suggestions for the game

  • Hello everyone.

    I will have some suggestions that I think may be useful for the game. Maybe someone will read it and take notice. :)


    1. Black market building and its effects on the game: This building, which provides soldier trade, completely changed the way the game is played. Players started to use bank accounts, which we call deposit accounts. The game has become unplayable for players who do not perform such cheats


    My suggestion for the black market building: removal of the building from the game and a new arrangement where players can keep the soldiers and fleets they produce as packages in their own accounts.


    2. temples:

    a: Faith levels should not be affected by all island residents. Faith levels should only be related to the player's own city.

    b: Ares temple is no longer useful after the introduction of lifeboat ships into the game. The function of the temple must change. My suggestion for this could reduce battle round times or increase losses on both sides.


    3. I will also make a suggestion about the gold packages sold in the game. Available gold packs can only be purchased by a player new to the game. These packages need to be arranged according to the player's level. 100,000,000 gold 1000 ambrosia for players between 0 -1,000,000 points

    500 million gold and 1500 ambrosia for players between 1 million and 5 million.

    1 trillion gold 4500 ambrosia for players with 5 million and above. This idea may be criticized by many players. Some players are already buying gold from other players. Markets have been created in some social media networks.

    Another thing I want is to always keep the game alive. I have to collect gold for months to fight, it's really boring. It will make it more dynamic.

    :!::!::!::!:

  • Those are my responses:


    1. NO: This building in theory is an amazing building. Being able to trade and interact with other players is the point of multiplayer game. I understand that it can be abused, and it is being abused, but removing it completely would be a grave mistake.

    I suggest removing the ability to buy troops with gold, so you can only buy troops with resources, this way abuse would be a lot less possible. (but it would still have negative effects on players using it as intended).

    best fix would be a crackdown on players who "cheat" with it (aka. bank accounts)


    2.A: NO, with a but:

    The miracles are an example how not to implement multiplayer feature. since 1 player can basically ruin the miracle for all players on island. currently you need 1 priest for every 4 citizens to keep faith on 100% this means that every player needs to keep 20% of their population as priests. Perhaps there should be an increased effect of conversion % in your city and island share of your town.


    For example: if there are 10 identical players on island and each has 100% conversion in their cities so each one contributes 10% to island share (for total 100%). i would change that every player on island adds an imaginary +10% to the max island share. in our example with 10 identical players each player faith would contribute 10% of total 190%. now each player will contribute 19% of island instead of previous 10%. this means that individual priests are stronger if more people use temple. and shutting down whole island with multis would be less effective.

    of course the numbers and % could be changed, but the idea is still valid.


    2.B: YES, with if:

    I would personally suggest to change Hephaestus (since it is by far the most popular god), so it provides more armour, and change Ares to provide more damage.

    or you could change Ares to be more similar to Hephaestus and provide boost only for naval units.

    shortening round times would be a big no from me


    3. BIG NO:

    Your numbers are wayyy too high. A player producing 10.000 gold per hour (quite a lot) would earn around 88 million in full year. so with your suggestion you could get decades worth of gold with a single purchase.

    Also resource/gold packs staying the same regardless of your score is for a reason. so that the game don't became pay to win. with current resources packs it is quite good in early stages if you want to progress fast, with diminishing returns. in late game your production becomes more important and you switch to boosting it with ambrosia instead of buying resources outright.



    Don't mean to be rude, but those suggestions have been one of the worst i have seen in a while. I agree with you on some points, but implementing others would be disaster.

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    1. war strategy game. The preparation phase for fighting is truly terribly long. While there are bank accounts in the game that are too big for most of us to manage in our lifetime, my suggestions are not unrealistic.
    2. I also want to add something that I forgot. There are servers that do not have any bonuses and have the old map layout. There are 5 in my region, Turkey. It would be great if they gathered these servers into a single new server with some bonuses.

    :!::!::!::!:

  • the introduction of lifeboat ships into the game

    wut?


    Cat is out of the bag on the blackmarket.. can't see them changing this..


    I fully support individualizing the temple though.. im sick of multi accounts that are made soley to lech and grief people.. there is nothing you do to these towns because you can't take their gold, they produce no goods, they build nothing.. there is nothing you can do to them in retaliation.

    Diplomat for Raging Kings [RK] - Eurydike (US)