Posts by -Aquila-

    I think this is bad game design, if the viable counter-strategies to an annoying military tactic are to either not play at all, or to focus all your investments into one or two single units.


    I have played around with snipes for some time, I have had my fun with the tactic, but I decided to stop, because this is clearly not healthy for the game. There is no way that a game which is played over decades should allow you to burn an entire fleet within minutes, by avoiding regular round durations.


    Imo, Gameforge should look to balance this aspect of the new upgrades.


    -------------------------------------------------------------------------------------------------------------------------------------------------------

    My thoughts on whatever everyone else is complaining about:


    No, the playerbase isnt "builders, fighters, pirates". The game is called Ikariam - Build, Conquer, Reign. You have to do all of those things to be successful. The main goal of the game is to play the highscore game. You make use of military to achieve goals.


    Just because some of you have been for years under the impression that you "won" a battle against a bigger account than yours, just by killing 10k more military than you lost, in the CR overview, doesnt mean you won anything. That small difference between losses doesnt mean anything at all in the grand scheme of the game. This game revolves all around resources and resource production.


    No, the battle system isnt as hard as some of you make it out to be. Keep in mind: especially builders have been playing this game for 15+ years. I bet most of them understand whats going on. And if not, they can learn very fast. There is barely any skill expression in ikariam's combat. All of it is a numbers game and a time game. Whoever has more time and more military (resources btw) wins. The mechanics are very simple. This game isnt an esport, stop treating it like it is.


    Yes, bigger accounts should have more power over new accounts. The whole point of the game is to make better investments into future than your competition does.

    The most annoying thing about combat in Ikariam is whenever you fight a proxy war against someone's alt. Now, with improved upgrades, people with 30M, 40M, 50M, etc accounts dont have to worry as much about someone's bought (or developed on his own) small account.


    If your server is full of "bullies", find a better alliance, coordinate better, defend better, go into gold mode for a few months,

    or switch to a different community. - Kreon US is pretty friendly, with players from all around the world.



    Aquila

    Hello all,


    I have recently run some tests regarding the new buffed military upgrades. These are the results:


    Test results, Forge vs Forge:


    attacker

    land:

    9/8 hops

    8/10 swords

    6/7 gyros

    5/5 balloons

    5/7 guns

    5/5 mortars

    7/6 rams


    sea:

    5/6 steams

    8/8 rams

    6/7 flames

    5/5 mortars

    5/5 rockets

    5/5 carriers

    5/5 paddles


    VS.


    defender

    land:

    3/3 hops

    3/3 swords

    1/0 gyros

    0/0 rest


    sea:

    0/0 all



    SNIPES, sea

    1-30-6
    49Vd6Wq.jpg


    1-30-5

    Y2h4O2A.jpg


    SNIPES, land

    vs gyro

    3YXxe2P.jpg


    vs balloon

    zentvLk.jpg


    STANDARD, land

    ROUND 1

    1pvymNU.jpg


    1CKGML8.jpg


    STANDARD, sea

    steams vs steams, rockets

    ROUND 1
    gGpPaRT.jpg


    q1xwAm4.jpg


    wave vs steams, rockets

    ROUND 2

    GrnBV4d.jpg


    jK48q5Y.jpg


    wave vs wave

    ROUND 3

    evFl0Ij.jpg


    5Yzlr1Z.jpg



    CONCLUSION

    Im glad that Gameforge decided to buff the upgrades. We finally received a new goal in terms of military development for our accounts.


    Some players enjoy the playstyle of sniping entire fleets within minutes. The defender usually doesnt like having to monitor the game 24/7 to avoid getting sniped. Personally, I think the interaction between 5/5 carriers and paddles vs 0/0 rockets, carriers, and paddles is a little too strong, and Im not sure if this is healthy for the game.


    Aquila

    Hello badidol ,


    now that we talked about my concerns regarding the Town Hall costs, in the german channel of the ikariam discord server, I have had some time to think about the update.


    Here’s my Feedback, and a few questions:


    1. Building costs and building time. – OK (as long as the Town Hall prices are indeed bugged)

    My first thought is that you had to change the formula for cost growth, to achieve code optimization for future updates. Is that correct? If not, then why change the costs?



