Posts by IM_Mike
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Hideout factors:
-2% Each Town Hall level
+2% Each Hideout level
+5% Each trained spy at home
Starman
Suppose I colonized a new colony , the corruption let's say 90% at level one TH.
then I built a hideout level one. when someone spies me , the chance of success let's say 70%. Now my question is , if I upgrade the GR until corruption is zero, will the 70% chance remain the same or will decrease?
Like Starman already answered: corruption does not have an effect on spy defenses.
If you are concerned about spy risk, you should work on hideout levels and train as many spies as you can to work in the defense. Going beyond, you could even change your government form so there is less risk for spying in the first place (that's a factor Starman forgot).
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No. I do not have two towns on the same island for this account.
The looting action was on the same island, but the attempted trade goods movement was between distant towns.
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I will have 110 of them within a couple days from now.
That's got to be one of the biggest freighter fleets around! I have been building dockyards in all my towns but have only managed 37 to date. Getting every dockyard in 11 towns to level 10 is a long way off. NIce work IM_Mike.
One caveat is that I have purchased the 20 ambrosia freighters, so I've technically only reached an accumulative level of 90 in-game.
And I have also built them in twelve towns instead of 11.
Why not all fourteen towns? Building time is a scarce resource, and building a town takes a very long time. So I'm spending it on things that are more important right now. For the older 'mature' towns, this is less of a factor.
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I will have 110 of them within a couple days from now.
I use them to move trade goods around my cities - they are immensely far away from each other -, and for trade.
Capacity that I'm not using is utilised by trading space for speed. That solves the slowness a bit.
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It is a similar, yet distinct bug, which is why I'm reporting it separately. Otherwise it may get overlooked, or worse: the discussion gets mixed and thus confusing.
In this case you can pick the trade goods in the shipping screen, but the server will refuse the move. It happened in a very specific case, as described in my initial post. This was a one-off until ships returned from looting. It occurred globally, in all cities.
The other one happens more at random and only for trade, where you cannot even pick the quantity at the trade screen. It seems to impact some cities, but not all. The scenario described here is not a trigger for that one.
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I'm attempting to move trade goods between two of my own towns. I have enough capacity, so this should succeed.
When I submit this, however, it says "Your trade fleets doesn't have enough space".
It happened for all my towns, which is pretty annoying.
Some observations that may be very helpful reproducing the problem:
- I have 350 normal trade ships. 14 of those are 'daily log-in' bonus.
- I sent my troops out for a loot, slightly before midnight.
- Past midnight, I lost my daily log-in bonus (must have missed a day while I was on holiday)
- Loot continues with the extra boats (expected)
- Server now thinks: This player is over their natural capacity, we can't have them ship any goods now.
- Bug happened in all cities.
- Bug resolved itself when loot returned.
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Similar problem here.
I can't add resources by pressing 'max'.
And if I type the numbers manually, the form doesn't register a change, so it is impossible to send the goodies.
I have enough resources and boat capacity.
I don't even need to include freighters in the mix to reproduce this.
Using Chrome in this instance. Clearing cache doesn't change it.
Cannot reproduce it in all cities though.
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As far as my calculations go, warehouses are superior when it comes to investment-effect ratio. BUT their main drawback is that they take a lot more time to materialize in terms of building time versus effect, which is why I have a combination of 1 warehouse and 1 depot.
If building time is of essence, dumps are better. If not, or if you've reached higher levels (where the maximum building time neutralizes the building time difference), warehouses are the way to go.
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Display More
Again and again and again.

You WIL NOT have MORE production.
Only you will have more gold (slightly and only for big players).
Maybe you would build some stonemasons or other production buildings, but will not have MORE production. That "more" will be about 10%. For some dedicated players it could be 15%. Look at the prices of the buildings.
So if there is a need of boats, you could get 10% more boats. They could change the maximum from 180 to 200. NOT MORE.
Productions would go up with 38% on base production, which (assuming no premium boosts for easy calculation) would be 24.3% extra productions compared to net today. Like I already calculated here, the extra eight towns could (assuming same islands and same economics) raise current productions with another 100%+ percent.
But that calculation didn't include extra wine expenses, because there is no need to over-calculate simple things.

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Reducing the time of everything does not take a super scientist to implement it ... in the variable foo there will be written 10 now you put 2 and it's done.
You DO realise, however, that a balancing NEVER only means some dev has to exchange a number, right? It ALWAYS includes a Game Designer first looking at what number may or may not make sense and what cross effects that could have on other parts of the game, because many game mechanics are actually interconnected and touching one number here may have absolutely unexpected effects over there. I'm sure though you included that in your thoughts. You did, right?
To give some extra context on this one:
- Storage capacity formula has been changed. It is now exponential versus linear. That required a rebalance.
- Happiness calculation has changed. There is more base satisfaction coming from the tavern/museum, with a slightly increasing number as you get higher on the levels. This makes bigger towns possible, but also keeps them full even with less players on the map. That required a rebalance.
- Towns can be fully filled at maximum level. Previously, this was impossible when you had done all economic research and you had a town hall at level 40. This is why I never bothered to get to that level. A very small, invisible detail is that you will always have enough priests available as well when your temple follows. That required careful balancing.
