Posts by Splina

    i just explained above..


    use 13th on a sulphur location and use it to increase another palace level

    then plant it on wine and you should be fine


    also, important thing before you manage to obtain 14th...just don't try to rely on Tavern on your new sulphur town before you get the other one up

    focus on museum for satisfaction and develop it just enough to generate enough sulphur for next colony

    sooo...do i need to crate a new gf acount on a new email?


    is donating to mines with other accounts considered some kind of contact between accounts?

    Tita Tovenaar I'm not a certain type of player, one month I find it interesting to fight, the next month to build. I know that the question is quite tricky because everyone has their own way of playing, but certainly while there are opinions there are also good tips. I will certainly try to raise the wine to the highest possible level so that it can support 13 cities with two cities on wine.


    darvit Thanks for the answer, I'm not a big consumer of ambrosia, so I have to build as realistically as possible for further progress. That's why 12 cities on marble is not possible. Soon I will have buildings in every city to reduce resource consumption at maximum level.


    Near That's great, but it's not realistic for everyone, a lot of ambrosia is needed. I hesitate, I have 7 cities on marble, 2 on wine, one on sulfur and one on crystal. The twelfth city is coming soon, the problem is that the account can handle another city on marble, but there will already be small problems with the wine, and even bigger problems with the sulfur, which is going to the army, not to mention the 2 million that are needed for the residence . That's why if I make that city on marble, the 13th city would have to be on wine, but I will never collect sulfur, especially to try to make the 14th city on sulfur.

    then plant 13th on sulphur and use it to rush the 14th one to wine


    to me looks that you are on the edge with wine and will be only worse if you don't adress this with next 2 towns


    then the other 2 resources are also mandatory for expanding...especially sulphur when you said that you also like battes from time to time


    i would say that you have enough marble towns for now...just focus on the other ones and create a good balance...then you can expand on marble again

    it's a long process ofc, but that's what you need to do if you want to play on long term...plan it always for next 2-3 towns


    i'm a constructor and also f2p as much as possible

    my config is like this and was planned from early days and still in work now...but works just great for me and my target which is to rise all towns

    6 marble

    3 wine

    2 sulph

    1 cristal


    next will be cristal, next wine, next sulphur and then marble again 2 or 3...sounds like a plan for next years to me

    hi

    i would like to add a question here without making a new topic just for this...


    how can i create a new account on the same server where i already play?


    i tried in lobby but i can't find that server on the list..only the other ones are available for starting a new journey..


    * also, would there be a problem if i create more accounts and just populate my main islands? eventually making these accounts a motor for mine levels...?

    because i'm almost completely alone in my corner..

    that's normally great for me! but not when it comes to leveling up the mines...

    there is no end game anyway just because there is a PVP aspect. Like you said, there is some variety...you can focus on different things an choose what to do or switch


    BUT...there is a difference between endless by choice and endless by imposibility to achieve

    or endless by actions what by design can't have a finish line (pvp) and endless by simply not being able to reach what in theory is here, waiting


    NO, having 21 cities is just the start :))

    having 21 all maxed is the final goal, ofc ! Otherwise why all this exists?? Why are here so many levels if are not meant to be reached?


    that's the game part what interests me the most, that's why i only touch this...for now

    don;t know about you, but i fell constantly that i'm not prepared for other things if cities are not developed..so that's #1 priority

    and in this way i will never be ready since i can't fully develop them :)

    well...yes and no


    some may just give up when they see that there is absolutely no chance to "finish the game"

    remember...this "finish" is in fact the main goal for most players

    the succes of "endeless" games are in fact the updates. This is what brings new content and a reason to continue...once the max achievable was touched, ofc.

    the reason why some online games can just go on is because they simply can add content and change the "end game" requirements again and again

    but when you see from start that you just can't finish it...the question is obvious...wht the heck to bother?


    then, it's not all about "finishing"

    first important thing is to achieve the max...then, and the most important imho, is in fact to mentain, to keep this position...so just by this there's no end

    it's never enough to just climb to the top...you always need to keep yourself here!


    but throwing all this and realising the results...may be just disappointing not encouraging to play the game...

    why the ?!@...should i bother if I KNOW that i can't "finish it" ??