    2. Upgrades. – Not OK. I dont like the way this has been handled.

    In order for Upgrades to not be too strong, you had to scale up the stats of the units. For this, you chose the factor x20. However, you didnt scale the previous original three upgrades with the new factor.

    Even though the selling point of the ā€žnew upgradesā€œ update is that they’re ā€žinfiniteā€œ, they are in fact capped by the resource cost. Im going to approximate the cost growth as a linear function with a factor of about x2, per level of Upgrade.

    In order to achieve the exact same power, that each and every unit/ship currently has on the live servers, we need to get our Upgrades up to level 60.

    Thats a cost of about – ā€žbase costā€œ x 259 – for the 60th upgrade alone. This is unrealistic to be ever achieved under current production circumstances.


    This essentially means, that the ā€žinfinite upgradeā€œ update removes our existing three Upgrades (reduce attack and armor of each unit/ship), and makes us pay infinitely to get back to the same stats.



    I believe that updates should add something to the game, instead of removing from it.



    I am strongly in favor for a small change to this:

    Old unit stats ā€žaā€œ

    Old unit upgrades +3 ā€žbā€œ

    New units stats: a x20 + b x20

    New upgrades same as old upgrades: +1/+1 and +2/+2


    By doing this, we will start at the exact same power level at which units/ships have been for over a decade. Additional ā€žinfiniteā€œ upgrades can start from here.


    Once this is addressed, the wonder Hephaestus Forge will also need to be adjusted:

    Level 5 Forge currently gives 20% attack and 2 armor. This should also be scaled up with the new factor too:


    New level 5 Forge: 20% attack and 40 armor.



    Was this intended, or is it a Town Hall situation again? If it was intended, then why?

    If the update goes live like this, all that is going to happen is that there are going to be more unit losses per round. An artificial increase of military losses. If this was in fact the goal, then again I believe that the problem of inflationary military could’ve been handled better:


    Add bigger battlefields. Just like there already are different battlefields for specific Town Hall levels.



    3. Closing remarks.

    Its always good to see that there are new updates coming to the game. I have enjoyed every update you have released in the last few years. I believe you are on the right track.


    Please do the military side of the game justice. Lets move forwards, not backwards.



    Aquila

    You asked me, why someone has to do the job of the "secretary".... This war is the exact reason why.


    Even though, decisions are taken in a group, someone specific has to represent the alliance in diplomatic discussion with other alliances on the server. If this is done well by both sides, wars like our current one, could've been avoided completely.


    That being said, your latest post in this thread disappoints me.

    1. I dont know if tuantam has demolished all his temples at 12:98. Maybe Lost leadership should've checked the towns regularly??????

    2. Why did it take you close to 2 weeks to let anyone know???????????


    You have to understand that most of the players actively fighting you right now, do not care about your temples. They're attacking you, because you attacked them first. If leadership says stop, they stop. In order for leadership to say stop, you have to talk to them and come to an agreement.

    Who are you?

    The secretary of our is not fluent in English and lazy too. So thats the reason why your mess was ignored. And others who can write in E without transtrale app were lazy to be secretary.

    We vote in group chat and I was sent to talk to you because I can communicate in English.

    ok, I shall ask who want to take this job: chat with you guy. Just wait. This one shall sent mess to June

    Who is making decisions in your alliance? Who are you representing? I want to know who I'm talking to. List the names of the players. Its disrespectful to come here and make demands, while you're using the alias of a different player on the server.


    Also, you're in no position to make any demands, such as having us move our towns from your area. Especially when you started this war, because you're too "lazy" to communicate.

    Who are you?

    Why do you want to charge me more money?


    I've explained your problem Killjoy within the first 3 messages I posted in this thread. You believe, that you are a HAWK, flying above us all. You should consider applying for an alliance.


    Thats exatly the united player base you are looking for. Fighters and suppliers, not fighters and builders.


    :closedthread:

    There is no such thing as defeating an opponent in Ikariam. I told you all plenty of times, to join a big alliance. Veteran players are also friendly people.


