Posts by LaChDaNaN

    Although it may look shady, in reality it isn’t necessarily suspicious. A big account with many cities (12+) can start troop production in all of them simultaneously and time it so that everything finishes at the same hour. This is vital because:

    a) you avoid having small, unfinished parts of your fleet exposed until the full force is ready, and

    b) you don’t waste gold on maintaining a large fleet that you cannot yet use, since production is not complete everywhere.

    This way, you can gain up to 200k troops within a single hour. The reason is that the ranking updates once per hour (as far as I know, around xx:25). So whatever happens between xx-1:25 and xx:25 will appear as one big jump in the next refresh.

    Of course, someone can also use one of the troop storage “banks” that almost every alliance has nowadays. But that’s not the only way to suddenly get 200k troops.

    As for the “1000k of gold,” maybe you meant 1000kk or 1kkk (1 billion)? Because 3M can easily be obtained just by selling 300,000 resources at a rate of 10. There’s nothing strange about that transaction.

    With version 13.0.0, the limits on unit improvement levels in the Workshop were removed and two new categories were added:

    one for merchant ships and one for freighters.

    Although it is a nice addition to be able to increase the cargo space of these two units, there is a small side effect: sometimes upgrading merchant ships can actually be a disadvantage.

    The upgrade affects cargo capacity. Instead of 500 per ship, each upgrade level adds +20 capacity. The problem is that the loading time during looting cannot be changed. For example, with no upgrades it would take 33 minutes and 20 seconds to load the looted goods, but with a level 10 upgrade it would take 40% more time.

    A good improvement would be to add one more category, called “Merchant Loading Speed”, where each level could increase loading speed by 0.6. This way, players could balance cargo capacity with faster loading when pillaging.


    And if you want to protect weaker players from suffering more raids per hour, you could add a limit so that the level of the Loading Speed upgrade must always be less than or equal to the level of the Merchant Ship Cargo Capacity upgrade.


    This way, the total pillaging time would remain the same.

    and the joke is that when you use the fast complete, it uses the time after chronos effect... Thus instead of 2 times you have to press it three..
    And for the free staff ok it isn't an issue.. just two more clicks.
    but the same bug stands also for the premium case (time greater than 5min)

    when you are using the construnction list the effect of chronos isn't working properly

    Example Warehouse lvl 1
    AD_4nXcQ3UNdzCaNOpn-XTZnwo0dhUNScsH5YcpEeK1zNvyneZcU6Ayoxx75Kzv14eeGvqYMRPJgWDSUoNPLv5a_-zS96U8QgjaP8D7adWVlkRxkSvj6m0DqH7d21ALJHkFxxaltoH7clw?key=UMvDfLoLx2HMpbSfF6wkgw

    Put an update lvl2
    AD_4nXe_cu9qvzALWQgCFYvsb_ZNwd58RQaK8LmFGveAJNGyyXBXjjIYLxdDNLIiqXWfgtIdHumMuYCK9AvcDZQ2QppRJOazMkL0yr9oo7_uJep7Uvp3whQ68ReWNQ9w8W9PNU9LDvqbvA?key=UMvDfLoLx2HMpbSfF6wkgw

    lvl3 should be 4m 34s but after i put it in construction list
    AD_4nXf63MlOhf7dA28tt6l4YvfRpbQZguxKh_HuEgCJtmqc3RyVLVg-T49Jl1xewwCssJvSQAfcWO-RfhC6vque2YwU4sRZhZcblbY0z_k1zbOJuMvQR5P-KZ-yMKSh0udu6x4CX7JINw?key=UMvDfLoLx2HMpbSfF6wkgw

    Instead from 2m remaining for lvl 2 and 4m 34sec for lvlv3 (in total it should indicated 6m 33 sec), it says 9m 7sec until completion

    And when it comes the time for the lvl3 instead of 4m 34sec you have the original required time
    AD_4nXcaH_a3vOYriHII4c-1au_e0Qm348xlSxZQqhSdBsGplDqnAUuxPI5vEUaJ0meE2C_e5-TF7zNgdrD735B639eFYTge9skp1yx2VJHDFgZjMI5gl-rrkAhEsfkoLbcxPeuIcduh?key=UMvDfLoLx2HMpbSfF6wkgw

    Lets say that the town order should be the same in all applications..

    it isn't too handy to have to change the Gods in God Shrine and the cities to be in a different order thant the town order..

    ok human brain can adjust.. but i believe that the whole point was to make the list simplier and not to make it more complicated.. to have to remember different orders for tasks that you making mechanically, is just a waste of brain cells..