- What wasn't changed, however, is how construction costs and buildings work. Changing the base formula would indeed not make sense as it would implode the existing scores. No-one likes that. And it is partly expected that higher level buildings get more expensive over time because 1) that's how you balance a game (lower return for higher investment), 2) the extra reductions we get help cut down the construction cost, 3) the extra productions from higher boosters + extra towns make it all a lot easier. Not forgetting that it may be perhaps easier to find goodies on the market for the extra gold you're generating with the extra civilians.
I think that's why people feel so passionate about the trade ships and the longer building times. It's the main two factors that aren't following the rebalancing. More productions means higher requirements on the boats. And we're coming from a situation where the maximum time was 18 days, not 22 years. But I understand that this is being looked at. I'm simply adding it to balance out the argument.
If I may be so bold to ask: would it be possible to provide some clarity on what Gameforge is currently observing for the update? Just so we have a better understanding of what's going on, and when it would reasonable to expect the update on other servers.
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As a late stage builder who had to retire from building for a couple of years due to being maxed out at pretty much everything, I think this update has long been overdue. But you can't change the past, just the present/future.

I'm still puzzling the pieces together, and I'm finding some loose bits left and right.
For instance, happiness (crucial for keeping citizens) is getting a big boost from the tavern and museum buildings. In such a way that wine demand would drastically drop for keeping my citizens happy. I will get a bump of a thousand happiness for free, lowering my wine demand and de facto (until I expand further) making my wine reducer building obsolete - if it weren't for the extra cities of course.
We can expand further with our citizens to increase the need for wine again, but what can we really do with these citizens? We would be able to house up to 14 thousand people inside our towns, but given the mines are not increasing, these are just pawns for gold. And gold is pretty much already an overabundant resource with all the multi accounts and the black market. Though it is nice to be able to sustain unlimited builds from the barracks when exceeding a certain threshold of happiness.
A very good use for the gold would be to offer more boats, which would in return cost money. Giving people incentive to gather as much gold as they can. Another hint that extra boats will be necessary is found in the trade port, which allows you to up your loading speed up to 321 600(!) wares a minute, which would be more of a gimmick than a real commodity with no extra boats.
Economically: the combinations of extra buildings reductions (56% actual costs going down to 38%, a reduction of 1/3), plus the extra 38% net production, which in practice is more like +24.3% productions (164% to 204%) may not be enough to cut it. Luckily, we get extra towns, making it possible to get up to 107% extra goodies, and possibly more return when we use the extra resources for donations (though late stage mines are pretty high investments on return at this point).
It's been mentioned a couple of times, but I also believe the formula for late stage building times should be tweaked to make very late expansions more in the range of weeks/months rather than years. It's nice that you would 'only' need 300 ambrosia to buy the late stage buildings to completion at a second, but a waiting time of up to 22(!) years for a last level dump is just excessive. Especially if you compare it to the museum, which only needs like a week to finish. It would already take months, if not years to gather the resources in the first place, so it would be a waste having to wait years to complete a building.
The effects of storage and dumps will increase a lot as well. In such a big way that we might need a lot less spaces for storage (which is a good thing in the short to mid-term, as it may free up some spaces in towns).
In conclusion, it's an interesting tweak for late-game builders (higher caps), with also some gains for mid-level builders (reductions / more productions / more happiness). But I feel some puzzle pieces are still missing in the final picture.

I'm glad that temples are able to catch up with the highest possible level.
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I'm not sure to be honest. I know that second weapons for mid-range units are used when their ammo is depleted, but catapults and mortars disappear from the field altogether when they have nothing left to shoot.
So I guess it's fair to state they won't use it. Not that it matters, since the damage it does is virtually worthless.

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Some bigger fights
1480 rounds.
