new dockyard

  • Palace and Governor's Residence should be considered the same thing for the purpose of building a freighter/dockyard. I can see no good reason for excluding the Capital. I think this is a bug which may be fixed soon.

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    If it's a Game Forge game don't play it. :cursing:

  • I really like the new building, its concept and conditions. Someone at GF must have put a lot of thought (or community suggestions/thoughts) into it and put it into the game with feel.


    + a new building can only be built in really developed cities

    + ignores the palace (hope it stays that way)

    + ships cannot be used for looting

    + the building is quite demanding on raw materials (I consider the need for a crystal as a big plus of minimally used raw materials)

    + system 1 building lvl = 1 ship = how much you build you can buy

    + speed of the ship - it is so slow that transporting anything further than the island is a pain without the dolphin and the archive = more use of the archive - with them the speed is acceptable

    + also works for trading - finally, classic trading will be feasible to a greater extent = greater use of the marketplace (it will no longer be used only by various types of multi acc to spin gold)


    - the conditions for its position are very moderate.

    for me it would be perfect if the conditions were:

    lvl 35 town hall and lvl 10 residence

    lvl 10 economy and seafaring future research


    overall, I like how someone put in the work and balanced it so that those who need it the most benefit from it (top builders in the final version for which conditions and costs are negligible) while small players and warriors with war colonies, they will receive a larger number very hard.


    crying that the building is expensive or "cannot be built" in the capital is nonsense, the vast majority of people will build max 30 lvl shipyards in total, which, spread over 12-15 cities, will reduce the cost of the building to a ridiculously small amount. Why - honestly - how many people will need to transport more than 1.5M per day?? (without normal ships)

  • I just think it's weird that the Palace doesn't count as a requirement and we don't know if this was an oversight or on purpose.

    Why can we build Dockyard in 11 towns, but not the capital itself? Is there a logical explanation for it?

    Some people like their towns to have the same levels in all buildings, but the level 35 town hall requirement forces them to have an unbalanced capital than their towns, while others don't care whether they are balanced or not.


    Both Palace and Governor's Residence have different functions. The Palace increases the number of colonies you can make, while the Governor's Residence reduces the corruption in all towns. Yet both buildings have the same overview and that's why people keep saying they are the same buildings.


    However, there is another argument I have not heard yet. With the Governor's Residence window open, go to your town list and select the capital. The game will then change the window to the Palace window. Why? Because apparently the game recognizes both buildings as the same building and that is why I'm surprised to see divided meanings about whether they're the same buildings or not. They even cost the same amount of resources.


    Regardless, it's about time we can transfer more than 100k resources and I'm excited to see what update Gameforge will announce in few months.

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  • I don't understand the argument why palace can't be level 10 to build the new dockyard! My guess is that the building gonna balance resourse transportation only! And i have a hard time see where level 35 townhall or level 10 GR isn't a good limit to build the building to get these ships!

    If you don't fullfill the requirements then you have not a balanced account would be my guess of GF arguement why they did choose those requirements!


    Palace and GR isn't the same building but have similiar function!

  • I don't think GF has put it out and not enough time for players to find out yet.


    I bought my first one it cost me a little over 8ml.. and the next one is going to cost slightly more.. I did'nt record the figures but it seems like maybe 1%


    The scale is probably not linear though, Im guessing same trajectory as the cargo's?


    The most you'll ever have would be 210.. I suspect they'll be quite expensive at that point.

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • wrong, theoretically the most you can get is 1050 ships.

    how is that? I thought it was max of 10 freighters per dock? max level of a dock is 10


    max towns is 21.. 21x10 is 210


    where am i going wrong? how are you getting your number?


    EDIT: NVM I see the dock goes up to lv50.. I was wrong about that. your math checks out.


    EDIT2: Wow that means you'll be able to protect up to 52million goods at sea when you're being pillaged, omg..

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • Yes, there is no doubt that they are quite expensive with the increasing number. I just feel sad for one who rushed the cargo ships after their limit increased.


    Regardless of side you are looking, it is obvious that there is lack of planning. Same thing happened when someone had to demolish their high level buildings to replace it with another strategic one. Then they announced 4 additional building slots. I am not victim of both these updates. I haven't demolished any of mine nor spent billions for new cargo ships. I have many friends affected.

  • palace and gov. res are the same frikin thing...just separated because you can have only one capital

    Look closer, and inside, and you will find out that both buildings are NOT the same...

    if you talk about their appearance...then yes, they are different


    when it comes to their ROLE...they are frikin the same thing..-,-


    obviously, you can have only one capital...so all others needs to match this...that's why GR's only role is to decrease corruption..to match the palace


    without this, you should be able to simply build palaces...but then what?? a ton of colonies?

    i couldn't complain...but that's not the case!


    they simply had to prevent this...so they separated capital and colonies with these 2 buildings...

    but in this case it's a stupidity to not allow your capital to be on par with colonies

  • Regardless of side you are looking, it is obvious that there is lack of planning. Same thing happened when someone had to demolish their high level buildings to replace it with another strategic one. Then they announced 4 additional building slots. I am not victim of both these updates. I haven't demolished any of mine nor spent billions for new cargo ships. I have many friends affected.

    I had to do this lots of destroying rebuilding lol.. oh well..

    Cargos are still important though for speed and also you can't move troops or pillage anything with the freighters.


    Drafting does work on the freighters though if you are so inclined, the lowest setting drops their cargo capacity to 10k, but sped them up quite a bit.


    if theoretically you had 1050 of these freighters you'd still be able to move over 10million goods, and with dolphin and sea charts you might get some respectable speed out of them.


    of course if they start at 8m, I can only guess what it's going to cost for that last one.. cargo's get QUITE pricey and they started at a much lower cost then the freighters and max out at a fraction of the #


    Seems like they should increase the cargo limit yet again to at least that of the freighters..


    if anything you'd think you'd have more smaller vessels in a empire.


    how many fishing boats do you need compared to oil tankers?


    Im not totally against the new update mind you but I agree this could have used a little more planing or adjustments.

    Diplomat for Raging Kings [RK] - Eurydike (US)

  • Long debate but we will be able to build the dockyard in the capital when they fix the bug...
    How can I know that? Just because in the capital we can see the space determined for the dockyard. If the intention is not to have one in the capital, that space wouldn't be there. Just as simple as that.
    Anyway, could we find a logical explanation for not being allowed to build the dockyard in the capital? It's just a bug.
    Edit: I wont create that building, I don't see the point of it, maybe if we can upgrade those new ships... If not, it's just a nonsense. Hope they put new buildings that can be used or maybe new units or new upgrades for units.

  • Palace and Governor's Residence should be considered the same thing for the purpose of building a freighter/dockyard. I can see no good reason for excluding the Capital. I think this is a bug which may be fixed soon.

    No. Not a bug, not in need of fixing.

    Freighters are something for mid game to late game.

    Most players will have town hall 35 in the capital by then.

    Nothing to fix here.

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