Hi.
I was looking at the recent announcement about the server merges, and I was wondering, can the community vote on the server types? Or at least can they be changed?
For the worlds that get 4 server types, there are two that lean towards builders and 2 that lean towards fighters.
But worlds that only get 2 servers, both lean towards builders.
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Setting 1:
Production of Wood and Marble will be 25% higher than normal. Buildings are built 25% faster than normal. Trade Ships are 25% faster than normal.
Setting 2:
Production of Wood, Marble and Wine are 10% higher than normal. Buildings are constructed 10% faster than normal. Trade Ships are 25% faster than normal. Scientists create 50% more research points.
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Setting 1:
Production of Wood, Wine and Marble will be 25% higher than normal. Buildings are built 25% faster than normal. Trade Ships are 25% faster than normal. Scientists create 50% more research points. Troops and ships are built 25% slower. Troop units cost twice as much to produce.
Setting 2:
Production of Wood, Wine and Marble will be 10% higher than normal. Trade Ships are 35% faster than normal. Scientists create 75% more research points. Troops and ships are built 10% faster.
Setting 3:
Production of wine is 35% higher than normal. Trade Ships are 35% faster than normal. Scientists create 50% more research points. Troops and ships are built 25% faster.
Setting 4:
Production of Wine is 50% higher than normal. Trade Ships are 35% faster than normal. Scientists create 75% more research points. Troops and ships are built 50% faster. Land units are 25% cheaper to build.
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This seems very unfair to the fighter players.
Please fix this.
A simple solution might be to just swap setting #2 of the 2-world options and setting #2 or #3 of the 4-world options.
It would give the 4-world group to get another building-discount option, and it gives the 2-world group at least somewhat of a combat world option.
Whatever you do, please fix this.
Thank you.