Display MoreMy idea to prevent people from spending disproportionately and having many legal ( or not legal ) accounts to support donations (and eliminate multiple accounts...) is this
The game must become individualistic.
Mines must produce for each player according to what he only has donated.
Even the temple and miracles must only have an effect on those who have donated and in proportionality to how much they have donated.
There are many other things, but for me, the most important place to start is this.
That's not a bad idea. Online games are not as exciting as they used to be in the past. There are a lot of people who whine for silly things (when you attack your neighbor or someone else for their resources), there are the retards who think they rule the game (the bullies) and those who love to cheat with codes and tricks.
The old Ikariam was good, one player per server, and the mess this game has become cannot be undone. If the game becomes individualistic, we won't have to deal with these people and spend 24 hours in front of the screen. Ares servers can be online for those who like to fight non stop. This is not the only game that sucks, many games out there are impossible to play for the same motives.
If you want to pillage, attack the barbarians. If you don't, no problem, but at least you are not going to get attacked by a whale. I would come back playing if this game had these features.