Sea battle near 2 Hold you
(09.02.2022 16:58:11)
Baudejas[_LT_] from Deep silince, M_2, KARO ZONA_S3, varceris[_LT_] from Port Royal, M_3, Belzabubas[_LT_] from Deep silince, Destroyer, HEAT 751, Sierka, Saitama, gedmyn[_LT_] from Sierka2, Deep silince, Sierka, AidasBR[_LT_] from Pusis S, M_1, Plesrunas[_LT_] from ADMIROLO BAZE, amadeo[_LT_] from Port Royal, ATB[_LT_] from Halti Tunturi, Tijger II, HEAT 751, Krista, 2 Hold you, Cuba, Vynmiestis, 7 Believe in Me, 11 Let you Go, 10your not alon, Deep silince, D day, Sulfetië, Flush, 6 Marrakech, 4 The summer, Port Royal, letena55[_LT_] from Akmenynas, algima[_LT_] from Deep silince, Miestelis kolos, Pusis S, galaxy72[_LT_] from Sierra Nevada, Port Royal, Raport-ik[_LT_] from Diela Hr1, 2 Hold you, Kastonas S, Siera hefas2, H Strongholdㄨ, Parakine, Siera, hALUMIS, Plēve, Krievciems, Siera, Troja 11, LUNDA V, Kardena H, duminis, Alien P3, Marmuras, ruonis55[_LT_] from Vynelis, Blokas, Mirties kalykla, Marvi kapai, aeroklubas, Swarovski, Vaisiuko rojus, Kenigsbergas, longford, uzasVALT[_LT_] from Deep silince, Port Royal, kesha LTU[_LT_] from BabZ City, Parakas[_LT_] from BabZ City, Invader, Aliaska, Port Royal, oldcasttle, RYSHKUS[_LT_] from Willie Wortel, D day, M_2, Port Royal, M_1, ZODIAKAS[_LT_] from Port Royal, Pusis S, Toledozwavel9, Jana City Z, Tijger IX, 08SieraHefas, 02VynasHefas, PIAKLA, Kakadu[_LT_] from Vilkija 9, Miestas 10, Vilkija 8, Vilkija 5, Vilkija 7, Vilkija, Vilkija 6, Vilkija 2, Vilkija 3, Vilkija 4
vs
Embio[DND] from Invader, 2 Hold you, Azkaban, -DND-batus, Hardcore, Yorick, pokermaximus[DND] from Invader, 2 Hold you, Angerfist, Warzone, Sefa, Tijger II, Destroyer, Punisher, Madness, Royal Flush, Straight, One Pair, Full House, High Card, Three of a Kind, Francisco[DND] from Gorgias, BabZ City, Diepenburg, 2 Hold you, Saphira, SAPCity, M1 Philipsburg, Port Royal, Schainduos2, Vyna2, P-Peace, P3-Peace, Poesje[DND] from BabZ City, Nikki City, Port Royal, Salzburg, Tortuga, Royal Flush, 2 Hold you, One Pair, Straight, ef hier, -Assie- from DND Dorp2
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Ram Ship.........................3390(-26640) - Ram Ship..........................928(-25709)
Mortar Ship..........................1127(-3) - Mortar Ship...........................252(-0)
Steam Ram........................2795(-20079) - Steam Ram.........................464(-17667)
Rocket Ship........................984(-6087) - Rocket Ship........................252(-5920)
Paddle Speedboat......................840(-0) - Paddle Speedboat......................180(-0)
Balloon Carrier....................713(-2960) - Balloon Carrier.....................92(-2718)
Tender................................231(-0) - Tender.................................85(-0)
Fire Ship...........................43(-5619) - Fire Ship............................0(-7359)
Diving Boat..........................100(-68) - .............................................
Catapult Ship..........................20(-0) - .............................................
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Generals............................-904690.6 - Generals............................-840042.8
Offensive points......................2100107 - Defence points......................2261726.5
Damage Received......................45234530 - Damage Received......................42002140
Damage Percent............................51% - Damage Percent............................49%
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Winners: RYSHKUS[_LT_], ruonis55[_LT_], Parakas[_LT_], letena55[_LT_], ATB[_LT_], kesha LTU[_LT_], galaxy72[_LT_], uzasVALT[_LT_], ZODIAKAS[_LT_], Kakadu[_LT_], algima[_LT_], Raport-ik[_LT_]
Losers: Francisco[DND], Baudejas[_LT_], Poesje[DND], Plesrunas[_LT_], amadeo[_LT_], pokermaximus[DND], Embio[DND], Belzabubas[_LT_], gedmyn[_LT_], varceris[_LT_], AidasBR[_LT_]1490 rounds
Sea battle near Marmuras
(09.02.2022 14:13:11)
Embio[DND] from Invader, Hardcore, Yorick, -Assie-[DND] from DND Dorp2, DND Swarovski, P-Peace, Marmuras, P3-Peace, PolAs, Invader, Halti Tunturi, DND Bacchus, DND AssieDorp, DND Wijncafe, zwaafie nee, -DND-Fakusagi, πβ Tilburg, pokermaximus[DND] from Warzone, Invader, Marmuras, Angerfist, Destroyer, Tijger X, Tijger II, Punisher, Madness, Royal Flush, Straight, One Pair, Full House, Three of a Kind, Francisco[DND] from BabZ City, Tijger X, Tijger II, Brandenburg, Gorgias, Diepenburg, Marmuras, Saphira, SAPCity, M1 Philipsburg, Halti Tunturi, Vyna2, P3-Peace, P-Peace, Poesje[DND] from BabZ City, Nikki City, Salzburg, Tortuga, Royal Flush, Marmuras, One Pair, Straight, ef hier, Tijgertje96 from Tijger II, Tijger X
vs
Skerdikas1[_LT_] from M_3, Deep silince, kesha LTU[_LT_] from GaudykVeja V3-h, Akmenynas, Belzabubas[_LT_] from Deep silince, Saitama, Marmuras, Raport-ik[_LT_] from Marmuras, Vilkija 9, Kristalai 1, klinkeriaiIII, DoberKarjeras, HUGO BOOS, Juvelyrika, IX miestas, Brisiaus galas, algima[_LT_] from VynoMiestasArej, Deep silince, Pusis S, galaxy72[_LT_] from Marmuras, Port Royal, Sierra Nevada, Granitas, Sierine_P, New Castle, Vynukas H, Vynmiestis, Tortuga, Salzburg, ruonis55[_LT_] from Vynelis, Blokas, Mirties kalykla, Marvi kapai, aeroklubas, Swarovski, Vaisiuko rojus, Kenigsbergas, longford, oldcasttle, Autonomija, Geltonas taskas, laiteriz[_LT_] from M_2, ZODIAKAS[_LT_] from Port Royal, Pusis S, uzasVALT[_LT_] from Deep silince, Port Royal, Parakas[_LT_] from Surskis S H, Aliaska, Blokas, BabZ City, Port Royal, Sierka, oldcasttle, Saitama, amadeo[_LT_] from Port Royal, Pusis S, Troja10, letena55[_LT_] from Geltonas taskas, Akmenynas, New Castle, Baudejas from Deep silince
---------------------------------------------------------------------------------------------
Ram Ship..........................114(-26598) - Ram Ship.........................1131(-26820)
Mortar Ship............................84(-0) - Mortar Ship..........................1050(-0)
Steam Ram..........................93(-17364) - Steam Ram........................1610(-19100)
Rocket Ship.........................62(-5928) - Rocket Ship........................378(-6053)
Paddle Speedboat.......................90(-4) - Paddle Speedboat....................1648(-85)
Balloon Carrier.....................26(-2876) - Balloon Carrier.....................33(-2970)
Tender.................................75(-0) - Tender................................289(-0)
Fire Ship...........................0(-10248) - Fire Ship...........................15(-7771)
............................................. - Diving Boat.............................0(-7)
............................................. - .............................................