    *and NO! , it's absolutely our of ecuation to let this game as inheritance :))

    don't think there are different topics...just different goals or ways to see the facts


    i like to plan things for long term here so i always look for maximum levels and so on, not just what is available right now

    inthe end...why did they bothered to add all this?? Well, i think for us to achieve...


    so...first, i want all of them not just simply because i need them immediately, but because it's a new goal, a new limit and of course, because they are all usefull once you have them. The problem is the same...look above at graphs and see how many years are required...AND resources, not considering other costs...

    next, they become more and more a necessity once you progress thru buildings

    just look at their costs and let's assume for a moment that buildings become achievable.

    How much do they cost? bilions! How do you plan to transport such quantities if you're not able to even max your ships?? Or better said, in how much extra time do you need?

    see the point?


    i don't have a problem with them being difficult and requiring time and resources to be achievable. That's just normal in fact

    the problem is how much

    and this...is out of reality for now


    plan it for next 5-10 years let's say. I don't have any problem if everything would look achievable in this time I will probably still play...BUT...between this and what we currently have...it's really discouraging

    not to mention that in these "10 years" GF will have plenty of time to add morethings, more goals, more challenges

    and on top of everything, these "10 years " i just said as example, with everything maxed and focused on production...while the reality is different for many players...they have battles, they don't play daily maybe, they have different goals...so this would be for dedicated players anyway

    still...even with this we are talking about years ...i think you got the point..

    for most, this won't be a reality anyway...but for some atleast...it's just a total waste to be implemented like this

    ook...am gresit un pic la nave...

    se pare ca si astea cad in categoria de "imposibil de realizat" momentan...vorbind de maxim, ofc :)


    oricum, e mai aproape de realitate decat cladirile fara indoiala...


    ai cumva un link la scrisoarea asta a dezvoltatorilor?

    unde o gasesc? Se vorbeste si de alte jocuri sau doar ik?

    Guys, not everything should be easy to achieve. When you say we need to lower the cost of ships, that sounds good, but after that we can ask to reduce the resources needed to raise the level of the mine, then to increase the gold per hour, then to reduce the cost of buildings and to reduce the time of buildings and in a year we will all have everything and no one will want to play the game. I have 230 ships, I worked really hard to get to that figure, and every new ship is a big challenge for me and it's interesting to me. Play slowly, build an account, and everything will fall into place after a while.

    i think you misunderstood a bit the problem...


    this is not about dificulty...it's about being possible or not in a frikin LIFETIME


    i play this game for years, i'm a top player even after i had quite a long break of more than 2 years...i was not able to go to my original comunity server because my score would be in top 50...

    now you're telling me that after all this it's just about "difficulty"?

    no it's not! It's about being achievable or not


    for example i'm at 245 ships bought...and this is not even to half of them...because the price rises with EVERY new ship

    so after what...14-15 years is just "difficulty" to not be able to come even close to max??


    be serious please...


    don't even try to start on buildings cost and time...it's all said above...

    well..just like i and others said above...it's all about the cost...the problem


    it just escales waay too much, to the point that it is simply not achievable in a realistic way


    i think the solution would be to set a limit for prices, simmilar to what they did to building time on building levels...so they can't require more than a certain amount per level

    this would work fine with prices...

    on buildings this is still a big problem

    oh my...

    i just managed to come back to this game...and i must say, i'm surprised in a pleasant way

    mostly...


    it's absolutely nice to see that this game got attention and there is A LOT to do now in-game

    BUT...


    here the problems start...


    while it's all nice and great to have new challenges with building levels and new oportunities...i must say that GF still failed badly to understand how exactly all this means in terms of time...


    good part is that everything now looks achievable

    storage capacity can cover now even the most expensive building level, the production can be increased and costs decreased...

    BUT...


    bad parts...

    even with all this, even after the 20 days max. building time limit....we are frikin talking about bilions of resources needed and dozens of years needed to reach these levels...

    cumulated of course

    looks great on paper...but the reality just slaps you when you realize that 20+20+20+.....+20 = hundreds of DAYS! And this just for frikin ONE building in ONE city!

    To all this add the required materials, bilions, and tell me the total time...?


    this....this is just not achievable in one entire human life!

    what the...??


    it's just the same problem like before, but in a different cover

    previously the max levels were simply inaccessible due to storage capacity and insane building time

    now they look tangible...but there are so many that if you add all the requirements it's still out of a human life!

    like i said, same problem, just in a different form.


    the idea is absolutely GREAT...but execution...a bit lacking...


    this apply to transport ships too...i see above everyting what is needed...frikin YEARS needed!


    now, in the end...maybe it is just the temporary solution...like it alwas was...