    στο στέλνω, το ποσοστό μπόνους είναι 68% στον ξυλοκόπο επι της βασικής παραγωγής που είναι 1036 μας κάνει 704.48 και όχι 683,76 ,το ίδιο πρόβλημα υπάρχει σε όλες μου τις παράγωγες , ενώ στα αλλά τα ποσοστά υπολογίζονται σωστά,στο γυαλι παλι με μπονους 68% ειναι λάθος μου έχει 801,90 ενώ θα έπρεπε να είναι 826,2 , προνομιούχα μπόνους , θεότητες υπολογίζονται σωστά , υαλουργείο ,ξυλοκόπος ,παραγωγή κρασιού ,θείου είναι λάθος

    Όπως και στην πραγματική ζωή.. έτσι και στο ikariam θα πρέπει να προσέχεις τι πληροφορίες δινεις..

    και όταν δινεις κάποιες πληροφορίες να δίνεις τις απολύτως απαραίτητες..


    Δεν υπάρχει λόγος πχ στο screenshot που στέλνεις να υπάρχουν όλα τα υλικά που έχει η πόλη σου και οι συντεταγμένες της.. πλέον ξέρει ο καθένας ότι αυτή η πόλη έχει κοντά 3,000,000 υλικά.. και τις συντεταγμένες της.. Συν ότι η συγκεκριμένη πόλη ειναι η πρωτεύουσα σου. Δεν είναι και ότι καλύτερο..

    1. If I send my friend 60k resources now, he doesn't need to send me anything. But let's say that in a month, I need 40k wood, he sends me, do I need to send him anything as technically he owes me?

    All deals involving sending resources to the larger player have to be finished in a timely manner, 24-48 hours preferably (excepting some particular cases when the game administration has been informed about it via ticket and the deal has been approved).

    2. If I send my friend resources, he doesn't need to send me anything. What happens if for example, I send my friend 40k wood, then he buys from black market soldiers from me for wood? Is that rule-breaking in any way?

    The trading via market is allowed.

    This needs to be revised. When the game has added the freighters.. Maybe someone wants to use them to make one big transfer (1,000,000 marble for 1,000,000 crystal) if the two towns are some islands away.. a transfer can take more than two days...


    between my cities i have seen times that reaching 6 and 7 days..


    I understand that maybe it is not the most practical idea... But expecially for the people that they are not using abrosia to change the goods from one to another, it is an option provided by the game. Thus the game should allow the players to do it.


    The limit of 24-48 hours, was good before the freighters introduction.

    complete

    Town Hall Lvl Resources Needed Wood Reward Luxury Goods Reward
    1 250 50 20
    2 250 50 20
    3 250 50 20
    4 250 50 20
    5 250 50 20
    6 1.000 100 50
    7 1.000 100 50
    8 1.000 100 50
    9 1.000 100 50
    10 1.000 100 50
    11 5.000 200 120
    12 5.000 200 120
    13 5.000 200 120
    14 5.000 200 120
    15 5.000 200 120
    16 15.000 500 400
    17 15.000 500 400
    18 15.000 500 400
    19 15.000 500 400
    20 15.000 500 400
    21 30.000 2.000 2.000
    22 30.000 2.000 2.000
    23 30.000 2.000 2.000
    24 30.000 2.000 2.000
    25 30.000 2.000 2.000
    26 50.000 4,500 5,000
    27 50.000 4,500 5,000
    28 50.000 4,500 5,000
    29 50.000 4,500 5,000
    30 50.000 4,500 5,000
    31 80.000 10.000 12.000
    32 80.000 10.000 12.000
    33 80.000 10.000 12.000
    34 80.000 10.000 12.000
    35 80.000 10.000 12.000
    36 115.000 18.000 22.000
    37 115.000 18.000 22.000
    38 115.000 18.000 22.000
    39 115.000 18.000 22.000
    40 115.000 18.000 22.000
    41 150.000 25.000 33.000
    42 150.000 25.000 33.000
    43 150.000 25.000 33.000
    44 150.000 25.000 33.000
    45 150.000 25.000 33.000
    46-66* 150.000 25.000 33.000



    *estimation that the requirements and the rewards are capped in these numbers.

