Ikariam is a slow game, i don't mind to do certain handling's before i can sell. Speed up and Ikariam isn't a good combination...
Posts by Tita Tovenaar
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I wonder if they'll fix the sorting of cities in other areas, too.
I did not understand the problem
can you explain it better
You can sort your list in the top pull-down menu, but it doesn't effect the listing in other parts of the game...
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as i said, same world = no bonuses, going to a different world you get al the bonus features.
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Going back to the same world is without al the bonusses
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Bring bombardiers to the field and it's just one round.
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Wow, it's as if you gave your best to completely miss or misunderstand every single point discussed in this topic...
Or you just don't like my point of view en reject the possibility that there are players thinking a different way....
I have no problem with difference in opinions, and there are different threads where I have discussed (with people who read and pay attention) about various parts of the game.
Additionally - I don't care what the rules are, I will always adjust accordingly - or if I really don't like it - I will stop playing, so it bares no weight on me. I don't really like the multis, but I have them as I'd be playing in handicap without them (and that is just one example).
My statement was directed to the fact that the OP had to explain everything again because you, as I said, MISSED THE POINTS.
1. Yes with 7 forge cities and 6 dolphin cities, you can have 100% uptime on both forge and dolphin, but the goal with this change is to allow people to continually upgrade the wonder to reduce the amount of cities they need for 100% uptime.
2. A base amount of faith reduces the number of priests required and means that anyone that builds a temple contributes at least some level of faith.
3. By higher level temples increasing the effectiveness of priests, I do not mean that you can simply allocate more priests, but that, for example, a temple level 1 is 1 priest produces 5 faith (the priest + 4 towns people). A level 2 temple that employs a priest produces 5.1 faith (2% more) so you have to employ fewer priests.
4. Base temple faith solves this issue, but it's been a feature that people have requested and I do believe more information is better.
5. Yes, it's like not donating to the mines, but I figured the Gods should penalize people that don't contribute. It makes the system more dynamic.
6. After thinking about this, ideally we'd have researches that increase the effectiveness of priests by 2, 4, and 8 percent similar to other researches. Additionally, once you've completed all of the base research in the game (anything that isn't a future) the research tree could open up more and have a list of future researches instead of having everything on a track like seafaring, etc. This would allow for the expansion of research. In the short term, this could simply go under mythology and require the last mythology research. It'd simply be called the Theology Future.
Suggesting to redo the whole temple/wonder/priest system is just so ridiculous, many players play Ikariam just because the get it, others who just want to change everything en only want to speed up don't got the point about playing Ikariam.
This is the main issue - you think that you are right, and that you are the one who understands. You have literally proven that you are the one who is behaving in the way you tried to accuse me. And all that after writing a response to OP with literally explaining how thigs work as if he doesn't know and you are the one to teach him in the ways of your opinion... You didn't understand what he is trying to say, but you KNOW that he is wrong (and then came up with some presumptions that had nothing to do with suggestions)...
In addition to all that - there are a lot of people who would like to see some changes - and yet you dismissed that entire player base because of your comfort and inability to adapt to new situations, and is resisting any type of innovation. And if you paid attention to what was said in this thread, you'd know that I had mentioned your player type indirectly, proving some of my points - THAT YOU MISSED.
It is becoming rather tiresome to read posts where people barge in to the topic without paying attention - just so they can say something for the sake of posting something - and then act like you are now the one to explain to everyone how nobody understands anything, and you have all the answers...
Please understand that there are many ways of playing this game, and that your way is not the only way, and that the world doesn't revolve around your opinions...
No i don't understand you, because that make's no sense at all, you are playing the ball at the person and one way or the other you clearly don't like me, which is good for me, says more about you than about me, you still keep me responsibly for something i don't know about, but that is fine by me, you even need to use shouting to make your so called point, even that is perfectly fine for me, we cant help it, you only can help yourself.
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1. Yes with 7 forge cities and 6 dolphin cities, you can have 100% uptime on both forge and dolphin, but the goal with this change is to allow people to continually upgrade the wonder to reduce the amount of cities they need for 100% uptime.
2. A base amount of faith reduces the number of priests required and means that anyone that builds a temple contributes at least some level of faith.
3. By higher level temples increasing the effectiveness of priests, I do not mean that you can simply allocate more priests, but that, for example, a temple level 1 is 1 priest produces 5 faith (the priest + 4 towns people). A level 2 temple that employs a priest produces 5.1 faith (2% more) so you have to employ fewer priests.
4. Base temple faith solves this issue, but it's been a feature that people have requested and I do believe more information is better.
5. Yes, it's like not donating to the mines, but I figured the Gods should penalize people that don't contribute. It makes the system more dynamic.
6. After thinking about this, ideally we'd have researches that increase the effectiveness of priests by 2, 4, and 8 percent similar to other researches. Additionally, once you've completed all of the base research in the game (anything that isn't a future) the research tree could open up more and have a list of future researches instead of having everything on a track like seafaring, etc. This would allow for the expansion of research. In the short term, this could simply go under mythology and require the last mythology research. It'd simply be called the Theology Future.
Suggesting to redo the whole temple/wonder/priest system is just so ridiculous, many players play Ikariam just because the get it, others who just want to change everything en only want to speed up don't got the point about playing Ikariam.
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Wow, it's as if you gave your best to completely miss or misunderstand every single point discussed in this topic...
Or you just don't like my point of view en reject the possibility that there are players thinking a different way....
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The counter to wonder leeching should be the following:
The ability to level up a wonder beyond level 5 for a cool down and miracle cost reduction.Therefor you just need more temples with the same wonder, you can have them 24/7 if you build 5/6 of them
Temples should give a base amount of faith, similar to how the tavern and museum give a base amount of happiness.
Don't see any benefit from this, it's not a building and when you have your temple build it's given the wonders amount of faith.
Higher level temples should increase the effectiveness of priests.
It does already, you need 20% (1/5) of your total possible inhabitants to keep the faith at his max possible and give a opportunity to do extra if someone on the island is frustrating the miracle...
The wonder should display who does and doesn't have a temple.
Could be easily done, just mention only players with a temple in the wonder. so you can know for sure who is the one with zero priest, but most of the times there are players with just not enough priest and you can do with just a friendly message to remind someone about the 20% ratio.
There should be a penalty for people that have temples but don't contribute adequately to the island faith. For example, if faith is particularly imbalanced, someone who is leeching can't benefit from the level 5 miracle.
It's like not donating in the mines, you can not do any thing about it or you choose to attack someone, you move a town or try other roads to climb but punishment for something which could easily explained as a game tactic, i don't think that's a good idea.
A futures research that increases the effectiveness of priests, similar to the scientific future's increase in research points. This would be additive with the increase of a higher level temple.
That is easily said than done and just so general that you should work this out to a single topic and put it in the suggestions section. I'm very interested in which part of the research section, and not to forget with which standard research items to start with, and his name you would like to do so.
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HERE IS A NEWLY RESURRECTED ACC
FROM THE CEMETERY
You don't have to shout, we just try to help
getting upset won't help at all..