The happy hour-actions are not announced far in advance. However, you can expect them to return often (less than a month waiting time most of the time I think). Just be patient.
Posts by IM_Mike
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You can get them without ambrosia by attacking the barbarian towns (starting level 10 or up). They drop based on a certain % of luck. The higher the level of the barbarian village is, the higher the chance becomes you can get a piece.
You can find the explanation of this ingame at help > barbarians > barbarian fleet.
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In version 8.8.0 (released 6th of September 2022), Gameforge raised the maximum levels for the buildings. Since then it is possible to have 21 cities. In theory, at least, because we do not know of anyone who has come close to reaching that milestone (and that is totally intentional).
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If you have a balanced fleet, then mortars is all you need. That is because they cause the most damage.
They are vulnerable for damage themselves, but that is not a problem as they are supposed to be protected by other ships on the field.
A good basic line-up would be (about five rounds):
100 steam boats
120 ram ships
42 mortar ships
38 rocket ships
20 balloons
30 speed paddles
30 tenders
We can get more advanced with other line-ups and how much to build to create a bigger fleet, but you can't go wrong with a set-up like this one.
The only reason why you would want to use a ballista/catapult ship is when you are in early stages of research and you don't have access to the full fleet yet. But in that case you would most likely more focus on land units than on fleet anyway.
A secondary argument is that when you are fighting extremely big battles with a lot of players, it can become confusing how much ammunition you still got left. In that case some players would send in extra catapult ships to make sure the long distance shooting field doesn't become empty when the mortars run out. That way, they know when to send in new boats without suffering too many extra losses. (but this tactic screams more 'poor coordination' than anything else really)
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Some players have cities with a single resource. They could all be marble. However, these players cannot benefit from Olympian gods other than marble. With the modification to be made in the future version, it would be nice if the donated god, for example Hephaestus, provides the marble city with a certain amount of sulfur
I partly disagree. Bonus events do not always boost all resources equally. That could be a temporary incentive to boost another god instead.
For instance, I play with wine for all my cities, but whenever there is an event that only benefits wood (not wine), I switch over to Pan to get the extra boost for a couple of days, then I switch back.
But it is an expensive strategy as I let my Pan's grace die in between because it doesn't happen often.
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Edit:
Seems like Starman beat me to it. 👀
If his suggestions are not working, could you please include screenshots so we can help you troubleshoot/confirm whether this is a bug?
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Known bug, not fixed yet. Once there is more information, it will be announced.
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What if you do want to combine both though?
I'm not, because my cities are miles apart, but I can imagine someone sending an overnight shipment including trade ships.
They could send it in two times, but that would be added inconvenience.
Including trade ships with freighters could also be a strategy to keep your goods safe for a longer time, as they are really slow on the seas.
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It's in your inventory.
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Als mijn geheugen me niet in de steek laat: Britse Pi en Britse Orpheus. Pi weet ik zeker, daar zit ik zelf ook.
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Gewoon doen. Dan zie je vanzelf wel wie meedoet.
Ik ga het wellicht niet doen, maar dat is omdat ik me liever op een enkel groot account richt dan op vele kleintjes.
Ik zal intern nog eens een rondgaande sturen wanneer de server live gaat.
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Those pointing out that you can't do god protection mode playstyle with the gods: correct. However, with the free Ikariam Plus period you got in the beginning there was an option to raise town hall to level six.
Yes, but you cannot keep Godly Protection without continued usage of Plus, and you cannot down-level a Town Hall.
False. I know enough players who made the upgrade to level six in god mode with ikariam plus and came out to tell the story.See correction Draxo below.
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Don't shoot the messenger.
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I was wondering something and I think asking it here I will solve it.
In order to research The Seat of the Gods a Level 5 Town Hall is required.
This request for the Town Hall has to be in the city where the Gods' Shrine will be build or you should just have one townhall in any city of your empire?
The town must have city level 5 or more.
You can find the building requirements under the help section:
Those pointing out that you can't do god protection mode playstyle with the gods: correct. However, with the free Ikariam Plus period you got in the beginning there was an option to raise town hall to level six. Some people are choosing not to do the upgrade, but know there is at least an option to do it.
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On Discord you'll find under announcements that there is a -20% building time bonus active from Thursday until Sunday end of day included. So I think this might be intended.
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i already have 1000/1000. don't need to donate? if i donate 100. will it be 100/1000?
It won't give you more blessing effect. But the blessing duration will increase if you do.
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By the way, it is a bit strange that a new area of research was created for only 7 researches. Will this area expand?
After all, you're talking about Greek Mythology, GameForge.
Yeah, it is the worst thing in this update. If we got entire new field of research, give us much content – I mean researches which would cost millions of points (content for months, e.g. with Futures like in other fields).
I hope this Mythology will be develop (next Futures could give us for example +1% or 2% to production or something to easier reach the favor).For both experience and development, it is better to have smaller updates fast then very large updates now and then. This way you can control both impact and opinions and improve, rather then waste time with a large update which might not be what we as users would like. Give feedback what you expect from the building/functionality. Yes, there are a lot of gods, but how do you see them improve/change the way of playing the game? These Gods now function to increase gold/production materials, what else could be improved?
For me this update seems to make it necessary to make use of the cargo ships, or buy more normal ships. I got around shipping 2 million goods per 24 hours most of the time, but with this update I have to spend more time, or use my time more efficient. I think I will start using the cargo ships.
Good job to GF. Like badidol explained in earlier posts, all updates are planned in a holistic way. Looks like GF is getting the needs from requests of us players and instead of just implementing those as is, thinks of even better solutions. Very happy with how the game is evolving!
Smaller updates over time also gives the community a little nudge to wake up again, which is also nice.
I made the opposite assessment though: I will probably need more cargo ships than regular trade ships. But my built is different in the sense that my towns are as much apart as they could theoretically be.