Cell Cleanup

  • :sleeping:-8)-=O

    When a foreign spy is sent to any of our cities, we are unaware of it if the spy successfully infiltrates the city.


    Unless the spy receives an order or is caught while carrying out an order, we have no information indicating their presence in the city. This situation leaves our current spies in a rather passive position.


    For this reason, I propose adding a new button to the Intelligence Center building called “Cell Cleanup.” When this button is pressed, a mechanism can be established to detect foreign spies located in the relevant city.


    Thanks to this feature, the Intelligence Center truly becomes an Intelligence Center.


    The criteria for determining the likelihood of spies identifying foreign spies, as well as the resources or costs required to activate this feature, can be discussed separately.

    ---Az sayıda bilgin tarafından inşa edilen, çok sayıda cahil tarafından yönetilen 8'in 1'i---

    Edited once, last by prosensefalon ().

  • You do get a message when someone successfully infiltrates though.

    Only if bribery was used.

    If you have mobile city somewhere, it's easy to infiltrate without the need for bribery. Which is a fair tradeoff imo.


    I do like the suggestion tho, it's an interesting idea, but counter intelligence is quite strong as is... There'd need to be some sort of tradeoff for it... All you have to do to be quite safe (mandatory bribery = guaranteed counter intelligence report) is to keep hideout the same level as the town hall (and all the spies at home). If you want to be practically impossible to spy on - you just need several levels more...

    y0sfztq5hoi41.jpg?width=640&crop=smart&auto=webp&s=67c85f899d5e5fea8ba95c8a4fee2179e1054040 " Yet I may come at you, and all your accursed house; and you shall be broken on my will, though you all were made of steel. "
  • You do get a message when someone successfully infiltrates though.

    To clarify this statement:
    When a foreign spy is sent to any of our cities, we are unaware of it if the spy successfully infiltrates the city.

    Update:
    When a foreign spy is sent to any of our cities, if that spy successfully infiltrates the city, we are unaware of it

    ---Az sayıda bilgin tarafından inşa edilen, çok sayıda cahil tarafından yönetilen 8'in 1'i---

  • You do get a message when someone successfully infiltrates though.

    Only if bribery was used.

    If you have mobile city somewhere, it's easy to infiltrate without the need for bribery. Which is a fair tradeoff imo.


    I do like the suggestion tho, it's an interesting idea, but counter intelligence is quite strong as is... There'd need to be some sort of tradeoff for it... All you have to do to be quite safe (mandatory bribery = guaranteed counter intelligence report) is to keep hideout the same level as the town hall (and all the spies at home). If you want to be practically impossible to spy on - you just need several levels more...

    Actually, this was an issue I raised in addition to the security measures already in place on the floor where the intelligence center is located. Thank you for your explanation. As you can see, my goal is to focus on actively using our own spies to capture enemy spies hiding in the city.

    ---Az sayıda bilgin tarafından inşa edilen, çok sayıda cahil tarafından yönetilen 8'in 1'i---