Display MoreSome players enjoy the playstyle of sniping entire fleets within minutes. The defender usually doesnt like having to monitor the game 24/7 to avoid getting sniped. Personally, I think the interaction between 5/5 carriers and paddles vs 0/0 rockets, carriers, and paddles is a little too strong, and Im not sure if this is healthy for the game.
If you use subs, there is more possibility now to lose only 2 subs instead of 4. This should mitigate fakes.
In other words if you want to mitigate fake you have to invest all you have only in paddle attacks and subs armour, and avoid using rockets at all.
Still better avoid to keep fleet at all.
I think this is bad game design, if the viable counter-strategies to an annoying military tactic are to either not play at all, or to focus all your investments into one or two single units.
I have played around with snipes for some time, I have had my fun with the tactic, but I decided to stop, because this is clearly not healthy for the game. There is no way that a game which is played over decades should allow you to burn an entire fleet within minutes, by avoiding regular round durations.
Imo, Gameforge should look to balance this aspect of the new upgrades.
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My thoughts on whatever everyone else is complaining about:
No, the playerbase isnt "builders, fighters, pirates". The game is called Ikariam - Build, Conquer, Reign. You have to do all of those things to be successful. The main goal of the game is to play the highscore game. You make use of military to achieve goals.
Just because some of you have been for years under the impression that you "won" a battle against a bigger account than yours, just by killing 10k more military than you lost, in the CR overview, doesnt mean you won anything. That small difference between losses doesnt mean anything at all in the grand scheme of the game. This game revolves all around resources and resource production.
No, the battle system isnt as hard as some of you make it out to be. Keep in mind: especially builders have been playing this game for 15+ years. I bet most of them understand whats going on. And if not, they can learn very fast. There is barely any skill expression in ikariam's combat. All of it is a numbers game and a time game. Whoever has more time and more military (resources btw) wins. The mechanics are very simple. This game isnt an esport, stop treating it like it is.
Yes, bigger accounts should have more power over new accounts. The whole point of the game is to make better investments into future than your competition does.
The most annoying thing about combat in Ikariam is whenever you fight a proxy war against someone's alt. Now, with improved upgrades, people with 30M, 40M, 50M, etc accounts dont have to worry as much about someone's bought (or developed on his own) small account.
If your server is full of "bullies", find a better alliance, coordinate better, defend better, go into gold mode for a few months,
or switch to a different community. - Kreon US is pretty friendly, with players from all around the world.
Aquila