Infinite Horizons 2

  • They better give my 5 cents back, because I've never spent much money with ambro anyway. Killjoy was wise, and I hope the deciders have the guts to fix this mess.

  • it will take 10 years to do all the upgrades.

    God's Shrine goes up to 87 from what I've seen.

    Do you really think people will spend millions of resources to produce more resources?? They'll simply create alts as donators or even use VPNs. This update is an offense to the good players

    They will just give up.it's an insult to the honest players that have been here over a decade. Gameforge just wanted to make more cash selling ambro but the numbers are unreal. Only the whales will pump in the dollars and then the game is done but maybe that's what they want? German law says they cant kill a game like this without refunding money spent on things like ambro.

    They better give my 5 cents back, because I've never spent much money with ambro anyway. Killjoy was wise, and I hope the deciders have the guts to fix this mess.

    They have not even begun to make this game unplayable in their quest for more ambro customers.A blind man could see it.

  • ...


    They're simply copying the model that Ogame uses. It's nothing that special. Ogame has had the same model for ages and it's also been really successful. And yes, people will sink millions of resources in to make more resources, lol.

  • What's wrong with investing resources to produce more resources? It's called investing, and you should do it too.


    The ROI (Return On Investment) is the number to watch for with these kind of investments. The lowest number is the upgrade to focus on first, and so forth.


    I don't get the rationale for upgrading the palace to level 30 for corruption reduction though. 1 or 2 levels past the current maximum would have been enough. Same for expanding the black market or discount buildings if their effects are going to be capped at their current effects.

    But perhaps the war servers have different future needs with their 3x speed. ;)


    Now that the upgrades will be expanded, I was curious whether we will get relative loading speed for pillaging soon (instead of fixed), otherwise we will be looking at pillage loading speeds over an hour fairly soon.
    (see original message at Infinite Horizons 2)

  • The Palace upgrades are not just for corruption, they are for the Master Builder Score.

    The same for the Resource reducerers, that cap out at 50% reduction on the resources

    Member of the Kingdom Of God alliance on US-Eurydike (transfer from US-Ny)

    Former member of the Honor alliance on US-Ny (R.I.P)
    Former leader of the UNDEAD alliance on US-Ny (transfer from US-Lambda)
    Former leader of the UNDEAD alliance on US-Lambda (R.I.P.)


    Administrator/Bureaucrat of WikIkariam - the English language Ikariam wiki

  • What's wrong with investing resources to produce more resources? It's called investing, and you should do it too.

    It's not investing when the game operators change the whole thing out of the blue. For example, the higher the level of the barracks, the faster your troops will be trained. Well, after this last update, all troops will be trained faster.


    If you have an account on Eurydike, I don't think it is feasible because troops are still expensive to train. What's the point of building a firework test area after the merge? The problem is, people built it before the merge because they never expected such thing would ever happen, otherwise they wouldn't even start it.


    Of course you can save sulfur when you upgrade your GH's, but players do that once a year. As for the rest, the return is not even close compared to amount of resources you are going to invest, especially after the workshop update. With donators and alts, you can do that wayyyy faster. Take the average you produce and multiply by 10. There you go.


    In other words, you invest tons of resources to upgrade buildings that will change their rules in the future and everybody will get the benefit. Is it worth investing after all? It's way better to have a bunch of alts with warehouses, taverns and other satisfaction building levels. Nothing more.


    As for the shrine, consider the amount of resources you are making. Let's say it's +100k. Cool, you're going to build faster, but now that buildings require way more resources and there is no adjusting to reducing building levels, your return is still 100k, but the percentage is way lower. It will take even longer for you to upgrade your buildings, and upgrading the shrine is the only way to adjust the cost.


    Therefore, you're stuck at level 50% reducing costs, and you are forced to invest tons of resources just to adjust the current prices. This is not investment to me. Your return was like 40% and now is 20%, and you need to invest tons of resources to go back to 40%.

    Edited once, last by Killjoy ().

    • "the effect of the building cost reduction buildings (Carpenter's Workshop, Wine Press, Architect's Office, Optician, and Firework Test Area) is capped at 50%".

    What is the change in that? Level 50 reducers give 50% reduction as it is right now.

    • "the effect of the building cost reduction buildings (Carpenter's Workshop, Wine Press, Architect's Office, Optician, and Firework Test Area) is capped at 50%".

    What is the change in that? Level 50 reducers give 50% reduction as it is right now.