    Why go through all that trouble? You do see other alliances increasing the General Scores of their military banks. Also, the gold part must be a joke.


    Losing battles having a much greater impact is simply just boring. The current strategy in battle is to either snipe an entire fleet within hours, while the opponent is offline, or dump your military into a defensive battle, while using the Hades wonder on it. And to be honest, im loving Hades. I dont have to monitor the game 24/7, just send ammo and refill slots in the battle.

    Yes, an increase in battlefield size is the exact same solution / improvement to the game I arrived to aswell, 1,5 - 2 years ago, once Gameforge introduced the God's Shrine.


    Cooldown on Vacation Mode is a bad idea. Right now, you are allowed to take a break from the game, whenever you want to. This is exactly how it should be. Not everyone is proficient in the art of war. Do not allow casual players to get bullied at their hobby.


    Also, 17 years into the game is not a good time to change fundamental mechanics.


    But do however combine Offensive and Defensive Points into one category. Too many players want only Offensive Points. The result of this is an everlasting running around, until the so called "good" fighter catches you offline.

    Why do you believe the game would be better without general banks? Whats the problem with an emergency stash of military? Why do you not have access to one in your alliance?


    First of all, 100k generals isnt reasonable. Thats 5M resources base cost. No cost reductions applied.

    I mentioned the importance of account strategy during my earlier posts. My account for example can essentially produce 120-150k generals per day from my own production alone. The only limiting factor is population at the moment. Give the game another 2-3 (10+ !) years and this amount is going to become even larger.


    It's nothing special for alliances to plan a coordinated attack, where they would dump 1-5M generals onto the islands of another alliance. What will you do then, if you do not have any military hidden around?

    On the topic of alliances, I think you're missing something in your logic. Even though you have access to a large military bank, it doesnt mean that nobody is rebuilding generals. Join an active, big alliance, and have a look for yourself. Most of the time, you get your military from other players, not the bank.


    If someone wants to cheat, they will cheat. 1-100 accounts, it doesnt matter. The only real problem with cheaters that the game currently has, from what Ive seen, is the illegal account trading and use of VPN. The only way to combat this ever growing problem, is by making use of alts within the set of rules available to us.

    • "It is possible to maintain several accounts on one and the same server. These have to be announced to us by using a game internal function. Direct interaction between these multi accounts is not allowed. Circumventing these rules via other players is not allowed."

    This exact rule is part of the skill ceiling of Ikariam. Not waving a few flame ships every round, like you used to do 17 years ago.


    There simply is just way more to the game than gathering resources passively and using them to build up your account. Do not try to kill the game for us, just because your team doesnt do combat.

    Again, you're seeing this "issue" from the point of view of a "builder", who logs in every now and then to do some upgrades. Example Killjoy. That was btw the only point in showing who he is and how he got to create this thread, to rant about military banks and alts.


    The active playerbase, that most likely also spends the most ambrosia are "fighters". Your suggestions are just restricting the game more.


    What it seems to me, is that you guys do not understand a simple fact about Ikariam:


    Its called fighters and suppliers, not fighters and builders. We all build. Thats what it has always been like. The game is all about coordinating and cooperating with other players.

    Simply divide the military into more military banks with less upkeep each?????????? All you get then is an annoying cooldown!


    Counter suggestion: In order to fix your problem with general banks, you might aswell make it an official function of alliances. Players get to donate and withdraw generals. This would however just dumb the game down more.

    I wasnt going to post anymore in this thread, but you're still pushing your bad suggestions on a thread monitored by badidol .


    You DO NOT understand the game well enough, to make educated suggestions!


    Do you know about that specific discord server, that sells everything you would wish for in the game? Military, gold, ambrosia, accounts, whatever you want!

    Your suggestions are only a disadvantage for legit players! The only way to combat whats really going on behind the scenes, is by playing smart with your friends and making use of alt accounts to their fullest potential within the set of rules available to us.


    Cheaters wont care about your ambrosia tax! But legit players will!

    Im not sure you're getting it quite right.