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Generals............................-859801.2 - Generals............................-894009.6
Offensive points......................2235024 - Defence points........................2149503
Damage Received......................42990060 - Damage Received......................44700480
Damage Percent............................49% - Damage Percent............................51%
---------------------------------------------------------------------------------------------
Winners: amadeo[_LT_], ruonis55[_LT_], Parakas[_LT_], letena55[_LT_], galaxy72[_LT_], uzasVALT[_LT_], ZODIAKAS[_LT_], algima[_LT_], Raport-ik[_LT_], laiteriz[_LT_]
Losers: Francisco[DND], Poesje[DND], -Assie-[DND], Skerdikas1[_LT_], pokermaximus[DND], Embio[DND], Belzabubas[_LT_], kesha LTU[_LT_] -
Have a couple more reports. Small to bigger.
Check the next message for two really big fights.Sea battle near Viena hef
(07.02.2022 14:03:12)
Francisco[DND] from Gorgias
vs
patinka[_LT_] from Viena hef, Baudejas[_LT_] from KARO ZONA_S3
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Ram Ship..............................120(-0) - Ram Ship................................0(-3)
............................................. - Fire Ship..............................0(-10)
............................................. - Catapult Ship.........................0(-115)
Mortar Ship............................42(-0) - Mortar Ship............................0(-91)
Steam Ram.............................101(-4) - Steam Ram...............................0(-3)
Rocket Ship...........................20(-20) - Rocket Ship............................1(-30)
............................................. - Diving Boat..........................119(-54)
Paddle Speedboat.......................30(-0) - Paddle Speedboat......................442(-0)
Balloon Carrier........................30(-0) - Balloon Carrier......................114(-10)
Tender.................................30(-0) - Tender.................................16(-0)
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Generals.................................-656 - Generals..............................-5134.2
Offensive points......................12835.5 - Defence points...........................1640
Damage Received.........................32800 - Damage Received........................256710
Damage Percent............................11% - Damage Percent............................89%
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Winners: Francisco[DND]
Losers: Baudejas[_LT_], patinka[_LT_]
Sea battle near Viena hef
(07.02.2022 17:24:47)
Momento[_LT_] from Rade, Vyna2
vs
Francisco[DND] from Gorgias
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Ram Ship............................310(-180) - Ram Ship.............................60(-180)
Mortar Ship...........................210(-0) - Mortar Ship............................84(-0)
Steam Ram...........................340(-150) - Steam Ram............................51(-150)
Rocket Ship..........................102(-40) - Rocket Ship...........................20(-40)
Paddle Speedboat......................150(-0) - Paddle Speedboat.......................60(-0)
Balloon Carrier.......................80(-20) - Balloon Carrier.......................40(-20)
Tender.................................80(-0) - Tender.................................70(-0)
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Generals................................-6180 - Generals................................-6180
Offensive points........................15450 - Defence points..........................15450
Damage Received........................309000 - Damage Received........................309000
Damage Percent............................50% - Damage Percent............................50%
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Winners: Momento[_LT_]
Losers: Francisco[DND]
Sea battle near Vynelis
(07.02.2022 20:56:55)
Momento[_LT_] from Rade, Vynmiestis, Normandija, ATB[_LT_] from V__, Parakas[_LT_] from Vynmiestis
vs
Francisco[DND] from Gorgias
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Ram Ship............................153(-432) - Ram Ship.............................72(-420)
Mortar Ship...........................294(-0) - Mortar Ship............................84(-0)
Steam Ram...........................221(-365) - Steam Ram............................65(-352)
Rocket Ship...........................73(-96) - Rocket Ship...........................44(-96)
Paddle Speedboat......................240(-0) - Paddle Speedboat.......................75(-0)
Balloon Carrier.......................64(-48) - Balloon Carrier.......................15(-48)
Tender................................100(-0) - Tender.................................40(-0)
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Generals...............................-14952 - Generals...............................-14580
Offensive points........................36450 - Defence points..........................37380
Damage Received........................747600 - Damage Received........................729000
Damage Percent............................50% - Damage Percent............................50%
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Winners: Parakas[_LT_], ATB[_LT_], Momento[_LT_]
Losers: Francisco[DND]
Sea battle near V__
(07.02.2022 11:47:49)
Baudejas[_LT_] from Vyna2, Viena hef, Berzas M, KARO ZONA_V1
vs
Francisco[DND] from Gorgias, V__, Vyna2, Toledowijn6
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Ram Ship..........................1437(-1656) - Ram Ship...........................264(-1656)
Fire Ship............................10(-501) - Fire Ship.............................8(-375)
Mortar Ship...........................199(-0) - Mortar Ship...........................126(-0)
Steam Ram..........................674(-1147) - Steam Ram...........................226(-999)
Rocket Ship.........................242(-372) - Rocket Ship.........................132(-368)
Paddle Speedboat......................618(-0) - Paddle Speedboat......................120(-0)
Balloon Carrier.....................137(-184) - Balloon Carrier......................46(-180)
Tender.................................55(-0) - Tender.................................40(-0)
Catapult Ship.........................115(-0) - .............................................
