrmely cselekmĂ©ny lejĂĄr az idƑ "-" jelzĂ©s Ă©s 1-4 mĂĄsodperces intervallum utĂĄn kapom meg a hĂ­rt rĂłla Ă©s Ă©r vĂ©glegesen vĂ©gbe a cselekvĂ©s.