    Your list:


    1. This is allowed. You dont know if all of the Polises belong to the same player or more, and it costs ambrosia to buy town teleports.

    You and your alliance should've prepared better for the merge. Lock your islands, and fight the attacker together.


    2. The Mods have access to the logs. Report the accounts. Idk what proof you have.

    The alt alliances you're seeing are a big "Hello! These are our alts. Dont be stupid and attack them."


    3. The Mods have access to the logs. Report the accounts. On my server they're banned!


    4. This is allowed. Example: someone in your alliance doesnt like to fight, but offers his alt to hold military produced by the rest of you. Everyone plays their part in some way or another. Fighters and suppliers.

    You need ammo, to fire a gun. Idk if you noticed but the point of the game is to wait around until you have enough resources for an upgrade. Players get bored. Alliances start wars. Thats what makes the game fun -- coordinating with your team. This also gets the activity and purchase power up.

    Military banks should actually be encouraged. Whats wrong with an emergency stash of military, when your enemy warps next to you with 1M generals?

    For the record, LOST isnt involved in his dispute. I didnt even know who Killjoy was, before seeing this thread pop up in my feed every day for the last 2 weeks. Once he mentioned the same server I play on, and some of the alliances and players I know of, I just had to set him straight.

    You want a solution for the "average" player? Improve the game by giving big accounts a meaningful progression path. Maybe linked to the total amount of Palace + GR levels. Add a "skill tree", I dont care.


    The goal of this is for big main accounts (lets say 50M Total score) to have no issues stomping small alts (lets say 10M Total score).

    Im sorry to break this to you, but alts have existed in the game ever since the first merge. That was 2010 maybe? Having alts has been a strategy for longer than not having them has.


    Ikariam is a strategy game, controlled by a set of rules. As with the nature of any strategy game, your goal is to play as smart as possible within that set of rules.


    I hated the idea of seeing so many alts around too, some years ago. Then I understood what those players were doing. Then I improved my strategy. Now, im having more fun than ever, playing this game. Its essentially big teams of long time players, with access to seamingly unlimited military and gold, fighting each other for 100s of rounds, while you personally dont have to monitor the game 24/7. Also, you get to build more accounts, which is always fun.


    Me specifically, I dont even need military and gold banks, because my account is built smart.


    Cheaters are getting banned. Again, if you think everyone is cheating, you are bad at the game. If you yourself are cheating, you are also bad at the game, and will get caught!


    Have you seen the Hades trick, that some players are doing? Some call it an exploit, others realize that its a valid strategy within the set of rules available to us, ever since miracles have been introduced. I havent tested it myself yet (busy fighting a war, as noted previously), but you can bet I will! Same thing. Uninformed players will call it cheating, others will understand it.


    Learn to play the game. Join a Team, learn from them. Adapt to the game. Accept it. Or keep crying. This is Ikariam in the year 2025.

    Childish? Shouldnt you know who you're dealing with, so you can truly understand their point of view? I made Killjoy's information public? Its public in the game Ikariam bud. Also, Im not the one accusing everyone of cheating.


    No, your legally used multi accounts cannot replenish your army overnight. But your friends can! You know those people you played with for years? Thats them. How? Trading. Its in the game.


    Or you could also replinish plenty of military queued up for a long time depending on your account size.

    For context, Killjoy, (you're killing the joy out of talking about improvements the Ikariam team should be working on btw.):

    pi7eFAv.jpg


    backed up by all his friends and references in the game, :

    s2AiCtq.jpg


    just said, that we're all the same, and he refuses to join any of us. I guess he's talking about us, our enemies, and all our friendly alliances (plural in case you missed it), that have their own alts and play the game legit.


    Z1DqXEF.jpg


    Wait a second. Thats everyone on the server, no? What are you doing buddy? Are we all cheating? Or... get this.... you, Killjoy, didnt adapt to, or learn all together to play, the game.


    The game is about growing your account, so you can hold and produce more resources, more military, and more gold.

    The game rules say 11 accounts with IP-Sharing. Your choice.


    Cheaters are getting banned now, more than they have ever been in the last few years. The Mods are doing their job. Thank you very much!