Time Grinder

  • Hello,


    Extremely long vacation and inactivity periods lead to the formation of meaningless communities in worlds that already have very few active players. Many players use these periods beyond their intended purpose. Therefore, these periods need to be significantly shortened.


    My Suggestion for Vacation Mode:


    Players who wish to extend their vacation period should be required to pay increasing amounts of Ambrosia, similar to the purchase system applied to cargo ships.


    For example, to extend the standard 48-hour vacation period:


    +24 hours: Ambrosia or resources

    +48 hours: Ambrosia or resources

    +96 hours: Ambrosia or resources


    (Each extension step becomes progressively more expensive.)


    Whether Vacation Mode runs for its standard duration or is extended with Ambrosia, the account should automatically exit Vacation Mode when the time expires and become fully vulnerable to looting, sieges, and invasions.


    My Suggestion for Inactivity:


    A countdown timer should be displayed next to the city's name, showing exactly when that account will be deleted.


    Additional Suggestion:


    Players whose accounts have been confirmed for permanent deletion should be made vulnerable to looting before deletion, regardless of the reason. Otherwise, significant resources stored in these cities will be completely wasted.


    These changes will breathe new life into stagnant worlds and facilitate the reclamation and reintroduction of valuable islands.

    ---Az sayıda bilgin tarafından inşa edilen, çok sayıda cahil tarafından yönetilen 8'in 1'i---

  • I agree with these ideas in general.


    But you should suggest them INDIVIDUALLY, for I fear as a WHOLE package it will fail to pass.

    Member of the Kingdom of God alliance on US-Medusa (merged from US-Eurydike)

    Former member of the Kingdom of God alliance on US-Eurydike (merged from US-Ny) (R.I.P.)

    Former member of the Honor alliance on US-Ny (R.I.P.)
    Former leader of the UNDEAD alliance on US-Ny (merged from US-Lambda)
    Former leader of the UNDEAD alliance on US-Lambda (R.I.P.)


    Administrator/Bureaucrat of WikIkariam - the English language Ikariam wiki

  • wtf did I just read

    If I want to stay in vacation for 3-4 years I will.
    For free.

    And you won't touch my resources, greedy troll

    Yes, exactly.

    If you want to run the state, you'll have to be at the helm. If you want to be on vacation, you'll have to accept being a colony.

    But if you want to fill your coffers and be on vacation for years without anyone touching you, then games like Metin2 are perfect for you.

    ---Az sayıda bilgin tarafından inşa edilen, çok sayıda cahil tarafından yönetilen 8'in 1'i---

  • wtf did I just read

    If I want to stay in vacation for 3-4 years I will.
    For free.

    And you won't touch my resources, greedy troll

    No, he’s not transferring resources from himself to himself. 😄

    When a player says, “I want to go on vacation for 3–4 years,” the first question is whether he’s even really a player.

    It’s a bit like saying, “I’m a football or basketball player, but I take breaks of 3–4 years between seasons.” 😄

    Also, if I were Gameforge, I’d charge only for storing the wasted data that an inactive user consumes.

  • Hello,

    I understand your frustration regarding inactive accounts, vacation mode abuse, and abandoned cities on older Ikariam servers. Some of your concerns are valid, especially when older worlds already struggle with low activity.

    However, before introducing more punishments, restrictions, and monetization mechanics for inactive players, I think there is a much simpler issue that should be addressed first: forum functionality itself.

    At the moment, new or returning players often cannot even participate properly in discussions because the forum has unnecessary posting restrictions.

    For example, if someone wants to share battle reports, external tools, statistics websites, or even useful community resources, they often discover that posting links is restricted unless they first create a certain number of “approved” forum posts.

    This creates a ridiculous situation where players are indirectly encouraged to spam meaningless comments just to unlock basic forum functionality.

    People end up writing things like:

    "agree"

    "good idea"

    "hello"

    "thanks"

    or other completely useless posts simply to reach the required threshold for posting links.

    Ironically, while you're talking about removing meaningless inactive accounts from the game, the forum itself encourages meaningless activity just to bypass outdated restrictions.

    That seems like a much easier problem to solve.

    Instead of forcing players to pay Ambrosia just to stay in vacation mode, perhaps the team should first modernize community systems that actively discourage meaningful interaction.

    Many old servers are quiet not only because of inactive accounts, but because community engagement tools feel outdated as well.

    Players should be encouraged to return, communicate, recruit, share battle reports, diplomacy posts, guides, and tools — not forced to grind forum permissions through artificial posting requirements.

    Fixing inactive worlds is important.

    But fixing pointless forum barriers would be a very good start too.

    ты мне Гониш