    while we progress thru these new levels...GF will have plenty of time to fix the maximum levels and / or come with new solutions and content

    maybe there are simply too many levels

    maybe there are already some potential solutions to make all this realistic and achievable...hopefully...otherwise it's just a waste of work if can't be achieved...-,-


    for now, what i could suggest is a new building with effect of time reduction in construction

    this would be a great way to start making all new levels looking more achievable

    pai da inteleg ca au facut deja o schimbare...si asta e excelent, o dovada ca sunt totusi pe directia buna...dar mai au de gandit

    sa fim seriosi...costurile alea vechi ce durau ani de zile le stim toti inca de la inceputuri....era doar design-ul vechi...prea putin gandit pt a putea atinge limitele..si a fost ridicata problema inca de la inceput - imposibil de realizat!

    nici nu era necesar pana la urma sa isi bata capu' de la inceput pt ca dura o groaza sa ajunga cineva aproape...


    DAR...acuma, multi ani forward

    acuma ca tot mai multi jucatori s-au apropiat de limita realizabila...probabil de-asta au schimbat

    si nu, nu e deloc destul sau final...e doar o imbunatatire

    degeaba arata fain maxim 20 zile ca daca stai sa aduni acuma toate nivelele disponibile + resursele necesare e exact cum am zis mai sus...nu iti ajunge o viata

    adica aceeasi situatie ca inainte...doar in alta forma


    poate au adaugat prea multe nivele...poate au deja planuri si urmeaza alte schimbari...dracu sti...

    in orice caz...in prezent ce au implementat nu e realizabil

    simple as that (cum am zis...arata fain pe hartie...dar realitatea te plezneste cand ajungi sa realizezi cum e defapt :) )

    dar e f buna initiativa


    despre o cladire care sa ofere reducerea timpului de constructie...le place la GF sau nu...e cam singura directie in care pot face REALIZABIL ce au implementat

    altfel e fix degeaba...munca de-a-mp.....-,-

    pt ce s-au obosit daca nu se poate atinge? :) again...aceeasi problema ca inainte...doar intr-o alta coperta...


    mai degraba ma indoiesc de toate costurile ce le zici acolo pt nave si tot ce tine de batalii...

    astea pana la urma tot depinde de adversar, nu de limitele jocului

    deja exista reduceri pt productia navelor...deja exista recudere pt intretinere...singura limita e...ce inamic intalnesti...

    asta e perfect realizabil...daca inamicii pot, toti pot...

    comparativ cu limitele astealalte "pe viata"...


    navele de comert, da, ok...costa mult daca le vrei pe toate acuma

    dar asta e one-time cost....odata ce le ai nu le pierzi si mai depinde si de nevoie efectiv...

    cu cat esti mai dezvoltat si ai nevoie sa transporti resurse cu atat iti prind bine mai multe nave....si asta e ok, pt ca produci aur in timp ce ridici orasele


    aaa...sau zici ca iti trebe nave pt jafuri?

    excuse me, aici e ori-ori nu si-si :)...exact cum ar trebui sa fie...

    vrei dezvoltare?...pai nu te axezi pe lupte si o sa ai...vrei lupte...pai accepti ca nu o sa fii la fel de dezvoltat...

    e + si - la ambele...

    nu mi se pare absolut deloc normal ca un jucator de 2 mil pct. sa poata domina un jucator de 40 mil. pct...

    navele de transport nu le consider o problema...desi is departe de maxim acuma....e realziabil


    si nu-s sigur dar cred ca poti muta orasele cu tot cu armata pe ele...pe ambrozie bineinteles...

    unde ar mai fi echilibru atunci sau care ar fi dezavantajele daca as putea oricand sa ma trezesc cu un oras in vecinatate si cu o tona de armata pt ca "e cost 0"?

    care ar fi raspunsul aici?

    ar fi fix ca la piraterie...si asta vad ca e tot mizerabil si acuma...


    sau altfel...varianta 2

    ce m-ar opri atunci sa fac stoc de armata cu sutele de mii pe acel oras cu 0 cost si sa fiu invincibil doar din cauza ca am numere practic nelimitate datorita la cost 0 (odata ce esti dezvoltat..) ?

    e cam aiurea...tocmai costurile is ceea ce tin sub control luptele...elimina asta si o sa fie niste spikes in grafice de ametesti...


    turnul ala de care zici...oarecum l-au implementat demult deja...

    se numeste Helios sau cum traznet ii zice...

    ghici ce?

    e pe ambrozie :) ... asa ca pt mine cel putin, mai bine fara idei dinastea...


    unitati noi si orice altceva de genul asta?

