I'm now doing the Barbarian thing and will make an additional suggestion: use an island on which your alliance-mates have cities so you can wave more easily. Failing that, someone with whom you have Garrison Rights. It also means that you can leave your floater completely clear so you don't have to worry about retaliation.

Kater's Barbarian Battle Guide
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- Guide
- EN
- Der Kater
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Some notes on Der Kater 's concept of the floater town.
The ideal location for a floater town is on an island next to one on which you have at least one town and on an island which has established towns belonging to members of your alliance. Failing the latter, the town of a player with whom you have negotiated Garrison Rights. Be sure to reciprocate! This will mean that you do not need to develop your floater at all - all attacks on the Barbarians will come from the established town - and vengeful Barbarians can loot your floater with impunity because there's nothing there to loot.
The downside of a floater is the inability to use the miracle if you have significant levels in Economic Future because you'll never get the faith level up without fully developing the town. If this is important to you then you will need to teleport a fully developed city or persuade those present on the island to massively over-level their Temples.
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I don't understand. In the floater town on the island of barbarians, if I have a level 1 town hall and a level 6 temple, won't I have 100% faith in the active miracle?
With a level 6 temple, we have 94 priests. The Economic Future, level 20, gives 400 citizens, so you need 80 priests.
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With a level 6 temple, we have 94 priests. The Economic Future, level 20, gives 400 citizens, so you need 80 priests.
The thing is you don't have 80 citizens to allocate as priests.
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Why are you sending so many Steam Giants into battle ? Is this necessary?
Yes because steam giants share damages. When giants takes to much damage its replace themselves other giants.
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- From a certain level, dependent on the amount of the own trade ships, it is necessary to loot the barbarian village multiple times, if you defeated the army. Especially in the 30s it can occur, that even larger accounts have to drive 3 times, but the time is too short. Who wants to farm the barbarians to the end, can send a single ram with the mandatory trade ship without other units from the „real town“, to let it scatter. Important is, that the ram is not from the island where the barbarians are being fought.
This doesn't work for me....my ram and trade ship are missing, but the construction time of the village didn't freeze
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- From a certain level, dependent on the amount of the own trade ships, it is necessary to loot the barbarian village multiple times, if you defeated the army. Especially in the 30s it can occur, that even larger accounts have to drive 3 times, but the time is too short. Who wants to farm the barbarians to the end, can send a single ram with the mandatory trade ship without other units from the „real town“, to let it scatter. Important is, that the ram is not from the island where the barbarians are being fought.
This doesn't work for me....my ram and trade ship are missing, but the construction time of the village didn't freeze
Yeah, afaik it came out in the meanwhile that this was a bug and being removed by GF. So its no longer possible as far as Ive been told.
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- From a certain level, dependent on the amount of the own trade ships, it is necessary to loot the barbarian village multiple times, if you defeated the army. Especially in the 30s it can occur, that even larger accounts have to drive 3 times, but the time is too short. Who wants to farm the barbarians to the end, can send a single ram with the mandatory trade ship without other units from the „real town“, to let it scatter. Important is, that the ram is not from the island where the barbarians are being fought.
This doesn't work for me....my ram and trade ship are missing, but the construction time of the village didn't freeze
Yeah, afaik it came out in the meanwhile that this was a bug and being removed by GF. So its no longer possible as far as Ive been told.
OK...I should say, it is not successful every time....the bug still exists haha
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Solid guide but I would argue that a player can fight Barbarians as soon as they start playing the game and don't have to wait until they're 25k points. They may not get very far initially due to limited resources and technology but once they unlock Professional Army, they can pretty much roll right up to level 10 or so with nothing but Hoplites and then reset to repeat as they grow larger. As they unlock Rams, they can go a bit higher, although the Wall starts to become problematic for Rams by Level 14(takes 5 Rams to knock out a Wall piece) and is not recommended beyond Level 15(when Wall upgrades to level 6 at level 16 and takes 8 Rams to take down a Wall segment, 7 if you have Silver upgrades). Not to mention the fact that you'll always take losses to enemy Rams until you unlock Balloons but small players won't have that luxury until they unlock them or grow large enough to support them after buying them via Black Market.
Unlocking Catapults permits a player to roll right up to Level 19 without much hassle as the Level 8 Wall only takes 5 Catapults to take down a segment. Level 20 and beyond though will be out of reach until the player unlocks Steam Giants and Mortars. Forge obviously makes fights with anyone, including Barbarians, much easier and especially since you'll have the advantage in terms of upgrades. Forge only makes the battles that much more lopsided.