    There's no change. That's the punchline. They should've adjusted to 80% at least. Buildings are more expensive and take longer to upgrade.

  • Maybe they should start making resurces instead reducing -.- Every new version just crying about most unimportant things. It is caped on 50. Ok just leave it on 50 and do not build it anymore. Someone wantt total score points and think it is worth to build it over 50. Ok good for him, let him do it... Is this really worth complaining???:|Just move on...;)

    • "the effect of the building cost reduction buildings (Carpenter's Workshop, Wine Press, Architect's Office, Optician, and Firework Test Area) is capped at 50%".

    What is the change in that? Level 50 reducers give 50% reduction as it is right now.

    You can build it further if you want more points so the slot isn't point limited.

    • "the effect of the building cost reduction buildings (Carpenter's Workshop, Wine Press, Architect's Office, Optician, and Firework Test Area) is capped at 50%".

    What is the change in that? Level 50 reducers give 50% reduction as it is right now.

    Aren't there reductions from researches? It seems that the reducers will no longer be additive beyond about level 40.

  • The point of building the fireworks test area after the merge is that it reduces the cost of sulfur by up to 50%.


    I don't even understand what you're saying.


    1. Alts don't increase what you produce by 10. It is against the rules of the game to ship res from any of your IP sharing linked accounts back to your main account.


    2. That's not how investing in any resource producing building in Ikariam works. Every level of the forester/luxury/God's Shrine gives you an additional 2% bonus. You're never reducing the value of your investment by building the next level. You're getting another 2%. If you don't invest in those buildings, someone who does will outperform you over time.


    3. None of these changes reduce the value of your current investment, either.

  • "There's no change. That's the punchline. They should've adjusted to 80% at least."


    Are we talking about the same thing? Reduction on buildings are already at 86%, 50% from reduction buildings and 36% from research. What are you suggesting, 80% from buildings and 36% from research, 116% total reduction? That doesn't make sense. You would build and take res back haha.

    Edited once, last by vivaldi30 ().

  • "There's no change. That's the punchline. They should've adjusted to 80% at least."


    Are we talking about the same thing? Reduction on buildings are already at 86%, 50% from reduction buildings and 36% from research. What are you suggesting, 80% from buildings and 36% from research, 116% total reduction? That doesn't make sense. You would build and take res back haha.

    Uhm, it's actually 50 (from building) + 14 (from research) = 64 percent.

    Not sure where you get the 36% from. ;)

  • "There's no change. That's the punchline. They should've adjusted to 80% at least."


    Are we talking about the same thing? Reduction on buildings are already at 86%, 50% from reduction buildings and 36% from research. What are you suggesting, 80% from buildings and 36% from research, 116% total reduction? That doesn't make sense. You would build and take res back haha.

    Uhm, it's actually 50 (from building) + 14 (from research) = 64 percent.

    Not sure where you get the 36% from. ;)

    Pulley 2%

    Geometry 4%

    Spirit Level 8%

    Economic Future (Level 22) 22%


    36% reduction


    I am joking, he saw the building mentions 36% and thought it is further reduced by 36% somehow, in fact 36% is what you pay off the original price after the 64% total reduction

  • Regardless, these numbers refer to the old costs. New building costs have been announced, and they should adjust according to them. What about upgrading reducers until level 70 or 80? That's what I'm talking about.


    They changed everything but the reducers. It's not fair.

  • The correct number is indeed 64% reduction, you pay 36% of the original price. Reductions don't affect points. Points gained from building sre calculated on the initial cost. I didn't see the changed costs, but from what I read in the discussions, changes aren't significant, at least not to point a resuce of 80% to be reasonable. Finally, reduction buildings cost enormously. 80 level reduction buildings will beat the purpose. Already now taking 5 reduction buildings to level 50 in 12 towns, is a hard task, and the depreciation takes time. Image 80 level.

  • The correct number is indeed 64% reduction, you pay 36% of the original price. Reductions don't affect points. Points gained from building sre calculated on the initial cost. I didn't see the changed costs, but from what I read in the discussions, changes aren't significant, at least not to point a resuce of 80% to be reasonable. Finally, reduction buildings cost enormously. 80 level reduction buildings will beat the purpose. Already now taking 5 reduction buildings to level 50 in 12 towns, is a hard task, and the depreciation takes time. Image 80 level.

    IIRC, it took ~54d building nonstop before the most recent increase in build time by about 10-20%. CF will likely just make us break even on build time. (I hope I'm wrong about this.)

    Edited once, last by User12996 ().