That wouldn't be his multi, wouldn't it?

Posts by Cernunn0s
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Thanks; ''the best''





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I think you need 1 dump and 2 warehouses, the warehouse goes up to quicker.
warehouse 60 = 38.583.648
Dump 60 = 89.190.382warehouses are cheaper though, so it's more of a mixture. Anyway to get around 90m on a warehouse, you need lvl 70 which takes about 2 years. and will give you about 126m points(of the warehouse alone).
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Luckykitten multi



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Since we have new buildings levels and many ships to buy, I think what could be useful.
- ambro fountain in ares
- ambro donations to luxery mines in all servers including ares, and not only the old servers without any bonus- 20% production bonus to be increase in %
- helios 10% to a higher %- theather to be extended to all cities, or possible to look video in every city so get that bonus everywhere also.
-terrible tax advisor increase in %.
-ways to increase production/gold
Another idea is that forrester house and the luxery booster(stone mason etc) levels increase more, lvl 1= +1%(1%), lvl 2 = +2%(3%), level 3 = 3%(6%).It's just an random example but 100millions of resources to get 30 extra wood per hour seems a bit useless.
So until we can get higher % in everything it's possible to reach higher levels. With current productions even if you maxed out mines, boosters, you would still need spend 5 million euro and wait 100 years to be even able to come close to completing.
I understand a soft cap, but you know people play this to reach that ''cap''. Even if it takes 20 years, but 100 years seems off..
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Do you think people would want to help if you are just going to comment with unneeded negative comments? These people are volunteers, not paid.
And thats probably another 700 days..
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I understand, we are all talking about a different situation
I'm talking about the fact that an ultra builder will have no problem building 15+ cities and still have enough room to ensure some operability and adaptability of the cities/account for other needs.
you say that the average player, with average mines, cities on different islands and this approach (I want everything, I don't demolish anything, I don't sacrifice anything) will have it practically impossible - yes, I agree with you.
do you think this average player is qualified to build 15+ cities??
I think that almost everyone can build 13 cities, 14 noticeably less and 15+ will be the privilege of hardcore builders (those who already have everything they wanted to the max, in recent years they have been putting production on mines and ideally moved to the edge of the world where they occupied 1 (mostly marble) island, ideally they don't mind sending hundreds of ambrosias per year to support mining (the difference in ambrosia supported mines and without can easily exceed 100M raw materials per year
Ok, so let's take a look at that argument... Getting to 15 cities is going to be incredibly time consuming. Even if we are talking about someone that knows what they are doing. It takes YEARS to do it. Even if someone spends enough on ambrosia to build a custom home (in the real world) for an owner at Game Forge.
I get it that people that spend real world money get an advantage... Someone has to pay the bills, to keep the servers running... And people wouldn't do that without a return. That said, we shouldn't cripple the free player to spite the paying player.
You shouldn't have to shut your account down to EVERYTHING ELSE to be able to build your account to a reasonably competitive level, in order to get your number of cities to 14 or 15 in less than a decade. That still leaves plenty of room to build upwards within your cities, after that for years to come.
I don't think that a few tens of euros a year is a large amount for what I enjoy and where I am every day, in fact it is much cheaper in terms of time than cinema, pubs, entertainment, hobbies...
You shouldn't have to shut your account down to EVERYTHING ELSE to be able to build your account to a reasonably competitive level, in order to get your number of cities to 14 or 15 in less than a decade. That still leaves plenty of room to build upwards within your cities, after that for years to come.
I don't close my account to everything else, I have an army, barracks, shipyards, shelters, archives, I plan temples and yet I believe that I will build 15 cities significantly sooner than in 10 years
ive more premium items to buy for more %. Adjust mines as even with lvl 60, it will you take years to reach even level 13.
no, it won't, with mines lvl 60 it will take 13 cities without corruption max 2 months
Sorry i mean level 16. 13 is doable, 14 is long and far, but doable, 15 and higher is where it going to take a long time. Don't forget i am talking about all cities. We need obviously increased resource production.
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We need ways to gain more resources, otherwise getting even pas palace level 15 is absolutely impossible.
Bigger ships to loot more, sure but we also need ways to loot more, maybe adjust barbarians.
Give more premium items to buy for more %. Adjust mines as even with lvl 60, it will you take years to reach even level 13.
I understand that level 20 should be soft cap. But with current conditions even level 16 is a soft cap.
Even so if you reach palace lvl 20, you still got plenty of other buildings.
We may get a town hall to lvl 60+ but we can't use the inhabitants for anything as the mines are limited.
I think it's only fair that the mines get lowered and it's possible to reach higher levels.
Because even if you have mines are level 60, on a server without bonus, you won't get past the 15.000 per hour production on a city.
I love the new update but i also think we should get more possibilities to gain more, and grow harder, and now just an extra building spot or extra ships(which we obviously need).
It's not far to expect people to destroy a level 40 dump, just because the update made it useless compared to a warehouse, due that we need more spots.
To move more we need more ships.
Yet we also need ways to gain more, paid and non paid of course.
Maybe more premium items instead of 20%, 100 or even 200%.
but also for non ambro players(otherwise they complain of course) such as maybe the possibility to make a second Forrester, house or stone mason, or even a 3rd. Just as an example.
It shouldn't be easy but if the challenge is super impossible, it will be challenging at all. It must still be in someones reach. Like if you play very hard before the update, it's possible to do 20/30m total score a year.
But if the new cap is at multiple billions. It's for nobody reachable, neither p2w or f2p, or play all day. Give us a bone?
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