Oden has dozens of accounts and can run a million gen score in the blink of an eye.
How the blazes does someone have time to run so many accounts?
Oden has dozens of accounts and can run a million gen score in the blink of an eye.
How the blazes does someone have time to run so many accounts?
Waves that have joined the battle - as per the message in the Mayor's view - will be affected. Waves that have yet to arrive will not.
I play on Alpha and Beta and keeping CT slots filled - I have max level Museums in all towns - is an ongoing battle.
In the short term all I can suggest is that you over-level your Museums and Taverns to get the passive happiness bonuses (+20 and +12 respectively).
Level 40 Wall: is it worth it?
You are welcome to use search in top-right corner.
Heh. I could have just scrolled down!
You get an achievement for upgrading all your Town Walls to level 40. But is there any point upgrading them after that? They count to your Total Score and Master Builder score, of course. But apart from that, is there any use? They're still blown down by one round of Mortars.
Are you using a 21:9 or 9:16 monitor? It displays correctly on my 16:9 monitor.
Ghosting is prevented by auto-renewed Ambrosia usage IIRC. Until the Ambrosia runs out, that is. Does the same apply to banned accounts?
One in every permanent town.
Currently all artillery attacks the same wall segment. Right now a full line of Mortars can breach a level 48 Town Wall in one round. To me, that's wrong. I'd like to see artillery work more like the normal battle line so each group of artillery (typically 6 mortars) is opposed by one segment of wall and that group can only target another segment when.the first segment is down,. Just like ordinary unit battle lines. This will make walls much more powerful, of course, but given the millions of resources required - tens of millions for high-level walls - I think this gives better value to Town Walls and makes them more than simply a gate-check.
Game-wise this will mean that Town Walls take much longer to broach giving defenders time to defend..
If WINDOWS-SHIFT-S and Lightshot don't work, also a photo made with your smartphone is ok - but plz verify that it is readable
Not sure why it didn't work last time, but here the mouse pointer is over the population and you can see the mouseover text far to the right.
This was on my 1440UW monitor.
Oops. Sorry, screenshot didn't work, but the browser is Chrome 84.0.4147.135 on Windows 10 v2004
I have three monitors on my PC: a 16:9 4k, a 21:9 3440x1440, and a 9:16 4k. On the latter two when I put the mouse over the action points and the population, the mouse-over text appears way to the right. It also affects the Shop, Show World, Show Island, and Show Town buttons.
2FA is great news, but why is Gameforge rolling its own? I generally use Microsoft Authenticator because that backs up to the cloud. Others use Google Authenticator. Doubtless there are others.
Hopefully a very simple suggestion.
In the Builder's Overview, the Warehouse Capacity Limit shows either a dash or the time until the Warehouse is full. The latter is useful; the former not. So, instead of displaying a dash, please display the actual maximum warehouse capacity.
This should be an easy piece of code:
IF (Production (Resource) > 0)
THEN
DISPLAY (Time Until Full)
ELSE
DISPLAY (Maximum Warehouse Capacity)
END IF
The only wrinkle I see is that you have to check for Double Storage being active.
This would be most helpful in determining how much of any resource I can ship to a colony.
I remember when the barbarians were first introduced. They pillaged resources. But if you leave some bombs in your towns on that island, you can destroy their artillery and then watch as the rest of their army slowly kills itself on your wall.
Yes, sometimes it took a very long time, like overnight..
It's been a long time, but I think I remember being pillaged by the barbarians.
Sea Chart Archive, is it worth having?
Not really. I've built it for towns with Trading Ports but the speed boost is very small. If you're going for TS then it scores very highly. Otherwise Geronimo Indian has it.
Actually the percentage you get as a friend is 1%.
You get 1% of the research on which you - not your friend - are currently working, with the maxima (1776 and 2035) that you list, and with a minimum of 1. Since I am not working on any research, I get the higher of 1 or 1% of 0. So I get 1 RP.
I've completed all level 25 Futures and have just encountered an interesting wrinkle. Previously when a friend completed a research I received 2000-odd RPs; now I receive just 1. Okay, theoretically I don't need them, but if some new Research is implemented, I'll need those RPs!