Diving Boat...........................173(-0) - .............................................
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Generals.............................-54482.2 - Generals...............................-49925
Offensive points.....................124812.5 - Defence points.......................136205.5
Damage Received.......................2724110 - Damage Received.......................2496250
Damage Percent............................52% - Damage Percent............................48%
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Winners: Francisco[DND]
Losers: Baudejas[_LT_] -
Here are some battles of the past week. I've sorted them from small to big (amount of rounds)
So scroll down to skip to the bigger ones.
Sea battle near Port Royal
(05.02.2022 6:19:00)
Francisco[DND] from Gorgias
vs
R-YSHKUS[_LT_] from SieraTH, galaxy72[_LT_] from Port Royal
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Ram Ship.............................510(-90) - Ram Ship...............................0(-90)
Mortar Ship...........................252(-0) - .............................................
Steam Ram............................439(-61) - Steam Ram..............................0(-56)
Rocket Ship..........................300(-20) - Rocket Ship............................0(-20)
Paddle Speedboat......................210(-0) - .............................................
Balloon Carrier.......................90(-10) - Balloon Carrier........................0(-10)
Tender.................................60(-0) - Tender.................................10(-0)
Fire Ship..............................7(-29) - Fire Ship..............................0(-58)
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Generals..............................-2933.8 - Generals..............................-2993.6
Offensive points.........................7484 - Defence points.........................7334.5
Damage Received........................146690 - Damage Received........................149680
Damage Percent............................49% - Damage Percent............................51%
---------------------------------------------------------------------------------------------
Winners: Francisco[DND]
Losers: R-YSHKUS[_LT_], galaxy72[_LT_]
Sea battle near Angerfist
(05.02.2022 19:41:27)
Francisco[DND] from Cuba, Angerfist, Schainduos4
vs
Arta 5[_LT_] from Siberia
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Ram Ship...............................0(-90) - Ram Ship.............................910(-90)
Fire Ship..............................0(-68) - Fire Ship..............................7(-53)
............................................. - Mortar Ship...........................168(-0)
Steam Ram..............................0(-63) - Steam Ram............................546(-54)
Rocket Ship............................0(-20) - Rocket Ship..........................139(-18)
............................................. - Paddle Speedboat......................150(-0)
Balloon Carrier........................0(-12) - Balloon Carrier......................170(-10)
............................................. - Tender.................................40(-0)
---------------------------------------------------------------------------------------------
Generals..............................-3279.6 - Generals..............................-2858.6
Offensive points.......................7146.5 - Defence points...........................8199
Damage Received........................163980 - Damage Received........................142930
Damage Percent............................53% - Damage Percent............................47%
---------------------------------------------------------------------------------------------
Winners: Arta 5[_LT_]
Losers: Francisco[DND]
Sea battle near Vynmiestis
(04.02.2022 13:40:47)
Francisco[DND] from Gorgias
vs
Parakas[_LT_] from Surskis S H, galaxy72[_LT_] from Vynmiestis, Plesrunas[_LT_] from ADMIROLO BAZE
---------------------------------------------------------------------------------------------
Ram Ship............................114(-126) - Ram Ship...........................2990(-126)
Mortar Ship............................84(-0) - Mortar Ship...........................900(-0)
Steam Ram...........................105(-105) - Steam Ram...........................806(-105)
Rocket Ship...........................42(-28) - Rocket Ship..........................681(-28)
Paddle Speedboat.......................60(-0) - Paddle Speedboat......................505(-0)
Balloon Carrier.......................46(-14) - Balloon Carrier......................385(-14)
Tender.................................60(-0) - Tender.................................30(-0)
---------------------------------------------------------------------------------------------
Generals................................-4326 - Generals................................-4326
Offensive points........................10815 - Defence points..........................10815
Damage Received........................216300 - Damage Received........................216300
Damage Percent............................50% - Damage Percent............................50%
---------------------------------------------------------------------------------------------
Winners: Francisco[DND]
Losers: Plesrunas[_LT_], Parakas[_LT_], galaxy72[_LT_]
Battle for Gorgias
(04.02.2022 19:01:30)
Skerdikas1[_LT_] from Vynelis
vs
Francisco[DND] from Gorgias, Polis
---------------------------------------------------------------------------------------------
Sulphur Carabineer...................17(-213) - Sulphur Carabineer.....................84(-0)
Swordsman............................0(-1315) - Swordsman..........................1922(-718)
Hoplite..............................0(-1131) - Hoplite............................2808(-792)
Gyrocopter............................0(-169) - Gyrocopter...........................1196(-0)
............................................. - Balloon-Bombardier...................130(-90)
Battering Ram..........................0(-32) - Battering Ram.........................100(-0)
Cook...................................20(-0) - Cook...................................80(-0)
Mortar.................................0(-22) - .............................................
