gods of olympus

  • The blessing gets you an extra 20% production bonus for 24h, not a longer duration.


    Lg

    Boros

    Ya you're right, I thought it was a time extension, thanks for clearing that up they should really make that more clear in the favor rewards page.

    Both of last updates were individual and "single player" focused, so for the next update i hope we will get more island, alliance or server based features to encourage teamplay and cooperation or cometition between players / alliances.

    God I hope not.. If you haven't seen me moan about faith leeches it's rife for multi abuse.

    But multiplayer elements are what makes this game so great. most players remember how they went to war with their alliance, how they defended their town against a larger player trying to pillage them, how they took part in alliance wide argument, how they sent troops to defend their friend, how they were able to make a fortune selling troops via black market to both sides of a conflict.... and not how they upgraded warehouse in town N.6 to level 27.


    Some people abuse multi accounts... you cant argue with that. but to limit the experience of all players due to some bad examples is crazy. giving players more multiplayer features is in my opinion great idea and would bring some more life into this game. :thumbup:

    Co-op'ing with my friends and alliance is one thing.. having to co-op with strangers on the other hand leads to abuse.. I've been the victim of it for over 3 years and here is NOTHING you can do about it except move which costs ambrosia or the total destruction of your towns.

    Im surprised more people don't complain about it, it's actually incredibly easy to abuse.. it doesn't take much to shut down an island or cause the inhabitants to have to spend double the cost in faith.

    Im actually looking forward to them shutting down beta so I can get some free town moves.
    I was caught off guard by the targeted abuse until it was too late, it won't happen again.


    EDIT: Actually co-op'ing with strangers isn't even the right way of putting it as my island mates are also victims.. no.. targeted intentional purpose made accounts made for 1 purpose.. to destroy your islands faith.

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • Well, no need to talk about the abuse of multi players here.

    There is a lot of actions about multi that CLEARLY deserve to be forbidden but nobody cares. example:


    A 2 million multi account comes from nowhere more than a year ago installing 9 town in the same sulfure island

    From that moment, the account is spending 99% of the time in vacation mode and in the only 1% attacking two players from the island.

    The two 20 millions accounts can't fight because he go quickly to vacation mode when they are about to win. He comes back few weeks after with 100k+ general points, probably with the help of a "friend"

    Surpisingly, one of the two attacked players decided to stop playing. What a surprise.

    Someone playing everyday since years pushed away by a little multi account spending just few hours per month. Ikariam's spirit I guess.


    Personally I expect absolutely nothing from people allowing this type of behaviour.



    Concerning the new building, I like the construction time for low levels. We have quickly a good production bonus.

    It rewards activity and it's a really good thing. Let be honnest, who cares about the wine given with the daily reward ?

    The bonus of resources is awesome and when we see the resources need for palaces, I really appreciate.

    You may not like me, but you can’t deny: I got style. (Thanks J.K. Rowling :D)

  • Well, no need to talk about the abuse of multi players here.

    They said they wanted the next content update to be about co-op play.. Ya I very much will talk about it.

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • The one you see at "help" were already reduce by research 14%, if you already research all Reduction building (P,G,SL)

    if you seach google "town hall wiki"
    Town hall lvl 25 required 141,594 woods and 191,052 marble if you do the math you will get the answer

  • Things looking good now, with the initial 3 days.

    But after this, prepare your pockets, if you want to keep it going.

    100 favor extends with only 2 hours, so you will need 1200 per day for permanent activation. Out of 600 maximum possible per day.

    Those fleeces are way too expensive: 65 ambro for 14 days of (lets say) +50% vs 75 ambro for 60 days of +20% ( the current benefits.

    Probably, only big ambro players will be using this. I will NOT. I could use ambro on this, if the prices were smaller, but not like this!

  • are you sure? I just added another 100 with 2day 15hrs left and it bumped it back up to 3days

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • Hmmm, maybe I am wrong, then?

    I used 100 favor right at the beginning and I think I had 2D 22h left and it came back to 3 days.

    This means that 3 days is the maximum?

    If yes, I will use again 100 favor to recap when I am under 1 day and see.

    Thanks for sharing this!

  • Is there any explanation of what the Gods actually do? I'm not understanding which God gives which bonus, what town worship means, etc.


    Oh, I found it in the help system. For anyone else who is as confused as I was.


