Posts by Andrius

    Worst case, I wouldn't mind having like “pay 5-10 EUR to enter” server if that would be without ambrosia and multis. But I don't think that devs would completely be able to eliminate them, so would be a strange investment.

    OR: at least make a single server without multis. I get that you thinking about sales of ambrosia but multis not helping you sell more it just destroys game and that is why so many people quit it.

    Hello everyone,

    I have few proposals that I think would highly improve the game and return all the fun to play like it used to be in <2014 or so.


    Regarding multi accounts for new servers:

    1. Ban all accounts that have higher donations score than building score (donation accounts).

    2. Ban all accounts that have higher generals score than building score (unit banks)

    3. Forbid account transfer if Gold, Points, Generals, or Science is in top 50 on server.


    Regarding updates:

    1. Please add mercenary contracts update. The players could send request to alliances or other players and place bounty on a specific target, e.g., some top 10 player who is constantly pillaging smaller accounts (bullies). This would give the game some goal to reach and would balance the server power a bit more. I would really enjoy working on contracts, e.g., for each 1000 generals killed get 10-20k gold from requester.

    2. Return functions to send reference links to friends so that they would spawn near you. Now people either make many accounts or used graved accounts for relocations, that makes entire server feel like huge graveyard.


    If you agree with those :thumbup:else :thumbdown:

    Believe me, I have no fun playing on server if top 3 players in same day as server opens have like 100k points while all others sit with <1k. This is the reason many of us made a break from the game, but as you know, nostalgic memories 8o


    Best regards,

    Kovas

    If you don't remember, I'm the guy who burned your snipers and archers 8o