    oricand va rog!

    tot ce e nou e binevenit...atata timp cat e realziabil si nu p2w...si nu strica echilibrul...


    vedem ce a fi...

    pana acuma is destul de incantat de noutati...pana ajungem iar la "limita realizabila" posibil sa vina cu solutii noi :)...daca nu, o sa vina iar cand o sa fie presati...

    oook...am ajuns insfarsit sa joc iar...

    placut surprins de noutati :)


    DAAAR...


    am aruncat o privire la noile nivele si costuri / durata

    sincer, hats-off pt GF de data asta...cred ca e prima data cand vad ca mai tot in teorie e posibil de upgradat fara sa si bagi bani

    atata numa ca in practicanu ai nici o sansa... :))


    pe hartie arata chiar fain...multe nivele, capacitatea de stocare acopera costurile si cele mai ridicate atata timp cat ai reducerile maxime...numa ca s-a cam scapat din vedere timpul necesar...

    atat pt constructie in sine cat si pt. colectarea resurselor necesare...

    (vorbim de miliarde de resurse necesare cu tot cu max. discount...)


    teoria e faina...practica ne omoara...

    ce avem aici nu e deloc realizabil intr-o viata de om :))


    oricum e un mare pas inainte !

    inca niste mici ajustari si poate fi chiar frumos


    de exemplu, o cladire noua care sa aiba ca efect reducerea timpului de constructie ar fi un inceput ideal...

    ok..nu prea are rost sa dezbatem detaliile ca nu se schimba nici parerile nici situatia :)


    daca e sa ma intorc, vad ca pe RO ar fi doar 2 servere si ambele imi dau erori...

    singura varianta "compatibila" ar fi UK..dar asta inseamna sa schimb comunitatea...si nu prea ma incanta


    *o chestie totusi ce merita mentionata e ca DA, am pretentia la mutari :)

    o fi fost inactivitatea o parte din problema DAR fuziunea din cate se vede INCLUDE si conturile inactive

    inactivitatea e inclusa in fuziune, nu invers

    deci tot pe fuziune se pune problema...altfel nu as fi ajuns aici sa intreb dc ma pune sa transfer un cont. Era ca inainte, ma punea pe coordonate "apropiate" si done.

    Deocamdata imi cere sa aleg un server de destinatie...deci am fost afectat de fuziune fara sa aleg asta :) si mai imi si pune in fata faq si imagini cu mutari gratuite...deci DA, e ceva necesar pt intoarcere

    hmm...cam aiurea pusa conditia atunci

    "your account MAY not be"...eu din asta inteleg ca "ar putea sa nu fie in top 50" nu ca "nu se poate"

    trebuia sa fie "your account CAN NOT be top 50...etc"

    in fine...asta inseamna ca nu ma pot muta pe nici un server din moment ce aveam vreo 40-50 mil scor cand am iesit??


    acuma..excuse me, dar ce e mizeria asta??

    nu eu am inventat chestia asta :


    si mai departe nu am zis motivele pt care am devenit inactiv...posibil sa nu fi fost doar o decizie random...ci poate si alti factori externi -,-

    deci da, mi se pare perfect normal sa beneficez ca orice alt jucator, in special ca este ambrozie pe cont si se specifica ceva si despre asta

    si mai ales pt ca...asta ar fi principalul motiv sa ma intorc la joc. Se vor jucatori noi sau "reactivati" sau nu..?

    pe langa asta o fuziune afecteaza toate conturile indiferent de status, daca decizi sa revii la un moment dat, dc ai fi tratat diferit??

    de acord ca nu ma pune din start pe locurile pe care eram, dar asta nu e scuza sa nici nu imi dea de ales.


    ok, lasand astea...ce mai exact inseamna un server compatibil..?

    hello,


    incerc sa intru cam dupa multa vreme ce-i drept...vad ca am cont transferat pe ceva server inactiv si ma pune sa aleg alta destinatie doar ca...nu se intampla nimic daca aleg :


    am incercat ambele variante...tot la fel ramane

    din cate vad locuri disponibile ar fi cu miile

    pe langa asta...din ce vad in faq ar trebui sa imi dea nr. de mutari gratuite egal cu nr. oraselor

    am 12 orase...dc imi apare 0 in imagine?

    e problema la mine sau aplicatia mobila e MOARTA?

    pur si simplu nu ma pot loga, nu trece de fereastra de login (de vreo 3 luni deja...de cand am schimbat telefonul defapt..)

    ??