Server/World War server
Start: 03.07.2013
Close: 10.01.2014
Board announcement:
New War Server
Jul 2nd 2013
Dear Players,
we are pleased to announce the opening of a War Server on ikariam.org.
This special server will open tomorrow, Wednesday 3 July 2013 at 12:00 CEST and will close Friday 10 Jan 2014 at 12:00 CEST.
Note that this server will have some special rules and features that will be detailed in game (e.g. different game speed, looting of gold, deactivation of morale etc). So, don't miss this opportunity to start a new adventure!!
Your Ikariam Staff
Special rules that differ from normal servers
The building speed of units and buildings is three times as fast.
The movement speed of all military units and merchant ships is three times as fast.
The production of research points is three times as high.
The start level of all resources is level five.
The resource production of the saw mill and the luxury mines is three times as high.
The effects of the morale feature is deactivated.
Gold can be pillaged from other players.
Details about the deactivated morale
The loser of the battle is the side that has no more units on the battlefield at the end of a battle round. Units that always work with reserves are not taken into account when establishing the winner.
Chefs, doctors and tenders do not increase the points in the general highscore.
The effect of chefs and tenders on the morale has been removed.
Armies that flee from battle because no more units are stationed at the front line and no more units can be put there, additionally lose 10% of each unit type. Players from the victorious side will not receive points for the highscore for the 10% of units that are destroyed here after fleeing.
Details about pillaging gold
Every unit that takes part in ground fights can pillage a particular amount of gold and transport it away. The amount of pillageable gold depends strongly on the transport weight of the unit.
Gold itself does not use up any transport capacity on merchant ships, but is directly carried along by the individual units.
A certain amount of gold cannot be pillaged by other players. The amount depends on the town hall level of the capital city.
Gold has a loading time that is a lot shorter than that of resources.
If several players are on the victor`s side at the end of a battle, the gold will be equally distributed amongst the soldiers until they are fully loaded.
When an army or fleet transporting gold arrives at an occupied town or port, the gold is given to the occupying force there.
The owner of an occupied town also receives 10% of the gold when the occupier present receives pillaged gold.