    • Pan increases the production of wood
    • Dionysus increases the production of wine
    • Tyche increases the production of marble
    • Plutus increases the production of gold
    • Theia increases the production of crystal
    • Hephaestus increases the production of sulphur

    Do I need to build this building in every town? Or is one town sufficient? And I can only get 1 bonus at a time?

  • You can only build one.. does'nt matter which town, you'll need to research the various gods and have a shrine of appropriate level.


    then you can "donate" to a god using favor from daily tasks.. from 100-1000, 1000 is full power


    the bonus is determined from the shrine level and the donation level to the god.


    then you goto the worship tab and if you have any active donations to a god you can assign them to a town in the list.. and you get a bonus.

    Diplomat for Raging Kings [RK] - Eurydike (US)

    Edited 2 times, last by Rastan ().

  • Hmmm, maybe I am wrong, then?

    I used 100 favor right at the beginning and I think I had 2D 22h left and it came back to 3 days.

    This means that 3 days is the maximum?

    If yes, I will use again 100 favor to recap when I am under 1 day and see.

    Thanks for sharing this!

    Yes, You are completely wrong


    If You reach 1000 favor,
    You need to make a donation ONLY of 100 favor, every 3 days to keep 1000.

  • that is true?

    If so, it's a huge production bonus.

    I was already thinking that with 600 favors per day I would only be able to spend 200 on 3 gods and keep more or less at 500/1000, but if it is as you say it is very good and we will have a bonus of 85% on the resources we want.

  • "If so, it's a huge production bonus."

    IT IS!.. but.. have you seen the prices on the high level buildings they added a while back? it'll seem like a lot now but just wait.

    Honestly it's not surprising they added this when people were calculating decades of building time... fits right along with the arc we're on with the freighters for moving said large sums of goods.

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • Yes, apparently I was wrong.

    But I don't know how can you be sure that 100 favor refills 3 days, since it hasn't passed even a day.

    Indeed, I used 100 favor when I had 2D10h and it refilled to 3D.

    But I will try again when just few hours will be left, to see how much it will refill.


    I am guessing that is 1D. 3D sounds way too cheap to be true.

  • By the way, it is a bit strange that a new area of research was created for only 7 researches. Will this area expand?


    After all, you're talking about Greek Mythology, GameForge. :whistling:

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  • Helios tower's has no value anymore since Gods can give 2-3-4x more materials. Spending ambrosia on this new feature is way more cheaper.

    For now it is. Look again when the production bonus given in honor of the arrival of the building is gone.

    You're saying there is a temporary bonus on them right now? What's it going ot cost after? and when?

    By the way, it is a bit strange that a new area of research was created for only 7 researches. Will this area expand?


    After all, you're talking about Greek Mythology, GameForge. :whistling:

    I suspect over time they'll add stuff to the shrine/research

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • By the way, it is a bit strange that a new area of research was created for only 7 researches. Will this area expand?


    After all, you're talking about Greek Mythology, GameForge. :whistling:

    Yeah, it is the worst thing in this update. If we got entire new field of research, give us much content – I mean researches which would cost millions of points (content for months, e.g. with Futures like in other fields).
    I hope this Mythology will be develop (next Futures could give us for example +1% or 2% to production or something to easier reach the favor).

  • That is exactly the reason why we need an update focused on cooperation between players. i think that mines are a good example how to get cooperation right. the more people are on the island, the more they donate and everybody can produce more resources.


    Another good example is Helios tower where an investment from 1 player helps all players on island, and all players can donate oil no mater who built the tower.


    The miracles on other hand are an example how not to implement multiplayer feature. since 1 player can basically ruin the miracle for all players on island. currently you need 1 priest for every 4 citizens to keep faith on 100% this means that every player needs to keep 20% of their population as priests. Perhaps there should be an increased effect of conversion % in your city and island share of your town.


    For example: if there are 10 identical players on island and each has 100% conversion in their cities so each one contributes 10% to island share (for total 100%). i would change that every player on island adds an imaginary +10% to the max island share. in our example with 10 identical players each player faith would contribute 10% of total 190%. now each player will contribute 19% of island instead of previous 10%. this means that individual priests are stronger if more people use temple. and shutting down whole island with multis would be less effective.

    of course the numbers and % could be changed, but the idea is still valid.