Probably been suggested before but I'd like to see pillage resource sliders on pillages.
Sometimes you're hitting a target and you really just want one resource type, or in a war you may want to focus on lowering someones sulfur or wine.
I think this suggestion would be a quality of life improvement for players and also enhance the tactics already used in war.
one of two ways to do this from what I can see.
#1 during the loading period you're able to choose which resources to pillage from.. it could work similar to how the premium trader works where you can move the sliders to meet the maximum cargo space out of whats lootable, if you aren't online or don't use this option then it defaults to the normal even distribution.
OR
#2 have the sliders on the outbound pillage window so I could prioritize which resources are pillaged first.
example there would be a list of the 5 resources, from #1 to #5
The sliders could either be % based, or a fixed number. both would be nice but I don't think it matters which the dev's want to use, either system would work.
so I could say I want at least 50k marble, or the slider could be % based and I'll say reserve 60% of the cargo space for marble.
The game would execute the list in priority, if you only wanted to prioritize 1 resource you could set it to a full cargo load or set other resources to "auto" which would just be like the current system of even distribution.
here's as real world example
Target has 100k of each resource type.
I have 150k of cargo space for goods
#1: Marble 100k
#2: Crystal 20k
#3: Wine 20k
#4: Wood 20k
#5: Sulfur 20k
In this example the pillage will come back with
100k marble, 20k crystal, 20k wine, and 10k wood, no sulfur
because it ran out of space filling the 4th priority of wood, and had NO space left for sulfur
Another example target has 30k marble, 30k wood, 30k wine, 30k sulfur and 30k crystal
we'll use the same 150k cargo space and priority list
In this example my fleet is unable to fulfill the marble order because only 30k of 100k wanted was available to be pillaged
It was able to fill the list 2-5 of 20k each.. however that only accounts for 110k of goods with 40k of cargo space left over.. in this case the remaining 40k will be split evenly based on what's left
so that would be 10k crystal, wood, wine, sulfur
there for my fleet will return with this: 30k marble, 30k wood, 30k wine, 30k crystal, 30k sulfur.
We could also do this with % like
#1: marble 50%
#2: crystal 50%
#3: auto
#4: auto
#5: auto
In this example lets say the target has 100k of each goods, and 150k of cargo space
It will come back with 75k (50% of 150k cargo space) of marble, and crystal
if we change the priority a bit to
#1: marble 50%
#2: auto
#3: auto
#4: auto
#5: auto
It would come back with the same 75k marble but then evenly distribute resources 2-5 using the remaining 75k of cargo space
I think you get the idea.
It would also be nice if you could set a default pillage priority list so you don't have to change it every time.
Thoughts?