Display MoreFor numerologists.Here are all the ratio differences of each unit for damage and armour.
I took the damage/armour who has a hoplite in 12 version with the 3 upgrades plus the 5 level forge and compare from the damage/armour who will have in 13 version with X(5,10,15,20,25,30,100,1000) upgrades plus the 5 level forge.
The resulting number is the product of 13 version/12 version.I mention this because I forgot to remove the % from the cells.
Thanks for the calculations
But i think the comparison between attack values and armor values is not so meaningful.
Damage a unit is able to deal is the important thing.
The maximum possible damage is attack-armor ( and still can not explain all since some of the attack value can be lost if for example you shot with a mortar upon a spearman)
So for example in version 12, an hoplite that hits an other hoplite produces a maximum damage of 25,20 - 6 = 19,20 ( and i do not remember if it is rounded at 19 or 20)
in version 13 an hoplite with +5 up that hits an other hoplite with +5 ups produce a maximum damage of
[(360 +5)*1,2 ] - [20+5+2] = 411
And the ration between the maximum damage version13/version 12 is
411/19,2 ~ 21,4.
So while the attacks and armor values of the units are *20, the real damage an hoplite can make on an other hoplite with forge
is increased more than a *20 factor. ( a 21 factor according my calculations)
This factor can only increase with the ups, since forge in not symmetrical in ups.
Considering forge active every up for land units provide +1,2 attack while only +1 defense.
Units that can benefit more form ups are units with low base attack value.
For example slingers in version 12 are not able to damage giants, but in version 13 with a +30 up in attack and forge they will
make 16 damage on a giant with a +30 up in armor and forge.
Yes. Invest enough time gold and crystals, and you will turn e.g. hoplites in to a Hulk LVL, where a row of hoplites (+ few docs and cooks) can tear down a lvl 40+ walls and beat thousands of opponents non-upgraded groups.