Posts by Victory72

    Although, I said I liked it I don't know why thy changed to kk and kkk in the high score. It isn't anything close to game breaking. It is just an annoyance. But the main annoyance is why? How could someone look at that and think that it is better. If for some reason you think that you need to shorten the number please use M and G and give us back decimal places rather than the confusing and ugly kkk. However, please show the whole number where ever it is possible.


    When I saw this I assumed that it was a bug because I didn't think anyone could intentionally decide to do that. The I saw it wasn't just kk in the highscore but kkk in the gold supply and was somehow intentional.

    I like this one. For once a major update didn't render long term planning that we made based on game rules years ago incorrect based on new rules.

    I like this game but it sometimes unbelievable how dumb the people that run it are. How could you possibly go to all of that work, against the will of your customers, in order to intentionally break everything?


    I was playing when they added miracles on another server. Most of the players had been playing for years building up their islands. Then they handed some islands a very useful miracle and some a useless one. There was nothing the players could really do about it. It was just a random huge reward for long term effort or huge random setback. How? How can you make a decision like that? To just randomly assign people a good or crappy miracle? It is like they don't understand that this is a game where decisions are made for the long term and players can't really adapt to random changes that you make. Unless a change is absolutely required, like it is on Perseus right now, almost any change is negative.


    I mean, even most changes that didn't effect past long term decisions aren't positive. I log in everyday and do things like build 20 ram ships and most of the time blow them up an hour later. You just added tedium. That's all you did. For the most part that's all they did with the hydra. You build troops just for them to have a 100% chance of death which is pretty much the same thing. I mean the people that run this don't seem to understand the type of game they are running at all. It is mind boggling to me..

    Everything was fine. I think the ideal number of player is 1000 or 1500 on a server. Then you can usually get the resource or miracle you want close to where you want even if you need to go a little farther to get both.

    I'm on a server with over 2500 players. There is still plenty of room.


    I'm guessing it gets crowded once you start getting over 4K players on a server, with the limit on cities raised to 21 (I don't know anyone that has over 16, and even very few have that).

    That is about what the server I was on before the merge had. I think it was just over 2000. While I think with most islands having useless miracles and a lot of players having more than 12 towns these days that's definitely more than ideal but it was just fine as I said. Now the server I'm on has about 8000 players and if it stays that way it will basically be impossible to do anything.

    Is it possible to do a server split? Every marble island I can find has 16 towns. The server is also hard to play because it is slow.

    I also play on Perseus EN. Server lagg is not too bad anymore. But I agree that all marble island I can find, are full.

    Graveyard the account or wait, since the merge phase ended a lot of inactive accounts also joined the server, there will be free marble spots in the future. But Marble islands with good wonders is gonna be a real problem in the long run.

    All I can ask is why? Just why? Why did you insist on doing this? Hardy anyone seemed happy with the options they proposed for the merge. I never met anyone who thought the merge was needed. When they finally put it up for vote on discord all the options were unpopular. Then they announced they were going forward and you could almost hear the *bleep* you all behind it in the announcement.


    Everything was fine. I think the ideal number of player is 1000 or 1500 on a server. Then you can usually get the resource or miracle you want close to where you want even if you need to go a little farther to get both.


    If they hadn't for some reason decided to make some circles a lot more useful then. The ideal number would be higher. But that's just another *bleep you*.


    You have people joining a server and you have to be assigning their marble towns with stone masons built to non-marblr islands. But do we hear anything like. "We should have listened to our customers." or "We admit we messed up and messed up big." or "We apologize." or an option to move to another server for free? Nope!. You can hear yet another *bleep* you in the silence.

    If you have one soccer league where you get 2 points for a win and one for a tie and another where you get 3 points for a win and 1 for a tie and one league is bought by another and merges them but still keeps the point totals from the old league tables then you can look at the table and wonder how someone has so many points but keep in mind we weren't all scored apples to apples.


    There was so much arguing about what the new servers should be. They could have made them all the same and saved themselves a future issue because 8 years from now all four servers are merging together. Bank on it.

    We have an unclosable status bar in the middle of the screen again. It is literally like the developers in doing everything in their power to ruin this game. Letting us close it would literally only take a few minutes of programming effort. This is ridicules.

    Gad, I hope the rewards for this are minimal. Otherwise I'll feel obligated to participate in this tedium just to keep up. I loved this game 16 years ago but they just keep sticking nonsense onto it that doesn't fit the rest of the game. After you've been playing for this long the best decisions take years of planning. One building has a 10 year return on investment and another 15. But I feel like determining the best choices are pointless because they'll change the rules so many times in the interim that you CAN'T make the right decisions. The right decision right now will be determined at random by game developers whim 7 years from now in changing a game mechanic that most of us don't want in the first place.


    Then they force us into server merges that are of their own creation that nobody seems to want and act like putting people together that have been playing under different rules all this time is no big deal. And whatever need for it there is is only caused by them directing players to new servers instead of od ones. I have never heard anyone I have talked to in game say, "You know what this game needs! A SERVER MERGE!" But here we are.


    And for the love of god a tip that should have been unbelievably obvious if you had tested this at all. GIVE US A WAY TO CLOSE THE HYDRA MILESTONE BAR!


    I think after 16 years I might be done.

    So far this feels very incomplete. I send units and they just disappear. When the first hydra was defeated I got no message. A batch of units arrived too late and turned around. No message.


    Not fun.

    Yeah, there is a return time for the troops listed. I wasn't expecting 100% losses. There is no hint at all as to the best combination of troops to send. This is just nonsense.

    This seems like a way to add something tedious just for the sale of adding something.


    I sent a navy at the hydra just to see what it was. I chose units that would approximately fill up a medium sized battle field as there is no way to know what they best units are. Why is that? You have to pick the right units but you just have to guess. It is silly.


    I got no combat report and my whole force seems to have died in the action. Is this normal? I got no combat report. Is that normal?

    I'm confused. If you spend 600 Reward points on the 1 day gods blessing then what do you have to do with that deity to get the full 20%. The picture of the deity shows "+20%" below it for all 6. If you don't always get 20% then that is VERY deceiving. I assumed that it is 20% in that resource for all towns for a day and that the 20% would stack with any bonus you were getting in that resource from the god's shrine.

    . This one building alone will be responsible for close to 1/3 of all production. It seems over the top to me instead of weak.


    That's only if you keep it fed.

    If it turns out that once you get 1000/1000 that all you need to do is donate 100 every few days then that won't be difficult at all.

    If you build this up all of the way you'll be at 80% plus increase in one resource in every town. This one building alone will be responsible for close to 1/3 of all production. It seems over the top to me instead of weak.

    Lili Investing more than 1,000 is probably a bug, I'm not sure how many points it pushed because I clicked one more time, I accidentally clicked 11 times instead of 10, and lost x amount of points, it doesn't matter, mostly it's probably a bug.

    I think that it is intentional because when you do that your grace period with the God goes back to a full 3 days.


    So here is the question. Can you donate 100 every three days right before it expires and keep it going at 1000/1000? If you let it expire does it automatically fall to 0/1000? Do all the reward points you donated expire after 3 days requiring you to donate 1000 points every three days whether you allow it to expire or not. Does it require regular donation within the period to keep it at 1000 as in after, say, 12 hours since your last donation it will fall to 900/1000 or something?


    I assume nobody has been working with it long enough to know just how grace upkeep works. It would be nice if there was a description available.