Hi
I'm 88m ts , the only building I should be proud of are Boosters. Currently they are low level but I'm giving them the priority, IMO they are the key of successful expansion.
Hi
I'm 88m ts , the only building I should be proud of are Boosters. Currently they are low level but I'm giving them the priority, IMO they are the key of successful expansion.
I appreciate your hard work on this reply ,however , if there is a "TIME" column , the decision will be easier and clear, because WH's time is the main factor.
The inflection point here is how many spots are you willing to give for Depot and WH’s. The more spots, the relief of resources and time frame. We have 19 spots, 10 of them for main buildings that we can’t reach max cities without: 5 reducers, 2 boosters, GR, museum and tavern. 9 spots remaining for all other buildings, so set your strategy and put into consideration that GF might extend the future experiments means you might need an academy OR they will introduce a new building in future, means you need a free spot.
For 17 towns , one WH lvl 59 OR a depot lvl 50 is enough.
First of all , Congrats for the new colony.
Well, it's a simple tough question.
You need to decide whether your final goal is town 17th or higher, because both have deferent strategies.
Anyways I'll need sometime to answer, until then and to save time, I suggest you build 3 Dumps lvl 2 and 5 WH's lvl4. Those are enough to hold resources for the carpenter and the architect office up to lvl50, then you will get some ideas that help you making your decision. Don't rush.
there is a smart way to donate cheap wood to your mines legally, if you are interested.
find an island mine level 52 or above , you will able to donate 1 ambro for 40k wood, donate whatever ambro you want then move to your server , you will find all what you've donated in your inventory. this can't be done if mines below level 52..
How about not posting intentionally incorrect information? It doesn't matter what level the mines have, you will bring all the donated amount if the account will be moved to graveyard.
I didn't mean to post any wrong information, I'm old enough in this game and always think twice before posting, I'm just saying what I see in my island mines donation ( 1 ambro = 40k wood ).
Anyway, thanks for correcting me, it wasn't exactly worded and sorry about that.
Yes, with this method you get all your wood back as an special item in the inventory which you can only use to donate to mines again on the new server.
@ cristospo31 , there is a smart way to donate cheap wood to your mines legally, if you are interested.
find an island mine level 52 or above , you will able to donate 1 ambro for 40k wood, donate whatever ambro you want then move to your server , you will find all what you've donated in your inventory. this can't be done if mines below level 52..
That's the tax for all towns in one island
@ GF you can imagine how hard time buying this amount.
Draxo , kindly raise it up as a high demand request.
Thanks.
Please make this feature a priority, today I lost a lot of time and I'm sure a lot of players also lost time for buying items from the shop.
There is no reason or logic to not have the possibility to buy as many items I want with one click.
I've had a hard time buying items since my internet was slow a bit , I got board and sick of it then I stopped while I was planning to buy more. This affects GF profit. Wondering why they don't do it until now.
and Beta En yesterday and today - laggy and fails -
Same
I know it’s an open deep question and I can tell that some are frustrated.
So, let’s rephrase the question and make it straight, simple and measurable hoping will inflame your enthusiasm.
How can you hold 183M capacity (without double storage) of each resource?
If you answer this question, then congratulations you achieved town 21th
In the drop list of towns window ,in stead of fixed place from oldest to newest, I would like to reorganize the sequence based on resource type manually to avoid confusions.
so I guess it's not a priority for the developers.
Do you think this will cost the developers much to do ?
imagine when towns are set like this sequence for example :
4 Marble
3 Wine
3 Crystal
3 Sulfur
This look will relief eyes and easier to manage especially in premium account page.
Now towns are expanded and warehouse capacity is in millions. so the possibility of doing mistakes is very high and costly to correct.
Whispering ! "Sending 52 Freighters by mistake to the wrong town after long time journey plus loading really hurts".
In the drop list of towns window ,in stead of fixed place from oldest to newest, I would like to reorganize the sequence based on resource type manually to avoid confusions.
فكرة ممتازة
Ops , you got me , thanks
Yes please, for all items.