---------------------------------------------------------------------------------------------
Generals..............................-5258.7 - Generals..............................-2492.4
Offensive points.........................6231 - Defence points.......................13146.75
Damage Received........................262935 - Damage Received........................124620
Damage Percent............................67% - Damage Percent............................33%
---------------------------------------------------------------------------------------------
Winners: Francisco[DND]
Losers: Skerdikas1[_LT_]
Battle for Gorgias
(02.02.2022 23:07:36)
Skerdikas1[_LT_] from Vynelis, Parakas[_LT_] from Vynelis
vs
Embio[DND] from Blackwaterfall, Francisco[DND] from Gorgias
---------------------------------------------------------------------------------------------
............................................. - Slinger.................................0(-1)
Sulphur Carabineer....................444(-0) - .............................................
............................................. - Spearman................................0(-1)
Swordsman..........................2188(-796) - Swordsman.............................0(-726)
Hoplite............................181(-1186) - Hoplite...............................0(-918)
Steam Giant...........................269(-3) - Steam Giant.............................0(-1)
Gyrocopter..........................254(-246) - Gyrocopter...........................502(-58)
............................................. - Balloon-Bombardier....................0(-122)
Battering Ram.........................22(-10) - Battering Ram.........................100(-0)
Mortar................................88(-28) - .............................................
Cook...................................51(-0) - Cook...................................35(-0)
............................................. - Wall....................................5(-2)
---------------------------------------------------------------------------------------------
Generals..............................-4161.2 - Generals..............................-3016.2
Offensive points.......................7540.5 - Defence points..........................10403
Damage Received........................208060 - Damage Received........................151676
Damage Percent............................57% - Damage Percent............................43%
---------------------------------------------------------------------------------------------
Winners: Skerdikas1[_LT_], Parakas[_LT_]
Losers: Francisco[DND], Embio[DND]
Sea battle near Vynelis
(04.02.2022 19:09:40)
Francisco[DND] from Gorgias, Vynmiestis
vs
Skerdikas1[_LT_] from Marmuras 3, kesha LTU[_LT_] from GaudykVeja VS-p, Plesrunas[_LT_] from ADMIROLO BAZE, Normandija
---------------------------------------------------------------------------------------------
Ram Ship............................241(-486) - Ram Ship..............................0(-486)
Mortar Ship............................84(-0) - Mortar Ship..........................212(-36)
Steam Ram...........................182(-432) - Steam Ram...........................872(-435)
Rocket Ship..........................62(-116) - Rocket Ship........................1185(-116)
Paddle Speedboat.......................75(-0) - Paddle Speedboat......................530(-0)
Balloon Carrier.......................36(-58) - Balloon Carrier......................382(-58)
Tender.................................30(-0) - Tender.................................30(-0)
............................................. - .............................................
---------------------------------------------------------------------------------------------
Generals...............................-17670 - Generals.............................-18548.4
Offensive points........................46371 - Defence points..........................44175
Damage Received........................883500 - Damage Received........................927420
Damage Percent............................48% - Damage Percent............................52%
---------------------------------------------------------------------------------------------
Winners: Francisco[DND]
Losers: Plesrunas[_LT_], Skerdikas1[_LT_], kesha LTU[_LT_]
Sea battle near Sierka2
(06.02.2022 2:45:29)
pokermaximus[DND] from Royal Flush, BabZ City, Sierka2, Francisco[DND] from Halti Tunturi, Sierka2, Schainduos4, Schainduos3, Schainduos2
vs
Belzabubas[_LT_] from Saitama, gedmyn[_LT_] from Sierka2, 2 Hold you, S-1, longford
---------------------------------------------------------------------------------------------
Ram Ship............................553(-630) - Ram Ship..............................0(-630)
Fire Ship............................56(-636) - Fire Ship..............................0(-82)
............................................. - .............................................
Mortar Ship...........................420(-0) - .............................................
Steam Ram...........................396(-257) - Steam Ram.............................0(-485)
Rocket Ship.........................300(-140) - Rocket Ship...........................0(-139)
Diving Boat...........................200(-0) - .............................................
Paddle Speedboat......................300(-0) - .............................................
Balloon Carrier......................218(-71) - Balloon Carrier........................0(-70)
Tender................................150(-0) - .............................................