    complete

    Town Hall Lvl Resources Needed Wood Reward Luxury Goods Reward
    1 250 50 20
    2 250 50 20
    3 250 50 20
    4 250 50 20
    5 250 50 20
    6 1.000 100 50
    7 1.000 100 50
    8 1.000 100 50
    9 1.000 100 50
    10 1.000 100 50
    11 5.000 200 120
    12 5.000 200 120
    13 5.000 200 120
    14 5.000 200 120
    15 5.000 200 120
    16 15.000 500 400
    17 15.000 500 400
    18 15.000 500 400
    19 15.000 500 400
    20 15.000 500 400
    21 30.000 2.000 2.000
    22 30.000 2.000 2.000
    23 30.000 2.000 2.000
    24 30.000 2.000 2.000
    25 30.000 2.000 2.000
    26 50.000 4,500 5,000
    27 50.000 4,500 5,000
    28 50.000 4,500 5,000
    29 50.000 4,500 5,000
    30 50.000 4,500 5,000
    31 80.000 10.000 12.000
    32 80.000 10.000 12.000
    33 80.000 10.000 12.000
    34 80.000 10.000 12.000
    35 80.000 10.000 12.000
    36 115.000 18.000 22.000
    37 115.000 18.000 22.000
    38 115.000 18.000 22.000
    39 115.000 18.000 22.000
    40 115.000 18.000 22.000
    41 150.000 25.000 33.000
    42 150.000 25.000 33.000
    43 150.000 25.000 33.000
    44 150.000 25.000 33.000
    45 150.000 25.000 33.000

    Περα από αυτά που λέει ο Πανος που συμφωνώ απόλυτα.. το παιχνίδι ως μέσο ψυχαγωνίας θα πρέπει να δίνει ερεθισμάτα για να βελτιώνεσαι.. είτε αυτο σημαίνει να μαθαίνεις κάποια πράγματα που δεν γνωρίζεις ( πχ εγώ δεν το γνώριζα αυτό για το πρηστήριο.. ή για τον θειώνα.. ή για το θειωρυχείο... ) ή να επεκτήνεις τις γνώσεις σου σε άλλους τομείς.. είχα κάτσει μέσω βελτιστοποιήσης να υπολογίσω την βέλτιστη σειρά χτισίματος αρχιτεκτονικού-ξυλουργού, είχα φτιάξει ένα εξελάκι για να υπολογίζεις πότε σπάει ένα τοίχος και πόσα πυρομαχικά χρειάζεσαι...

    Γενικά θα πρέπει να λαμβάνεις ερεθισμάτα από το παιχνίδι.. και τέτοιες προσπάθειες καλό είναι να ενθαρύνονται και όχι να αποθαρρύνονται.

    if this is the case, then for each resource the respective Localizations should be:

    Resource Island Location Island building that uses the Location
    Wood Δάσος Πριστήριο
    Wine Αμπέλια Αμπελώνας
    Marble Κοίτασμα μαρμάρου Λατομείο
    Crystal Κοίτασμα κρύσταλλου Κρυσταλλωρυχείο **
    Sulfur Θειώνας Θειωρυχείο *

    Maybe now, it is more clear.

    :-)

    *sources for θειωρυχείο [1][2]


    ** It is not a valid word.. since there is no crystal mines but it is a common practice for the mines in greek language to use the kind of the resource as a prefix in the word of mine (ορυχείο) therefore there is σμυριδορυχείο, λιγνιτορυχείο, χρυσορυχείο, αλατορυχείο, αδαμαντορυχείο, γυψορυχείο κ.α.

    it is a common practice to send 1 spear with 60 gyros... they kill the baloons.. but you don't get a report about this..

    Also, its been a minute for me. Tau server was new and I worked for Ikariam on the boards here then. Can anyone give me a cheap scouting wave that will survive a round and give a battle report?

    your wave can damage the enemy line, but since every unit that can go in the 1st line dies.. there is noone left to return and give you info about that round..


    The minimun wave.. you should fill all the boxes and have at least one guy that can go in the first line and fight..


    Therefore..

    301 hoplites

    201 spears

    and 1 swordsman..


    at least 1 unit goes to reserve, so 1 unit lives to tell the story..

    I didn't read every post, but I think I have had the same pbm with barbarians... When I send the troops, all slots are full in the troup's selection, but when the battle started, not all the slots were full any more : they where biggest as when I send my troups...

    garrisson limit applies to barbarian army also..
    Therefore you have to make the calculation (barbarian village lvl+town wall lvl+5)*50


    as long as the barbarian amry size (BAS) is over this number, the battle is outside the wall and you get the large battelfield...

    after some rounds when you kill enough barbarians the BAS will be reduced and you will see the wall, then the battle will take place in a smaller battlefield.

    Maybe it is something to cookies/cache related..

    test another browser, or guest mode..


    I am curious, does the game allow you to send first in the small occupied city and then in the city-target?


    work-arround..

    -Choose another city that you have ships avaliable and the option transfer navy is active..

    -When you are in the screen that you must select the units, change the city and select Dune Empire.