Posts by spaccaossa

    è successo anche oggi, saranno i nostri addetti che si metteranno in contatto con chi di dovere a segnalare la cosa e visto che è quotidiano resta sempre un'errore di programma

    Sicuramente uso spesso i tasti delle cave , ma nelle altre polis , su quella al momento non ho specifiche esigenze e non li modifico.

    Stacco che la Taverna è al massimo a +23 per ora e quando rientro la giornata sucessiva sta assetando la popolazione che al momento è a meno 1050 cittadini, un danno monetario non indifferente.

    Due settimane fa, ho notato che in una polis avevo i cittadini che manifestavano in piazza, dubbioso del perchè ho aperto la Taverna e ho visto che non stavo dando vino da tempo e la popolazione era sensibilmente diminuita, ovviando ho dato il massimo vino possibile e aspettando che crescesse ancora la popolazione non ho modificato la quantità di vino per ora , però un dubbio me lo sono fatto, come ha fatto la Taverna a togliere il vino, dato che la polis in questione è costruita sul vino e aveva tanto vino a disposizione ?

    La cosa si è ripetuta altre diverse volte , a questo punto credo di dover segnalare un Bug , dato che nessuno ha la possibilità di entrare nel mio account.

    la città è sul server Alpha [13:53] Lenza

    No it is already too much time devoted to one attack, 15 min to move the army from town to town, then the first five rounds add another 15 min, then to follow all the rest which can be exasperatingly long to be reached by even the farthest player on the server.

    I'd like to find the combat times changed, I've been doing a sea battle since 4:30 AM and I'm only halfway through the work after 4 hours, you can't play it this way.

    In my opinion , the first round should last 5 minutes and gradually going down the next ones until it lasts 1 minute per round.

    So the first 5 min, the second 4 min, the third 3 min, the fourth 2 min, the fifth and the sucessive 1 min.

    There is also a real, which cannot be charged for sleepless nights because of a game.


    Translated with http://www.DeepL.com/Translator (free version)

    Ti ringrazio, però non metterci i nomi , al momento li ho tolti per un problema con gli acme, una nostra alleata che gioca ai pirati in solitaria ha attaccato i pirati di alcuni acme e loro per tutta risposta , avendogli rotto i loro programmi se la prendono con tutta l'alleanza.

    Io non gioco ai pirati per principio, ma non dovrebbero essere vietate certe dinamiche ?, bà

    in dieci la attaccano di continuo e stanno allargandosi per rappresaglia anche su altri players, io sto truppando per tentare di andarli a difendere , non siamo un'ally con troppo tempo a disposizione, ma non posso lasciarl in balia di questi esaltati

    Ps Sì la bandiera svedese è voluta

    Daniel Murphy Listen please, I understand what he's talking about. Or at least I understood it the way I wanted to understand it. There are things that are true, try to imagine this. You are a mediocre player and you decided to dominate this round with pirates. You hit hard, turn the pirates into strength, in the evening you get lucky and knock out a couple of strong players, you pick up their pirates and you are automatically at an advantage, you can send attacks all the time and take the crumbs of what they make. Now here's the part he's talking about. Then those strong players block your port, bombard you with constant attacks, collect your resources, on my server they also beat you for gold. Then you think to yourself, f*ck, this is the Mafia. It's not even worth placing when you've already been pushed back so much.

    picture this, you make 20 attacks to a player and steal 2m resources then his/her mates block your port, bombard you with constant attacks, collect your resources, on my server they also beat you for gold. Then you think to yourself, f*ck, this is the Mafia.

    Daniel Murphy

    Sorry to contradict you, but this is Ikariam, it has always been like this, not for nothing alliances exist, to counter this behaviour by coming to the aid of the player.

    Whereas with Pirates you end up with several players against who have agreed to split the points and maybe are from different alliances, because the alliance doesn't know who you are splitting the points with.

    So because of some you find yourself running left and right to the aid of seemingly no-nonsense players, because of an out-of-control game.


    Translated with http://www.DeepL.com/Translator (free version)

    Daniel Murphy

    No, it is not me who is attacked, but those who also play pirates.

    I have the role of leader and general

    I do not play pirates

    from my embassy I don't see who is playing pirates

    so players from my alliance who play pirates are threatened as an alliance if they meddle in the pirate game

    that's why I say they are 2 separate games

    I agree with you, but it's a second game.

    as a general I don't see the pirate attack.

    I don't know who is playing at that moment.

    it has become the game within the game

    where those who don't play, don't understand why they are involved in disputes for predator points

    You are right that you don't understand my english, I am using google translate

    I try to be more concise

    Ikariam is Ikariam

    pirates are a second game

    are played in groups

    even if it is forbidden they create lobbies

    if a single player plays by attacking one of them to score points

    the whole group attacks him in Ikariam blocking his ports, looting him and attacking the alliance he belongs to

    to ensure that no one intrudes into their partitions

    @Wolf of Wall Street

    i am in an alliance of 87 players, inside we have 25 multi accounts, you don't see who they are and most of them only have them for predator points, almost all of them play with the split method, they mix the game responsibilities, claiming with the alliance and threatening the alliance if a player interferes in their dynamics, it's not a game it's a Mafia.

    The thing is well known but no one wants to get involved.

    I played this game, it was called Ikariam 1.0

    In the next up I would like to see:

    _No shares or multiple accounts on the same server.

    _Only one main account where you can load Ambrosia and spend it on the various logged in servers.

    _No Temples.

    _No Miracles.

    _No Pirates in Ikariam, create a section like Ogame.

    _Speed up movement, like 15 min server side to side by increasing the Nautical Chart building using the same speed for all ship types.

    _List of Banned as it once was.

    _The Leader, in the Embassy can see and do everything the positions do without having to continuously remove the positions themselves, moreover he can see who and with whom their players enter into agreements, shares and principals.

    _Shorten combat times.

    _Choosing whether to fight or conquer a player, putting him under his own Tag for a certain amount of time.

    _Block in the bud fraudulent actions such as creating many new accounts on the same island where a player is being attacked or you want to reset it for revenge.

    The Ika 1.0 version was more of the spirit of the game than it is anymore.

    ma non era più ragionevole abbassare i prezzi di quelle esistenti , alzare le velocità considerevolmente in base alle carte nautiche e mettere a posto il bug delle navi fenicie che parte da 74, sia che tu le precedenti le abbia già comperate o meno ?

    mai e poi mai più rivedremo Ika 1.0

    si, questo lo sò, ma se decido di deletare l'account su pangaia è perchè non mi interessa avere due account al momento e quindi andrebbe persa l'ambrosia.