---------------------------------------------------------------------------------------------
Generals.............................-19169.2 - Generals.............................-21150.4
Offensive points........................52876 - Defence points..........................47923
Damage Received........................958460 - Damage Received.......................1057520
Damage Percent............................47% - Damage Percent............................53%
---------------------------------------------------------------------------------------------
Winners: Francisco[DND], pokermaximus[DND]
Losers: Belzabubas[_LT_], gedmyn[_LT_]
Sea battle near Vyna
(05.02.2022 2:10:45)
gedmyn[_LT_] from Vyna, Sierka2, Sierka, justinass[_LT_] from 1 sieros baze, Vyna, S-2
vs
Francisco[DND] from Gorgias, Vyna2
---------------------------------------------------------------------------------------------
Ram Ship..............................0(-666) - Ram Ship.............................79(-666)
............................................. - Mortar Ship............................84(-0)
Steam Ram.............................0(-305) - Steam Ram............................89(-531)
Rocket Ship...........................0(-150) - Rocket Ship..........................34(-150)
............................................. - Paddle Speedboat.......................60(-0)
Balloon Carrier........................0(-72) - Balloon Carrier.......................24(-72)
............................................. - Tender.................................40(-0)
Fire Ship.............................0(-571) - .............................................
............................................. - .............................................
---------------------------------------------------------------------------------------------
Generals.............................-20406.2 - Generals...............................-22290
Offensive points........................55725 - Defence points........................51015.5
Damage Received.......................1020310 - Damage Received.......................1114500
Damage Percent............................47% - Damage Percent............................53%
---------------------------------------------------------------------------------------------
Winners: Francisco[DND]
Losers: gedmyn[_LT_], justinass[_LT_]
Sea battle near Angerfist
(06.02.2022 6:28:04)
pokermaximus[DND] from Sierka2, Francisco[DND] from Cuba, Schainduos3, Halti Tunturi, Schainduos4, Schainduos5, Angerfist, Schainduos2
vs
Arta 5[_LT_] from Siberia
---------------------------------------------------------------------------------------------
Ram Ship............................941(-702) - Ram Ship..............................0(-910)
Fire Ship.............................5(-562) - Fire Ship...............................0(-7)
Mortar Ship...........................588(-0) - Mortar Ship...........................0(-168)
Steam Ram...........................821(-120) - Steam Ram.............................0(-546)
Rocket Ship.........................384(-176) - Rocket Ship...........................0(-139)
Paddle Speedboat.....................420(-15) - Paddle Speedboat......................150(-0)
Balloon Carrier......................313(-48) - Balloon Carrier.......................82(-88)
Tender................................230(-0) - Tender.................................40(-0)
Diving Boat...........................185(-0) - .............................................
---------------------------------------------------------------------------------------------
Generals.............................-16242.4 - Generals.............................-27816.6
Offensive points......................69541.5 - Defence points..........................40606
Damage Received........................812120 - Damage Received.......................1390830
Damage Percent............................36% - Damage Percent............................64%
---------------------------------------------------------------------------------------------
Winners: Francisco[DND], pokermaximus[DND]
Losers: Arta 5[_LT_]
Sea battle near Deep silince
(05.02.2022 16:19:00)
Francisco[DND] from Gorgias, Port Royal
vs
algima[_LT_] from algima S hef, Skerdikas1[_LT_] from Marmuras 3, R-YSHKUS[_LT_] from SieraTH, uzasVALT[_LT_] from Pragaras II, amadeo[_LT_] from Troja 11
---------------------------------------------------------------------------------------------
Tender.................................60(-0) - Tender................................108(-0)
Fire Ship..............................0(-25) - Fire Ship............................11(-491)
Ram Ship............................514(-810) - Ram Ship...........................1252(-828)
Balloon Carrier.......................50(-88) - Balloon Carrier......................116(-92)
Mortar Ship...........................210(-0) - Mortar Ship...........................378(-0)
Steam Ram...........................468(-641) - Steam Ram...........................410(-510)
Rocket Ship.........................212(-184) - Rocket Ship.........................259(-188)
Paddle Speedboat......................210(-0) - Paddle Speedboat......................300(-0)
---------------------------------------------------------------------------------------------
Generals...............................-27205 - Generals.............................-27264.2
Offensive points......................68160.5 - Defence points........................68012.5
Damage Received.......................1360250 - Damage Received.......................1363210
Damage Percent............................49% - Damage Percent............................51%
---------------------------------------------------------------------------------------------
Winners: Francisco[DND]
Losers: R-YSHKUS[_LT_], amadeo[_LT_], Skerdikas1[_LT_], uzasVALT[_LT_], algima[_LT_]
Sea battle near Gorgias
(05.02.2022 0:12:35)
Why Not[_LT_] from M-3, kesha LTU[_LT_] from Vynelis, Plesrunas[_LT_] from Vynmiestis, Vynelis, Parakas[_LT_] from Vynelis, Skerdikas1[_LT_] from Deep silince, Vynelis, Vyna2
vs
Francisco[DND] from Gorgias, Polis, 4111_N2, 2 Hold you, Marmuras, Atlantis, -DND-kayseri, Atlas, amsterdam-noord, Joker, Vynmiestis, V__, Normandija, Vynelis, Amstelveen, Vyna
---------------------------------------------------------------------------------------------
Ram Ship.............................0(-4165) - Ram Ship...........................507(-4002)
Fire Ship.............................0(-377) - Fire Ship.............................1(-695)
Mortar Ship..........................100(-42) - Mortar Ship............................57(-0)
Steam Ram............................0(-3344) - Steam Ram.........................1592(-3085)
Rocket Ship..........................18(-980) - Rocket Ship.........................157(-924)
............................................. - Diving Boat............................60(-0)
Paddle Speedboat.....................172(-10) - Paddle Speedboat......................343(-0)
Balloon Carrier.......................0(-462) - Balloon Carrier.....................456(-436)
Tender.................................33(-0) - Tender................................102(-0)
---------------------------------------------------------------------------------------------
Generals............................-144799.2 - Generals..............................-136439
Offensive points.....................341097.5 - Defence points.........................361998
Damage Received.......................7239960 - Damage Received.......................6821950
Damage Percent............................51% - Damage Percent............................49%
---------------------------------------------------------------------------------------------
Winners: Francisco[DND]
Losers: Plesrunas[_LT_], Why Not[_LT_], Skerdikas1[_LT_], Parakas[_LT_], kesha LTU[_LT_] -
Ieder nadeel heeft zijn voordeel zou ik zeggen. Actievere server = meer te beleven, meer handel, meer bondgenootschappen en grotere kans dat hij op langere termijn actief blijft.
