Infinite Horizons 2

  • After all this message i would like to know the ups of balloons and paddle x side.


    The only discouraging fact is the wrong balance in the cycle ballons-paddle-third line.

    In my opinion it is not fair to play against an opponent who does not lose any unit of a line ( in this case balloons), but this is exactly what happened

    before v14 when you had forge and the opponent not, and this is also what it makes naval balloons fakes so powerful.


    If i can advice you, go only to upgrade paddle attack. If next paddle attack up requires 50m crystal and you could do other different 10 ups to other ships, ignore them and just go for up paddle attack. If you want to remain competitive in naval combat it doesn't matter about ram or fire ship, you just need to be sure that your opponent lose >= number of balloons than you.

  • I hope CRs get upgraded to show the upgrades in the log better.

  • If i can advice you, go only to upgrade paddle attack. If next paddle attack up requires 50m crystal and you could do other different 10 ups to other ships, ignore them and just go for up paddle attack. If you want to remain competitive in naval combat it doesn't matter about ram or fire ship, you just need to be sure that your opponent lose >= number of balloons than you.

    would you give the same advice for land army too?

  • If i can advice you, go only to upgrade paddle attack. If next paddle attack up requires 50m crystal and you could do other different 10 ups to other ships, ignore them and just go for up paddle attack. If you want to remain competitive in naval combat it doesn't matter about ram or fire ship, you just need to be sure that your opponent lose >= number of balloons than you.

    would you give the same advice for land army too?

    Yes but it requires strong, developed account and a whole Green island.

    If you don't have those, the tactic is invalid.

  • If i can advice you, go only to upgrade paddle attack. If next paddle attack up requires 50m crystal and you could do other different 10 ups to other ships, ignore them and just go for up paddle attack. If you want to remain competitive in naval combat it doesn't matter about ram or fire ship, you just need to be sure that your opponent lose >= number of balloons than you.

    would you give the same advice for land army too?

    Gyros are king for land. Read all about how they're too good here: Terrestrial balloons worthless with the new upgrade system

  • This opponent is unforged.His steams are 16 and 17

    You know, The crow ,somehow I missed this line.


    While I do think forge armor should be buffed because of unlimited upgrades (something like base armor *1.15+20) so that armor scales as well as attack, I now understand why you think forge is "worthless".


    Forge used to be your I win button. As long as you were forged and your opponent wasn't, you'd win. Now that infinite upgrades have changed that dynamic so you actually have to upgrade your ships, and upgrade them correctly, that's why you hate it so much.


    You've gotten some excellent advice in this thread on how to counter this problem, too.

  • Forge was never an "I win" button; it was more of an "I don't lose" button. But I too have fought the good fight against those with upgrades both modestly greater than my own and far greater than my own and the Forge just isn't enough to compete.

  • Forge was never an "I win" button; it was more of an "I don't lose" button. But I too have fought the good fight against those with upgrades both modestly greater than my own and far greater than my own and the Forge just isn't enough to compete.

    If you were forged and your opponent wasn't forged, in any sea battle, you'd easily have balloon supremacy. With upgrades, that isn't guaranteed anymore.

  • Forge was never an "I win" button; it was more of an "I don't lose" button. But I too have fought the good fight against those with upgrades both modestly greater than my own and far greater than my own and the Forge just isn't enough to compete.

    If you were forged and your opponent wasn't forged, in any sea battle, you'd easily have balloon supremacy. With upgrades, that isn't guaranteed anymore.


    In particular it means that ping attacks may no longer work.

  • Hi everyone,

    Upgrades matter, but having the right ones matters even more.

    You can still be a supreme fighter with the right upgrades just make sure to invest in the expensive ones that actually make a difference.

    That’s what I say to my allies: focus on the key upgrades that may cost more, rather than the cheaper ones that don’t really make any difference in generals.

    You will always find other players; there is always someone better than you.

    I love the changes they’ve made with the military bank account, and I also like the upgrades. However, I have to say that since the upgrades, I don’t want to fight unnecessary battles unless the enemy has loot.

    The upgrades have made me start counting every bit of loot, haha.


    Just adapt, the word is changing the society is changing, nothing stays the same

    Just be grateful that this game is still ALIVE after 18 years

    We have played this game with the same battle style for years and years,it was time for a change..


    I used to wave my main fleet every 8 rounds and I was sending flames and sometimes carriers in every round

    Now this wave doesnt work anymore

    Basically the upgrades helps you wave way less.


    We have to adapt..And gameforge has to be more effience on their updates

    They know almost a year now that the tenders are OP and yet they dont act,how difficult is to nerf them?

  • Waves work still.

    Wave flames at 36 or 44 each round, Carrier/speed waves still work. New one is dont send lots of gyros but wave in 90 at a time.

    I probably have close to 400 combat reports since the unlimited up dates were applied. We are fighting guys with level 20 upgrades and the waves work if you have lots of upgrades but man is it expensive. There are people i wont get into a sea battle with. I just col them and hide. As we are a bigger alliance at over 200 there are a select few fighters and some of us specialize in upgrades in certain troops. Some just upgrade wave ships and gyros/baloons and work as a team. There is no way new players will survive this game anymore. And the 700 tender thing has to be fixed.

  • badidol has already stated, repetitively, that it will be fixed.


  • I've fought thousands of sea and land battles since the update came out. It was clear from the very beginning that you need to increase your storage capacity and invest in upgrades if you want to fight. Not in palaces, governors...


    Upgrades are important, there are a lot of upgrades that are useless and pointless.

    If you don't invest in upgrades, just keep building, don't be surprised if you don't have a chance to fight on the front. This is not the difference caused by the previously shared tender. This is the difference caused by poorly invested resources....


    The enemy is not at high levels at all.. I usually fight with 100-120k general points, I'm much more advanced than him, not with mastercard..

  • You miss one critical point, normal players already dag and invested their spare 20~40mil crystal in upgrades, while multies and richlings invested over 1 BILLION crystal in upgrades, therefor your point is really super valid, yet not possible for an ordinary player to achieve anyway.

    Ikariam is the epitome of bad balanced game.


    P.S. shhh don't say anything about gold, please, it is magical and comes from thin air.

  • Multies is a sensitive topic, which is a very bad foundation in Ikariam.

    You can get gold, you loot, selling the raw materials is much more profitable than producing.

  • Yes,they really did make this game unplayable for honest players.

  • Yes,they really did make this game unplayable for honest players.

    They need to do something because the game had become boring and the same for years.


    They could do a lot of different thing.


    They simply have chosen the easiest and cheapest thing to develop and probably and that gives them much in return.

    Free to play players do not spend before and continue not spending after, but now pay to win players are infine ups they can invest $$ in

  • Exactly!

    Mastercard never enough against the game mechanics. Anyone who knows the tricks and has fight well before v14 system should know this.