-
Ik ben benieuwd op welke server ik dan terecht kan.
The following rules apply for transfers:
- You cannot move to a server where you would immediately be in the top 50 of the rankings.
Dat geldt enkel als je betalend (normaal) van server wilt gaan. De regel is er om jongere servers te beschermen tegen oude accounts.
Anders gaan er veel mensen morren.

-
Lastige keuze, al neig ik persoonlijk naar Pi. Ik zal hieronder proberen uit te leggen wat mij persoonlijk drijft.
Alpha en Beta vallen geheel af voor mij. Ik wil niet spelen op een server waarop hephaistos enkel mogelijk is op zwavel. Dat gaat in tegen de indeling van mijn account en mijn plannen om meer te meppen. Al mijn steden staan immers op wijn.
Pi heeft de nieuwe wonderen en is de enige server die neutraal is qua effecten, dat is voor mij een grote troef.
Verhoogde producties zijn prettig, maar ik sta er afkerig tegenover omdat:
-
Iedereen zijn eigen speelstijl heeft. Sommige spelers hebben
meer aan wijn (ik), anderen meer aan kristal of mamer. Wie ben ik om te
kiezen welke grondstof het beste is? Pi is neutraal.
Verkiezen individuele spelers een meer specifiek voordeel? Ga ervoor! Maar als community zal er geen correct maatje voor iedereen zijn. - De handelsprijzen zouden imploderen voor de betreffende grondstoffen. Meer overproductie -> Meer aanbod -> Lagere prijzen.
Ironisch genoeg zouden meer mensen net kiezen voor kristal of marmer, maar zijn dit net de meest nuttige materialen in de handel. - Ik uitgebouwd ben (luxeprobleem!). Wat doe ik ermee? Ik ben hierin een zeer uitzonderlijk geval natuurlijk.
Dan heb je de verhoogde eenhedenproducties: verwacht daar zeker de mentaliteit van vechters.
Maar hier is een ongemakkelijke waarheid: het tempo waarop je burgers terugkeren is lager dan de productiesnelheid, zelfs op gewone bouwsnelheden (op ietwat fatsoenlijk niveau). Boosts maken het enkel erger als burgers niet sneller terugkeren.
Het argument om Pi a priori uit te sluiten vind ik niet voldoend onderbouwd. Ja, er speelt iets van 1000 man op Pi. Maar daar valt tegenin te brengen:
- Alpha en Beta tellen enkele honderden spelers meer. Pi is dus zelfs minder popular in vergelijking.
- 1000 spelers (wat er nu is), is lager dan wat Zeta had net na de merge. Het verschil is de mega-allianties, maar die heb je overal wel denk ik.
- De server zal wellicht langer stabiel blijven. Dit is een gok, maar ik ben bang voor de andere servers omdat ze bijna allemaal nieuwe werelden. Dertien jaar zou ons moeten leren wat er met die servers gebeuren: een nieuwe wereld opent uiteindelijk terug en mensen stappen over.
- Spelers zullen wellicht voor bonussen kiezen in hun stijl, waardoor de speciale servers sowieso wel meer popular zullen zijn. Minder spelers voor Pi?
- Zelfs in het geval dat veel mensen voor Pi kiezen, zal niet iedereen die mag kiezen erheen kunnen. Plaatsen zijn gelimiteerd om voldoende spreiding te garanderen. Dus het zal geen overormpeling zijn. Al zal het drukker zijn dan je prettig zult vinden. Dat is echter bij iedere server zo tot er mensen stoppen.
Nu is het zo dat ik niet vies ben om eventueel de switch naar een internationale alliantie te maken indien ik er alleen voor zou komen te staan. Ik ben communicatief sterk in het Engels en ik ben gewend om te werken in een internationaal karakter / verschillende tijdzones. Al is het natuurlijk prettiger om mensen te hebben die ik kan spammen, dus ik probeer dit natuurlijk te vermijden.
Wel is het zo dat we snel de knoop moeten doorhakken. Woensdag begint het al.

-
Iedereen zijn eigen speelstijl heeft. Sommige spelers hebben
meer aan wijn (ik), anderen meer aan kristal of mamer. Wie ben ik om te
kiezen welke grondstof het beste is? Pi is neutraal.
